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  1. #31
    Originally Posted by Goat_of_Vermund Go to original post
    I would like to post here a video which was posted in the Suggestion&Feedback subforum by forum member Monk_n_Bonk. I think it does not receive the deserved attention, and I think everyone who wants to understand this topic completely should watch this:




    For the record, I do not agree with the path this youtuber would choose to pk, but his summary on pk is perfect. I think I am not the only one playing pk who would agree with this analysis.
    I stopped watching the video after the 7min mark where he basically spells out exactly the same thing I did when I replied to this thread on the first page a month ago now. Just swap the balance of DoT to raw damage.

    There are some caveats to doing this as PK's identity is seemingly "death by a thousand paper cuts", and I'm starting to lean towards agreeing with this sort of identity, and if you don't like this sort of thing, don't play her. I've been choosing PK a bit more here and there and to be honest, I kinda like the change up in playstyle being this different as an option among the entire cast. Bounty Hunter is one of the best first feats available IMO and seemingly more often than not I find that I get heals off of this feat from players bleeding out more often than getting an actual execution off without the execution getting interrupted in some way. I have similar experiences with Glad/Valk using this feat (more so Glad because he has no "super quick" executions as an option for a loadout) and just make a point to get deflects to apply bleeds and it works out pretty often really.

    I know the opinion on PK being okay-ish leaning towards half raw/half bleed regarding her damage output is definitely in the minority, and I'm definitely not passionately arguing this point and wouldn't remotely raise a fuss if and when this balance of damage output changes like I suggested. Just saying I think this is possibly where the dev's might have taken a stance on her with for the time being (having her as the bleed-centric "death by a thousand paper cuts" option), and I'm not in complete disagreement with that being represented in the cast as an option.

    I still say tho, with her current state being as it is with half raw/half DoT, feats like Thick Blood existing is absolutely inexcusable. It's a blatantly broken situation..

    And this next statement is entirely superfluous to the thread but I wanted to add it in here just in case an Ubi staff glances this thread, Warmonger's feats are still busted and her T1 is a damn T4 feat. I feel Warmonger's feats are so stupidly broken that there shouldn't be discussion of anything else in this game until they rid the game of her T1-T3 feats.
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  2. #32
    King_of_Xibalba's Avatar Senior Member
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    Funck, always is the proper time to point out that the feats of Astrea are terrible broken. I, as a main of her since first day ,will keep saying this until they nerf them properly not half assed, PROPERLY.
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  3. #33
    Here is one more version. It is even more minimalist than the former ones. It even contains nerfs.

    1. Remove deep gouge. Add its +11 damage to the heavies (less enchanced lights, more direct damage, more buffs, more executions, less vulnerability against traders, better pikemen clear).

    2. Zone counts a heavy attack.

    3. Dagger Cancel gets frame advantage, dodge attacks start chains.

    4. Stab damage nerfed from 38 to 32 (-2 bleed from all individual stabs).
     1 people found this helpful
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  4. #34
    Honestly, if you just make top heavy finishers unblockable and the dagger cancel frame advantaged, pk will be at least playable (even if you address the 38 damage guardbreak punish as compensation). Obviously not enough, but would make her playable again without insanely outperforming the opponent.
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