That’s not even really the point though, they made a big thing at the release of this game that all weapons Attachments and equipment would be discoverable in the game world and not locked behind paywalls.Originally Posted by cym104 Go to original post
Then they lock stuff behind the Raid even though they know 95% of the player base isn’t interested in it
Right!Originally Posted by rugby_dog Go to original post
What about larger backpacks like a true reconpack. 40 - 50 kg backpacks, I'd love to have that in the game and a magnifier scope infront of the COMPM4 (also known as Aimpoint), new camo patterns, glock pistol, functioning bipod, more customozation options... outfits painted red and black and weird weapons locked behind Raid is not good enough of a excuse for "new content".
How about diversify the ammo?
How is that LvL 300(nobody really cares about level) shooting the .338 instead of .50 BMG?
Why 9mm ammo is limited to some extent and .308/7.62 has more ammo limit when actually 9mm is much lighter ammo?
Why same ammo can't be different, like AP/HP/FMJ/... etc?
The AI teammates are awesome, now even the most difficult enemy gets deleted all way across the base with no movement and no line of sight!
What about the wounds some guns produce? I would love to see leg skipping AI trying to get away from a fight, or at least simulate will to live in the fight. How about Medic class of enemy AI?
I would love to see bleeding out AI begging for other AI to come and help him. I would love to see fog implemented in game like one AI to use fog grenade to conceal he's advance instead of try to outrun a bullet.
But hey, thanks for thinking about LvL 350 unicorn pink and rainbows weapons with flashing lights for us. Splinter cell's idea of a guy with 3 green neon lights on the forehead is brilliant idea for a suicide squad!
Having more variety ammo types clutters the casual players that don't understandOriginally Posted by gotcha.airsoft Go to original post