I was talking in terms of feats. Not in terms of damage. PK's feats are still far superior to Warden's.Originally Posted by Goat_of_Vermund Go to original post
Yeah, Thick Blood makes you immune to all bleed (or you can also pick Inspire for damage buffs), Second Wind cleanses it and gives back 30 hp, Healing Banner makes you immortal if you remain in the given territory. Yes, these are not the best feats, but please, don't compare it to the bs PK has for feats.Originally Posted by Lord.Warden. Go to original post
I agree that Warden is not very good for 4v4. Not the worst either, but definetely not the Vanguard anyone would pick if they would want to win, all 4 others offer more for team fights. That does not mean he is not superior to most assassins.
I don’t need someone else to know how Tiandi works.Originally Posted by Lord.Warden. Go to original post
And if you think watching content creators who have some good matches is a valid way to look at balance then I honestly must say that’s pretty stupid.
Everything Tiandi has is reactable.
And funnily enough Tiandi heals for 25% of the dmg rounded down, that would be 7 HP of he did 30 dmg to you.
Meanwhile you got sholian healing himself and teammates around him for 12 HP regardless of dmg done, blocked, parried.
But regardless of the these feats, old second wind was to strong having a 50 HP heal and removing of any dmg over time with a minute of cooldown ain’t really balanced.
I don’t really have any issue dealing with these Tiandis, neither seem to be the people I play with or my friends I play with.
Ugh, Thick Blood, Second Wind, Healing Banner, Morale Boost?Originally Posted by Lord.Warden. Go to original post
Warden was always mediocre in ganks / anti ganks and mid clear but in 1v1 situations he was your guy for 4v4, plus solid feat choice in most slots.Originally Posted by Goat_of_Vermund Go to original post
I give an evaluation only on the Tiandi.Originally Posted by Gaser. Go to original post
Ubisoft made a mistake with the Tiandi's light damage, they are too fast for such damage.
Top Light Finisher: 12 dmg 400 ms 9 stm (bring it to 10 dmg)
Side Light Finisher: 12 dmg 400 ms 9 stm (bring it to 10 dmg)
How about you give an evaluation on his busted feats?Originally Posted by Wyrd9- Go to original post
Yeah 12 seems a bit much.Originally Posted by Wyrd9- Go to original post
At 50% get healed by 25% of dmg done and 50% if in a critical health.Originally Posted by Lord.Warden. Go to original post
Even with his current light attack dmg that is 3 HP per hit light attack. (6 if at critical)
And his shield triggers when you would take dmg that would kill you, it’s a one time shield in a gank that gives you the chance to heal with his 3th feat.
How is that busted again?
They still haven’t fixed Rally Call or did they?