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  1. #51
    Originally Posted by GameGuru2018 Go to original post
    [...]


    [...]
    Nice researched pic, btw.
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  2. #52
    HorTyS's Avatar Senior Member
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    Originally Posted by GameGuru2018 Go to original post
    password1234xxx, let's not jump from topic to topic!
    Talk about the pot callin' the kettle black there...
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  3. #53
    password1234xxx, very good that you're philosopher.





    Games should be developed by philosophers as well.
    Scenario should write philosophers.


    But let's concentrate first on dinosaurs.
    Otherwise your ideas scattering in different directions.

    I think Far Cry about dinosaurs on another Earth-like planet will have something of Fallout and New Dawn.
    Something from postapocalypse + but more from colonization.
    Which means - big opportunities for crafting.

    It will be something like Fallout + dinosaurs.

    Or, if you like, "New Dawn" in Cretaceous Period.
    At the same time it will be like classic Far Cry.

    With that we will fight against "villain". Or some kind of alternative society on that planet.
    Some kind of capitalism in its worst form.

    1) Villain can be on our starship, the taker of power. Or our starship itself can something like "Elysium" station from the movie with the same name.
    2) Villain can be on that planet. Society that arrived to that planet earlier. From the Earth.

    In any case the main enemies on that planet should be people, not dinosaurs.
    Dinosaurs - like symbol of capitalism.

    We can arrive there as colonists.
    Or we can arrived there as "Noah Arc" escaping Earth Catastrophe. Ecological + Nuclear Armageddon.


    So, I think Far Cry with dinosaurs have all rights on existance.
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  4. #54
    Originally Posted by GameGuru2018 Go to original post
    password1234xxx, very good that you're philosopher.





    Games should be developed by philosophers as well.
    Scenario should write philosophers.


    [...]
    I wouldn't call myself a philosopher. But had good seminars in the university at that time and lessons with a lecturer who was considered an insider tip. Simple language, nothing aloof. A lot of content - for example, we also talked about the philosophy behind BioShock. Of course also philosophers of antiquity: Socrates, Plato (jepp, that feller), Aristotle. Also: Including classics like political philosophy or philosophy of knowledge. (One of the bigger topics: "Solipsism" ... or 'why the Movie Matrix had shown nothing new' )

    I wouldn't say that philosophers need to write the scenario alone, but the philosophy behind a story is an important thing for many people, who just like to think into the deep. (This can be also creative/inspiring and fun - doesn't need to be something serious.)
    --> So: Imo, it is relevant for a good story.
    The Far Cry Franchise has a lot philosophy in its background.

    And, if you work with philosophy, there is no way around to work - at least a bit - with politics.
    I deliberately choose the plural here
    There can also be several different things in a storyline.

    Will check the rest later (guess ... much later), still a bunch of other things to do here atm :/
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  5. #55
    When I wrote that games should be deleloped by philosophers I didn't mean that it should be professional philosophers.

    Developers should have philosophical mindset.
    Especially in Far Cry.

    Plato said very deep - countries should be run by philosophers.
    By people who can and like thinking.
    (And what we have today?
    Our countries run by carrierists or by criminals. Or something combined.)


    Socrates said once:




    He gave people the basic knowledge - ability to Think.
    He was Plato's teacher. And, judging by one his learner, he taught well.

    In its turn Aristotles was a Plato's learner and the teacher of Alexander the Great.

    You see what a good school had Alexander.
    Socrates - Plato - Aristotle - Alexander.
    One of the secrets of his victories was in them as well.
    They taught him to think.


    And what today?
    The whole education system is aimed at training consumers but not thinkers.





    Slaves they want.....



    That's why I think that developers should more and more philosophize.
    Being programmers, designers, artists, screen writers.....they should be also philosophers inside.

    With all that the game will be better!


    Wherever and whatever the game the game is .....


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  6. #56
    Originally Posted by GameGuru2018 Go to original post
    When I wrote that games should be deleloped by philosophers I didn't mean that it should be professional philosophers.

    Developers should have philosophical mindset.
    Especially in Far Cry.

    Plato said very deep - countries should be run by philosophers.
    By people who can and like thinking.
    (And what we have today?
    Our countries run by carrierists or by criminals. Or something combined.)


    Socrates said once:




    He gave people the basic knowledge - ability to Think.
    He was Plato's teacher. And, judging by one his learner, he taught well.

    In its turn Aristotles was a Plato's learner and the teacher of Alexander the Great.

    You see what a good school had Alexander.
    Socrates - Plato - Aristotle - Alexander.
    One of the secrets of his victories was in them as well.
    They taught him to think.


    And what today?
    The whole education system is aimed at training consumers but not thinkers.





    Slaves they want.....



    That's why I think that developers should more and more philosophize.
    Being programmers, designers, artists, screen writers.....they should be also philosophers inside.

    With all that the game will be better!


    [...]
    Each story - which also means: each game that contains a story (line) - has an philosophical level or core.

    As an creator of a story (/story line in a game) you have two possibilities: care about it, or don't care about it.
    But even if you choose to "not care" about the philosophical aspects in your story ... many people will: Some unconsciously, some reflected, some in creative ways.
    If you don't care about it ... you ignore these people, which is bad, because they are an improtant part of your customers. Also these aspects improve the story. If you know how to work with philosophical aspects and ideas: You can (try to) control them in you story ... and make it even better and/or more creative.

    A former lecturer of mine always said: If you want to create a fertile ground for creativity, add philosophies and try to lose control over them.

    I played with a friend the game Red Dead Redemption II [Rockstar Games / Rockstar Studios, 2018]. A very detailed open world game with good elements. (The different horse breeds could also be used for Assassin's Creed).
    But I was disappointed by the lack of (philosophical) deepness in RDR 2.

    Far Cry 2: Jackal, Reuben Oluwagembi, the contact to the people who gives you medicine ... even parts of F. Nietzsches states are in the game - mostly by the worldview of the jackal, ...),
    Far Cry 3: [even longer list, from Lewis Carroll ("Alice" quotes), over Vaas as one of two good antagonists, to the "normal life" vs "warrior" choice in the end for your character. ... I am personally not sure, which one is realy "the good ending" ]
    ==>
    All Far Cry or Assassin's Creed Titles have much much more considered philosophical aspects in their stories than Red Dead Redemption 2.
    I don't say: RDR 2 is a bad game - sure not -, but sadly, this aspects are missing ... ... same as in other games more Frames Per Second are missing

    RDR 2 tried to show an "authentic picture" of that time, which worked very good. But reality doesn't only exist for someone in the things around him (objectivity and subjectivity - and the eternal question: which one causes the which?):
    Insights into the protagonists of the story (feelings, worldviews, philosophical or even theological questions) were very shallow and blunt. Despite the fact that everything should look very authentic, these deeper things were missing. I mean: A diary and a few inner monologues. That is very little.

    Not to mention overarching philosophies that are consciously touched upon in the story.

    Ubisoft was always good in making their games deep concerning these philosophical aspects.
    But, compared to other (shorter, not open world) games, they can do much better.

    Originally Posted by GameGuru2018 Go to original post
    [...]
    Wherever and whatever the game the game is .....



    Nice picture (has very nice details - grenade, riding dinosaurs, 2 or 3 fractions?, car modding, saguaro cactus (sonora desert? = earth? post apocalyptic, time travel? alternative reality? why are the dinosaurs in the desert? looks a bit like "Border Lands"-style) ... modern and more western-styled weapons (rifle with big barrel and mac-10), ... the stegosauria/ stegosauria-like creature in the background must be gigantic ... the lady in red looks evil, fit's a bit to the female-devil-idea a few pages behind this one ...
    ... ==> well, maybe this picture shows a mix of that western-scenario and the newer dinosaur-idea ... )

    The car looks fitting into Far Cry 6. So, Ubisoft can take it from Far Cry 6 into this new (Far Cry 6.5) SpinOff.
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  7. #57
    SofaJockey's Avatar Senior Member
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    I'm sure Ubi's plans for 6.5 are set already.
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  8. #58
    Originally Posted by SofaJockey Go to original post
    I'm sure Ubi's plans for 6.5 are set already.
    Of course. Would be naive to think, that they don't have plans for the next (Main) Far Cry Games and SpinOffs after 6.
    They [Ubisoft] need to plan a few years ahead.

    On the other side they still need ideas for these plans. Or for details. Ideas could also be used in a modular design. That's why it is important to be able to analyse, seperate or mix them.

    Let's say it like that: Talking about the next game means: => "the next game" is a a placeholder for even later ones.
    For us - so people who don't know the possible ideas of Ubisoft for the future - it is much better to imagine. For Ubisoft ... well, the ideas could still be used in other games, same as feedback.
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  9. #59
    [QUOTE=password1234xxx;15485849]Each story - which also means: each game that contains a story (line) - has an philosophical level or core.

    As an creator of a story (/story line in a game) you have two possibilities: care about it, or don't care about it.
    But even if you choose to "not care" about the philosophical aspects in your story ... many people will: Some unconsciously, some reflected, some in creative ways.
    If you don't care about it ... you ignore these people, which is bad, because they are an improtant part of your customers. Also these aspects improve the story. If you know how to work with philosophical aspects and ideas: You can (try to) control them in you story ... and make it even better and/or more creative.

    A former lecturer of mine always said: If you want to create a fertile ground for creativity, add philosophies and try to lose control over them.

    I played with a friend the game Red Dead Redemption II [Rockstar Games / Rockstar Studios, 2018]. A very detailed open world game with good elements. (The different horse breeds could also be used for Assassin's Creed).
    But I was disappointed by the lack of (philosophical) deepness in RDR 2.

    Far Cry 2: Jackal, Reuben Oluwagembi, the contact to the people who gives you medicine ... even parts of F. Nietzsches states are in the game - mostly by the worldview of the jackal, ...),
    Far Cry 3: [even longer list, from Lewis Carroll ("Alice" quotes), over Vaas as one of two good antagonists, to the "normal life" vs "warrior" choice in the end for your character. ... I am personally not sure, which one is realy "the good ending" ]
    ==>
    All Far Cry or Assassin's Creed Titles have much much more considered philosophical aspects in their stories than Red Dead Redemption 2.
    I don't say: RDR 2 is a bad game - sure not -, but sadly, this aspects are missing ... ... same as in other games more Frames Per Second are missing

    RDR 2 tried to show an "authentic picture" of that time, which worked very good. But reality doesn't only exist for someone in the things around him (objectivity and subjectivity - and the eternal question: which one causes the which?):
    Insights into the protagonists of the story (feelings, worldviews, philosophical or even theological questions) were very shallow and blunt. Despite the fact that everything should look very authentic, these deeper things were missing. I mean: A diary and a few inner monologues. That is very little.

    Not to mention overarching philosophies that are consciously touched upon in the story.

    Ubisoft was always good in making their games deep concerning these philosophical aspects.
    But, compared to other (shorter, not open world) games, they can do much better.
    /QUOTE]


    Rockstar - is a shameful slavery company.
    Philosophical thought is not about them.

    But Far Cry should raise philosophical questions!

    Different.
    Not far-fetched but something that concerns everyone.

    Good and Evil, Happiness, or such an aspect as freedom.
    When someone's personal freedom begins to oppress the freedom of another person.

    How free can a person be living in society.

    Because we're surrounded by not freedom.

    Family - is not feedom.
    We're in this cell since birth.

    State - is not freedom.
    It oppresses us.
    It put us in jail, join the army or send us to die in the war....

    Money - is not freedom.
    To eat and live we should have it.
    To have it we should work hard.

    So on and so on.
    We're surrounded by not freedom.

    But development of humanity should lead to more and more freedom.

    And if everything goes well our descendants will be more free than we're now.
    They will live in stateless and moneyless society.

    Even such phenomenon as freedom evokes a lot of philosophical thoughts.


    But in general, a serious restructuring of society is coming soon.
    All this will be preceded by social upheavals and wars.

    2020 - was the first sign. First shake.

    2023-25 - will be the next. More serious.

    After that events will begin to unfold rapidly.


    So, Far Cry 7 with its philisophical questions will be in time.


    (By the way, Jacob Seed with his social darwinism was rather good in Far Cry 5.)
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  10. #60
    The4orTy67's Avatar Senior Member
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    Spaghetti Western.
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