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  1. #11
    Originally Posted by Goat_of_Vermund Go to original post
    You think so? Check what is written under Peacekeeper.
    I was talking in terms of feats. Not in terms of damage. PK's feats are still far superior to Warden's.
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  2. #12
    I totally agree, as a warden main crushing counter was my favorite move, and now it is beyond useless

    They should change it to 15-17-18 in my opinion, because it is still a combo starter that has alot of potential to deal damage
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  3. #13
    Originally Posted by Lord.Warden. Go to original post
    I was talking in terms of feats. Not in terms of damage. PK's feats are still far superior to Warden's.
    Yeah, Thick Blood makes you immune to all bleed (or you can also pick Inspire for damage buffs), Second Wind cleanses it and gives back 30 hp, Healing Banner makes you immortal if you remain in the given territory. Yes, these are not the best feats, but please, don't compare it to the bs PK has for feats.

    I agree that Warden is not very good for 4v4. Not the worst either, but definetely not the Vanguard anyone would pick if they would want to win, all 4 others offer more for team fights. That does not mean he is not superior to most assassins.
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  4. #14
    Gaser.'s Avatar Senior Member
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    Originally Posted by Lord.Warden. Go to original post
    Do you have any idea how easy it is for Tiandi to get his HP back to half when he's low because of that feat? From my experience after the most recent patch against a Tiandi, he is literally unkillable. He gets revenge when ganked, then he starts getting his HP back immediately to half with his 3rd feat. So we damage him a couple more, he gets a 50 HP shield from his 4th feat when near death and leeches off more HP back to negate that shield and get back to half HP. Then damage him again, and the process repeats over and over. The 4th feat cooldown is 25 seconds but that's cancelled if he restores his HP as well. Do you understand what 25 seconds mean for a 4th feat cool down? And you want to complain about second wind and banner that are active and have 2 minutes cool down just because some whiny crybaby "competitive" players said they're broken?

    I never had any issues with a person using second wind or a banner. Ever. Those feats are usually used in a gank situation to help you stand a chance. They don't make you unkillable. They just save you once and that's it. You have to wait 2 minutes after that if you want to repeat what you did. I recommend you go fight a tiandi in dominion who has those feats or maybe watch a youtuber like Faaram who uses them in his videos and see how busted they are since you're clearly clueless.
    I don’t need someone else to know how Tiandi works.

    And if you think watching content creators who have some good matches is a valid way to look at balance then I honestly must say that’s pretty stupid.

    Everything Tiandi has is reactable.

    And funnily enough Tiandi heals for 25% of the dmg rounded down, that would be 7 HP of he did 30 dmg to you.

    Meanwhile you got sholian healing himself and teammates around him for 12 HP regardless of dmg done, blocked, parried.

    But regardless of the these feats, old second wind was to strong having a 50 HP heal and removing of any dmg over time with a minute of cooldown ain’t really balanced.

    I don’t really have any issue dealing with these Tiandis, neither seem to be the people I play with or my friends I play with.
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  5. #15
    Gaser.'s Avatar Senior Member
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    Originally Posted by Lord.Warden. Go to original post
    I was talking in terms of feats. Not in terms of damage. PK's feats are still far superior to Warden's.
    Ugh, Thick Blood, Second Wind, Healing Banner, Morale Boost?
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  6. #16
    Gaser.'s Avatar Senior Member
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    Originally Posted by Goat_of_Vermund Go to original post
    Yeah, Thick Blood makes you immune to all bleed (or you can also pick Inspire for damage buffs), Second Wind cleanses it and gives back 30 hp, Healing Banner makes you immortal if you remain in the given territory. Yes, these are not the best feats, but please, don't compare it to the bs PK has for feats.

    I agree that Warden is not very good for 4v4. Not the worst either, but definetely not the Vanguard anyone would pick if they would want to win, all 4 others offer more for team fights. That does not mean he is not superior to most assassins.
    Warden was always mediocre in ganks / anti ganks and mid clear but in 1v1 situations he was your guy for 4v4, plus solid feat choice in most slots.
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  7. #17
    Originally Posted by Gaser. Go to original post
    I fail to see how Tiandi, Orochi or any other Asian hero got buffed?

    Orochi got his light attacks nerfed and got only a mediocre top heavy unblockable with no tracking in return.
    I give an evaluation only on the Tiandi.

    Ubisoft made a mistake with the Tiandi's light damage, they are too fast for such damage.

    Top Light Finisher: 12 dmg 400 ms 9 stm (bring it to 10 dmg)

    Side Light Finisher: 12 dmg 400 ms 9 stm (bring it to 10 dmg)
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  8. #18
    Originally Posted by Wyrd9- Go to original post
    I give an evaluation only on the Tiandi.

    Ubisoft made a mistake with the Tiandi's light damage, they are too fast for such damage.

    Top Light Finisher: 12 dmg 400 ms 9 stm (bring it to 10 dmg)

    Side Light Finisher: 12 dmg 400 ms 9 stm (bring it to 10 dmg)
    How about you give an evaluation on his busted feats?
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  9. #19
    Gaser.'s Avatar Senior Member
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    Originally Posted by Wyrd9- Go to original post
    I give an evaluation only on the Tiandi.

    Ubisoft made a mistake with the Tiandi's light damage, they are too fast for such damage.

    Top Light Finisher: 12 dmg 400 ms 9 stm (bring it to 10 dmg)

    Side Light Finisher: 12 dmg 400 ms 9 stm (bring it to 10 dmg)
    Yeah 12 seems a bit much.
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  10. #20
    Gaser.'s Avatar Senior Member
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    Originally Posted by Lord.Warden. Go to original post
    How about you give an evaluation on his busted feats?
    At 50% get healed by 25% of dmg done and 50% if in a critical health.

    Even with his current light attack dmg that is 3 HP per hit light attack. (6 if at critical)

    And his shield triggers when you would take dmg that would kill you, it’s a one time shield in a gank that gives you the chance to heal with his 3th feat.

    How is that busted again?

    They still haven’t fixed Rally Call or did they?
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