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  1. #1

    Some heros need a reword or buff.

    Pk and Shinobi need a buff in damage.

    Aramusha need a buff in speed.

    Hitokiri need a new move for his moveset. His moveset was too much based in his HA. It was the only good thing that he had.

    The same for Oro. He need a need move. His kick.

    Finally, if Ubi want people play again with Warden, he need a rework. Nerf Shoulder and give a cool new move. Because he is so ******g boring to play althougth he is strong.

    Thanks.
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  2. #2
    put everything aside ARAMUSHA needs a lot more than just a buff in speed they totally ruined him after the last patch weakening his heavies slowing him to beyond playable and has no opener and his dodge man worst dodge in the game he can't parry after a dodge at all sometimes even the block doesn't work after a dodge his lights can be parried by a blind 120 years old man with a Parkinson's disease all stance has very low amount of time to catch an attack it's like they want Aramusha to be the worst hero in this game on purpose... SO D**N SHAME
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  3. #3
    Gaser.'s Avatar Senior Member
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    Originally Posted by M.i.s.t.a.k.e Go to original post
    put everything aside ARAMUSHA needs a lot more than just a buff in speed they totally ruined him after the last patch weakening his heavies slowing him to beyond playable and has no opener and his dodge man worst dodge in the game he can't parry after a dodge at all sometimes even the block doesn't work after a dodge his lights can be parried by a blind 120 years old man with a Parkinson's disease all stance has very low amount of time to catch an attack it's like they want Aramusha to be the worst hero in this game on purpose... SO D**N SHAME
    Dodges and there recovery’s are standardised as far as I’m aware.

    All heroes share the same Recover values for a dodge from neutral.
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  4. #4
    PK and Shino do not need damage buffs. PK does plenty of damage. the issue is that more of the damage on her dodge attacks are bleed than direct. they can just rebalance that easily.

    Shino gets 16 damage on a double light. which is the same as orochi's double light. Warden gets 15. shaman gets 13. Considering the deceptive range of his double light and his ability to space after it that's quite good. He gets 28 on light parries which is among the highest damage off of regular punishes. Ranged heavies are 20 which is pretty good for an attack that can be unpunishable.
    etc. More damage will not solve Shinobi's inherent kit flaws. And him having an over tuned damage profile was one of the many issues people had. So unlikely that we're going to go back to that.

    Aramusha having faster heavies would do more harm than good. They need to focus his blade blockade tool more and expand on his concept of deadly feints.

    Orochi doesn't need kick. There are other adjustments that can be made that will fit better into his kit that isn't just a generic bash that gives him damage.

    People are still playing Warden.
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  5. #5
    After ccu, many fighters needs a redesign, they simply dont fit in anylonger with ccu as many was made for defensive dodge/parry gameplay. Buffing/nerfing wont solve the issues, only redesign will.
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  6. #6
    Originally Posted by Gaser. Go to original post
    Dodges and there recovery’s are standardised as far as I’m aware.

    All heroes share the same Recover values for a dodge from neutral.
    i also play shoalin and kensi and glad and shaman they don't have a problem to parry after a dodge as far as i know no one has this problem but aramusha and it's getting really stupid to neglect him for this long and when you finally look at him you make him even worst and do nothing to the problems he already have...
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  7. #7
    Yeah, some characters (vanguard) have much more damage with heavy that a shugoki charged or a Hitokiri charged heavy. Much more speed and tools.

    And the light spam, the Fking damn light spam. Its a nightmare!
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