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  1. #1

    Repair Trap USELESS!!, Devs don't know their game

    First of all the name, I mean seriously calling it the (Repair----Trap) are the devs just trying to act stupid or they actually are. How can it be a trap when its actually suppose to benefit you from like stepping in it. This goes beyond simple logic and just trying to act smart but in reality its dumb. Second the Healing potential, the healing can be find if your like running future initiative set and full T6. However needing you to like step in a straight line to received that healing is not, this strongly degrades the skill in most situations where you are firing from cover and you will need to step out to actually received healing. Adding to the fact that when being shot and running away, the best way is to run Zigzag to try and avoid some of the bullets. If your a healer you will no way in your mind use this Skill ever, as the chem launcher and the hive are far more superior in both healing and versatility in any given situation. Thanks alot devs, another useless skill to the mix.
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  2. #2
    Deploy it behind the cover, run to the said cover.
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  3. #3
    CoOp_Gordon's Avatar Senior Member
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    Originally Posted by Salathihel Go to original post
    Deploy it behind the cover, run to the said cover.
    Die on the way to the said cover....
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  4. #4
    Stardust.One's Avatar Senior Member
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    Originally Posted by Wolfx48 Go to original post
    First of all the name, I mean seriously calling it the (Repair----Trap) [...]
    At least, the name is good for a laugh... Wow, the Repair... ... ...Trap!

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  5. #5
    BT3241's Avatar Senior Member
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    It isn't even close to that Black tusk healing station I see in the field always well protected by the double striped yellow guy.
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  6. #6
    The "trap" denotes the delivery medium is all. It's just to keep things consistent , and let you know where to go look for it.
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  7. #7
    The skill's nodes should attach to the players and heal them like the healing seeker does. Simple fix...
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  8. #8
    Originally Posted by TechnicalBoy101 Go to original post
    The skill's nodes should attach to the players and heal them like the healing seeker does. Simple fix...
    When I first herd talk about the healing trap this is what I had envisioned. Finally, an AoE heal that when deployed would send out like 4 traps that would land at the feet of you and all of your teammates. Smaller heal but team-wide heal. I was so disappointed when I found this is t how it worked. It should be how it works. If they did this, it would turn from a very hated skill to a very loved skill, I’m sure. Anyone else agree?
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  9. #9
    I find it really annoying that the orientation cannot be changed when deploying. It deploys perpendicular to your path. How am I supposed to run through more than one trap that way? I guess I could run back & forth over it.
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  10. #10
    "It's a trap!"
    Admiral Ackbar
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