Some very daring and imaginative thoughts in your post there Fred, but timed? Timed mission segments have not proven to be popular with the community. Some like to take it slow, particularly when solo.Originally Posted by fredchocolate Go to original post
To be honest, not much. The whole game is still a Beta, it won't be different with the new content.Originally Posted by Legoguru2000 Go to original post
The only thing I'm expecting are more bugs.
I know, it could be different, but as long as Massive and Ubisoft are okay with their middleclass (or worse) agenda, nothing will change.
Anyway, I would not complain about anything, if I haven't played the original and witnessed that anything in that game was motivating, rewarding and fun. Far away from an unfinished patchwork game.
One more thing, the brilliant mapping does not justify the lubberly rest of The Division 2.
Loose all progress on death? That's definitely hardcore and maybe that will either be an option or something added later. Based on whats leaked so far via the data miners it doesn't sound like something you'd restart from the beginning like with how Resistance worked but I could be wrong. With the way this community can chew through content, I think an option to enabled a hardcore version (if its not like that at release) would be a good change to add later but it would need to come with something special to justify peoples time they'd have to invest to do that. .Originally Posted by Fae_Dravin Go to original post
Hunters are definitely an under used asset in the game. At least DIV1 included them in the later Legendary missions and in the Underground. If we're lucky the devs will realize this and stop holding them for "special occasions".Originally Posted by xcel30 Go to original post
Well overusing them would instead just make them common and less misterious, so i can understand the shift to rogues that can pop in your missions and other activities to stop you. I just want a new shotgun and shotgun gear set from personal wishlistOriginally Posted by Legoguru2000 Go to original post
making us waste 30 minutes getting something to then go and activate another at a defined time and place only to have our *** handed in 5 seconds or see them disapear in smoke after fighting hard makes the hunters an underused asset , almost like the raids and all the effort put into it that can only be enjoyed by a very small percentage of the player base.Originally Posted by xcel30 Go to original post
What I would LIKE to see:
1) Options to roll solo, or up to a group of 6 with the same loot quality rewarded thoughtout. (matchmaking available)
2) Mechanics to complete a room, not just a boring shooting gallery (go play Lincoln again if you want that).
3) Option to use multiple exotics (let us use all our gear)
4) Rogues/Hunters on a 35% basis of enemy spawns
5) Targeted loot rotation*
6) New exotic weapon that we must craft from quests.
7) New gear brands and gear sets.
8) Ninja Bike Backpack from Division 1.
*On the targeted loot. I think that you could take 4-5 brands/items and rotate them each day. For instance, one day it could be LMG's, Providence, Skill Attachments, China Light, and SMG's, and the percentage of those would be around 85% all loot drops throughout. But DO NOT make it something like "floors 1-5 are (fill in the blank targeted loot)".