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  1. #11
    MrBdur's Avatar Senior Member
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    Originally Posted by Knight_Raime Go to original post
    The information hub says so and it was updated recently so unless it's a change that slipped under our noses then yeah it's 700ms still.
    Well his top heavy animation is pretty pronounced.
    yeah I'm wondering if its not an issue of speed but animation. Gonna have to do some testing as Orochi. Haven't really played him much for a long time but I have over 30 reps on him ahaha
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  2. #12
    Originally Posted by MrBdur Go to original post
    yeah I'm wondering if its not an issue of speed but animation. Gonna have to do some testing as Orochi. Haven't really played him much for a long time but I have over 30 reps on him ahaha
    Always buffer your heavy inputs. They shorten the link in time from 200ms (which is standard for most heros,) to 100ms. Doing this means you can't be stuffed out of your top unblockable wether you hit them initially with a light or heavy or they blocked a heavy.
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  3. #13
    MrBdur's Avatar Senior Member
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    Originally Posted by Knight_Raime Go to original post
    Always buffer your heavy inputs. They shorten the link in time from 200ms (which is standard for most heros,) to 100ms. Doing this means you can't be stuffed out of your top unblockable wether you hit them initially with a light or heavy or they blocked a heavy.
    Can you explain "buffer" to me? I think I know whst you mean but not 100%.
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  4. #14
    Originally Posted by MrBdur Go to original post
    Can you explain "buffer" to me? I think I know whst you mean but not 100%.
    Basically during your current attack animation you input your next attack. That is buffer.

    Delaying would be waiting till after your attack animation has finished before you input your next attack.
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  5. #15
    MrBdur's Avatar Senior Member
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    Originally Posted by Knight_Raime Go to original post
    Basically during your current attack animation you input your next attack. That is buffer.

    Delaying would be waiting till after your attack animation has finished before you input your next attack.
    Ahh yes, I figured it was the opposite of delays.

    From early for honor, I have a bad habit of trying to perfectly time all my inputs, not realizing that buffering is a thing.

    I have always used delays but never focused on buffers.

    I will try to incorporate this more.
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  6. #16
    Hmm I've spent a day playing him again I agree and disagree with some of what is said here...

    He is incredibly predictable and you just get parried constantly, none of his moves do anything other than come from what you see on the indicator, no mix ups no nothing into anything else... His heavies are not 700ms, there is no way, they feel incredibly slow... his top heavy obviously is quicker but know it's the unblock it's just what people look for so if you actually let it fly your asking for it.

    You mentioned you can dodge out of the heavy finisher which I can't seem to figure out OR see any real reason why you would do it ?!

    His GB needs to flow out of a HF much quicker than it does, why is it EVEN a hard feint ?!

    Zeph Slash is the single most predictable move in the game, guaranteed parry is WAY to slow, always comes from the side you are going. This move should be a heavy and light move, with slightly different timings so you can't just instinctively parry it. ( I barely if EVER use this move )

    The main problem stands and ALWAYS has been in that if someone wants to do nothing and turtle up waiting for a parry they can do : / He has nothing to open ANYONE up with. It happens almost every person you fight when they have the smallest amount of HP left they are the hardest to kill. They have no fear of anything else other than blocking / waiting for the parry.

    I literally got GB out of a zone earlier which nearly cost me a laptop haha

    The to HF would be nice if it could be turned into side heaves / lights on soft feint and should be able to flow into a completely new combo.

    At this point I would take anything... he is tiring to play the constant need to put FLUFF into everything you do and then you come against a warmonger and everything she does flows so nicely, guaranteed damage etc...

    Grrr
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  7. #17
    You don't dodge out of finishers. You dodge out of their recovery. Meaning the move has to actually complete. And as I mentioned doing so retains frame advantage. This wasn't the case pre CCU so he didn't really have a reason to use this mechanic outside niche team fight situations.

    Zeph slash is a punish tool just as his riptide is. You need to know the situations in which to use them. Sure it's a light dodge attack and that's a problem. All light dodges need to be taken care of though. Not just his.

    His unblockable opens up parry happy turtles since most people can't react on parry flash in this version of the game. And even though his unblockable is 900ms it's for all intents and purposes 800ms with a 700ms indicator. 800ms unblockables are the fastest unblockables we have in the game next to Zhanhu's unblockable 500ms light. It's not an amazing unblockable by any stretch but it's a perfectly decent one.

    Orochi's opening top heavy is 700ms. Every other heavy he has is 800ms barring the heavy UB finisher. I won't deny Orochi has issues. But perhaps you're playing him wrong if you're getting thrashed this much.
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  8. #18
    I know how to play orochi it's not loads but I have managed 34 reps... I am not getting thrashed so to speak I am merely pointing on the effort it takes to play him well is ridiculous in comparison to other champs with options.

    Baiting parry happy people... you make it sound so simple and I am so glad he has the one tool in his arsenal

    I think I am just upset about the general mess of the game and absolute hole assassins seems to have been put in. The CCU update is also terrible.

    I think I will just keep plugging on with Shaman lol
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  9. #19
    Yes Orochi has always had to put out more effort compared to other assassins let alone other heros. CCU didn't really change this.

    I can understand people thinking Orochi and pk to be in a bad position atm (I just slightly disagree) but the other ones are perfectly fine. Great even. Well. Besides shinobi. But he's unchanged. Just as bad as always.
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