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  1. #11
    CoOp_Gordon's Avatar Senior Member
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    Originally Posted by fredchocolate Go to original post
    .......

    Varied mission objectives. Timed, ......


    .
    Some very daring and imaginative thoughts in your post there Fred, but timed? Timed mission segments have not proven to be popular with the community. Some like to take it slow, particularly when solo.
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  2. #12
    Stardust.One's Avatar Senior Member
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    Originally Posted by Legoguru2000 Go to original post
    SKYSCRAPER: What are you expecting from this new game mode [...]
    To be honest, not much. The whole game is still a Beta, it won't be different with the new content.

    The only thing I'm expecting are more bugs.

    I know, it could be different, but as long as Massive and Ubisoft are okay with their middleclass (or worse) agenda, nothing will change.

    Anyway, I would not complain about anything, if I haven't played the original and witnessed that anything in that game was motivating, rewarding and fun. Far away from an unfinished patchwork game.

    One more thing, the brilliant mapping does not justify the lubberly rest of The Division 2.
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  3. #13
    Originally Posted by Fae_Dravin Go to original post
    For it to be a win, you would have to commit to it, and not be able to leave until you clear it. Flashbacks to SAO anyone? Oh, and if you die, you respawn on the starting floor with all progress lost and all loot lost. Loot has to be extracted DZ style from the final floor.

    Now THAT would be a win
    Loose all progress on death? That's definitely hardcore and maybe that will either be an option or something added later. Based on whats leaked so far via the data miners it doesn't sound like something you'd restart from the beginning like with how Resistance worked but I could be wrong. With the way this community can chew through content, I think an option to enabled a hardcore version (if its not like that at release) would be a good change to add later but it would need to come with something special to justify peoples time they'd have to invest to do that. .
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  4. #14
    Originally Posted by xcel30 Go to original post
    What i expect: you will get a random selection of rooms that will have a random faction for each block, a block will end with a boss fight against a named enemy that will probably will be similar to a bounty boss that will have some random bonus (health boost, special ammo generator, division skills and so on). Rogue or hunters might still show up like any other activity. Can't tell how long each block is and how many rooms are in a block, for example underground had three "main" objective rooms (destroy supplies, save hostage, kill target) but i think it will follow similar pattern, and can't tell if each floor will be a block or you need to beat 5 floors to be a block and that if 5 floors will also coincide with the checkpoints.

    Those above are what i consider safe expectations and pretty much what you need for a replayable game mode (bunch of random rooms loselly connected together with a random faction), what i would like to see added are stuff like floor variations, such as one floor has some amount of fire so some cover and paths are blocked, or flooded with a bunch of eletric wires making pudles of non lethal but annoying puddles as well a random locations, so you could get more variation per room, some minor puzzles and collectables to open extra room with loot and if possible with bigger odds for the exclusive skyscrapper gear
    Hunters are definitely an under used asset in the game. At least DIV1 included them in the later Legendary missions and in the Underground. If we're lucky the devs will realize this and stop holding them for "special occasions".
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  5. #15
    I'm expecting 70% rainbow rolled loot instead of 60%.
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  6. #16
    xcel30's Avatar Senior Member
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    Originally Posted by Legoguru2000 Go to original post
    Hunters are definitely an under used asset in the game. At least DIV1 included them in the later Legendary missions and in the Underground. If we're lucky the devs will realize this and stop holding them for "special occasions".
    Well overusing them would instead just make them common and less misterious, so i can understand the shift to rogues that can pop in your missions and other activities to stop you. I just want a new shotgun and shotgun gear set from personal wishlist
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  7. #17
    N3mB0t's Avatar Senior Member
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    Originally Posted by xcel30 Go to original post
    Well overusing them would instead just make them common and less misterious, so i can understand the shift to rogues that can pop in your missions and other activities to stop you. I just want a new shotgun and shotgun gear set from personal wishlist
    making us waste 30 minutes getting something to then go and activate another at a defined time and place only to have our *** handed in 5 seconds or see them disapear in smoke after fighting hard makes the hunters an underused asset , almost like the raids and all the effort put into it that can only be enjoyed by a very small percentage of the player base.
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  8. #18
    What I would LIKE to see:
    1) Options to roll solo, or up to a group of 6 with the same loot quality rewarded thoughtout. (matchmaking available)
    2) Mechanics to complete a room, not just a boring shooting gallery (go play Lincoln again if you want that).
    3) Option to use multiple exotics (let us use all our gear)
    4) Rogues/Hunters on a 35% basis of enemy spawns
    5) Targeted loot rotation*
    6) New exotic weapon that we must craft from quests.
    7) New gear brands and gear sets.
    8) Ninja Bike Backpack from Division 1.

    *On the targeted loot. I think that you could take 4-5 brands/items and rotate them each day. For instance, one day it could be LMG's, Providence, Skill Attachments, China Light, and SMG's, and the percentage of those would be around 85% all loot drops throughout. But DO NOT make it something like "floors 1-5 are (fill in the blank targeted loot)".
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  9. #19
    I really hope that it is NOT a paid content to grind same old/boring loot..
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  10. #20
    "6) New exotic weapon that we must craft from quests."
    Devs already confirmed there will be Exotic quest on skyscraper mode
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