So this docket will be about many complaints i see in the game while also making some reason to somethings
1. light spam
unlike heavy spam these can be very inpossible to deal with so my solve for this is to make light spam only workable untill your around 25% hp at which your warrior will become more defencive and with a guardbreak under heavy spam will take the hostiles weapon and throw them to the ground allowing for a free hit or two
2. combo spam
i personaly get annoyed with this as you can get times where you dont get to get a single hit off simple fix is like the light spam a simple defencive mode which allows more punishment for stupid forms of spam
3.new roles with their own styles of combat and perks to follow it
roles as follows
Vanguard: 10% extra damage
Heavy: can tank all damage and like the big guy himself tub tub gets immunity to knock down and also stops you from pushing them around
Shield Bearer: these units wouldint need their all guard to full block basic units and officers as well as they wouldint need to all guard a hostile that decides to spam the warrior should auto adapt to spammers meaning no guard changes are needed if someone desides to spam [play smart or die simple]
Duelist: warmonger and cent are the main two i think fits this they do really good against single and multi hero targets but are lacking in minion combat as such these units should have alot of assassin style combat but be able to take on 2-4 hero's
Pro
has alot of hero counters
Con's if you fight in minions the minions will target you as a duelist
Assassin: back stabs are deadly and the assassin class fits this with a backstab that can cause up to 50% hp damage if your not awhere to them on the field of battle you may find a weapon in your back also adding a 10sec stamina drain to everyone besides heavy's
Sub Roles used to turn the tide of war these would change your perks based on how your hero would be used
Defender's unlike shield units these units use their smarts to support all their minions these would be like banners and other such
Offensive this would give more aggressive combat like arrows and such
tactics this combat would be based on tactics like arty and other such
Normal this would allow you to design your own based on current unit perks
the reason for this is a full range of perks based on how you play while also allowing players the base perks of your hero so think of this a assassin with the ability to hit you with jav's or smoke based on things like def or tactics where an aggressive would throw a hatchet or knife at you while running away
Minion and basic units
another big issue for me is our minions
basic soldiers
Knocking out of exicutions
Damage included
these two are annoying as you could be a hero and get knocked out of an excute which could save your life id like to see this changed to not a poke but 2-3 guards should have to put away their weapons and grab the hero to pull them out of this this would also allow for a quicker res to counter the removal of this annoying feature so if the friendly minions save you as a hero and the person dont just drop the execute instead the res timer will be quicker
ai prioritys
Can we please fix the issue of the ai not wanting to fight each other many times have i jumped into a battle to win it and then i get my soldiers right behind me seeing me kill someone with an execute but they decide not to step in front of me and fight the enemy minions before they hit me its annoying as its just a basic thing
Hero Minions
main complaint is simple WHY THEY **** DO YOU BOUNCE LIKE A ***** ON SATERDAY NIGHT HOLY **** FOCUS ON ONE TARGET NOT 50 ugh the ai turn on and off targets left and right and it gets annoying when they are fighting you they shouldn't change targets but parry a person who joins the combat this should be to stop the ai from getting ganked hard and this means a 2 v 1 will have to help with guard breaks over hitting
i mean if you made ways to counter spam and just left it in this would make the game truly great as in war someone who's spamming lights yes im using some irl info would normaly get spanked around by a skilled warrior yet we have nonething to get out of endless combo's and such my idea is a simple defencive mode where guardbreaks counter the spam to give a person at low hp some breathing room
Devs already made ways to counter it.Originally Posted by hunterthewolf Go to original post
Frame Advatage allowing you to go on the offensive if the last attack was a light.
The ability to dodge out Light attack combos after the first light.
Again Spam can only be fixed by the person who gets spammed.