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  1. #41
    Originally Posted by GameGuru2018 Go to original post
    [...]


    Through space we'll find ourselves on earth-like planet.
    In beautiful late Cretaceous....






    Originally Posted by GameGuru2018 Go to original post
    I wanted to answer this and forgot....

    It shouldn't be a jungle setting as we're used to in Far Cry!

    Far Cry on another planet, if it will be there one day, it shouldn't look like Far Cry1,2,3 or Far Cry 6.


    Setting should look like our planet of that time!
    With flora of the time.


    These modern time flowers and trees existed in that time....





    Plus plants of that period....

    http://en.wikipedia.org/wiki/Categor...taceous_plants


    Developers will have to recreate flora of the Cretacious.
    But not jungles of Far Cry 3 or Far Cry 6.





    It will be hard.
    Specilists of the time should be invited.

    Project itself will be ambitious.


    Game shouldn't look like Avatar!
    With its childish story.

    Far Cry on another planet shouldn't be an Avatar clone!
    With tailed aborigines and so on.

    The game should be Anti-Avatar.
    May be without aborigines at all, if it starts reiminding of Avatar.
    It would be even more realistic.

    Far Cry in Space should be about relatively near future!
    This will allow us to use weapons we are used to.
    Not only some "lazer weapons" of the future.
    These are realy nice researched pictures. (Wanted to respond to the first post ... well like weeks ago, but I was very very busy.)

    Talking about jungles (or forests in general: There are a lot of aspects that influence their characters, especially how the flora looks like (colors, density of leaves, density and type of trees/plants, size and form, ...). If we have a planet which looks like prehistoric geological eras of earth, the aspect: size of the trees is realy important. Trees were much bigger/higher than in the most forests these days.
    If the aspect, that Far Cry 6 will elevation in cities, is true --> maybe it could be used in some similar form to use the height in those "super" jungles. (The unconfirmed rumor is: The player might use a jetpack; so why not use something similar combined with some climbing hook to use on the high trees? In Far Cry we already have a not bad working hook --> could be expanded. )

    Beside the "objective" aspects how a jungle/forest looks like, we also have the "subjective" elements: Sounds, colors and positive things like flowers, butterflies or birds; which stand against negative things like predators, dangerous plants, dark and even creepy looking places (especailly in the night, in swamps and/or in caves/cave enterences).
    Of course it is possible to play with these things: A bright and paradisic jungle, but some evil predators suprise the player (by suddenly jumping on him/her in a quick-time event ... or similar
    Also possible: The player founds him-/herself first in a paradisic junge, but then it gets dark, things change rapidly. And he/she will be hunted.

    Btw: If you mean, that the movie "Avatar" (2009) is a childish, infantile eco-cliché film without surprises, suspense and the existing fact that it is 100% moral-stereotype riding ... I totally agree. Wasted potential and time ... sadly.
    Better watch "He who Dances with Wolves" (1990), same backstory, but with the difference, that the makers know their used backstory, lol
    And - in difference to "Avatar" - it doesn't pull a lot sci-fi and fantasy elements into the dirt.
    Also the "Avatar" video games should have been a total flop. ... building a house on sand is a bad idea ... but taking this movie as basis: Well quick sand mixed with lava fits better >;D
    (Sorry, I realy hate this "Avatar" movie; would be a long liste, if I write down all my reasons ...)

    ~

    Well ...
    If I will have some more time now (... I hope I will ... )
    Then ... I will check what we have collected in the last time (means: check the latest posts) and maybe make a small overview again. And look, if I missed something.
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  2. #42
    Plausibility - should be a strong part of the game. It's main component.

    That's why good specialists of that period should be invited.
    Paleontologists, biologists, zoologists....
    People who have been studying the period all their lives.
    Fans of the subject.

    Only developers' research won't be enough!

    Otherwise the game will lose itself among other games, about dinosaurs.

    It should be interesting just to be there, because of plausibility of the period.


    I think such game should consist of two big parts: space + planet (with dinosaurs)
    Space is also important.
    The beauty of Cosmos.
    How we approach to the destination point.
    Not being sure whether we will reach it or not.

    Tension on the spacecraft. Fight.

    May be, it will be three parts....little episode with Earth catastrophy. (Nuclear Armageddon, Ecological...or something else)
    If our ship is something like "Noah Arc".
    We can run and fight for our notbooked place on that spaceship.
    Or sneak there somehow.

    Action in the beginning.





    How we say goodbye to Earth forever...


    I think planet with dinosaurs shouldn't be as something for granted.
    It should be long-waited.

    Long-awaited approach.
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  3. #43
    Originally Posted by GameGuru2018 Go to original post
    Plausibility - should be a strong part of the game. It's main component.

    That's why good specialists of that period should be invited.
    Paleontologists, biologists, zoologists....
    People who have been studying the period all their lives.
    Fans of the subject.

    Only developers' research won't be enough!

    Otherwise the game will lose itself among other games, about dinosaurs.

    It should be interesting just to be there, because of plausibility of the period.


    I think such game should consist of two big parts: space + planet (with dinosaurs)
    Space is also important.
    The beauty of Cosmos.
    How we approach to the destination point.
    Not being sure whether we will reach it or not.

    Tension on the spacecraft. Fight.

    May be, it will be three parts....little episode with Earth catastrophy. (Nuclear Armageddon, Ecological...or something else)
    If our ship is something like "Noah Arc".
    We can run and fight for our notbooked place on that spaceship.
    Or sneak there somehow.

    Action in the beginning.





    How we say goodbye to Earth forever...


    I think planet with dinosaurs shouldn't be as something for granted.
    It should be long-waited.

    Long-awaited approach.
    Talking about plausibility and leaving earth, on a more general scale:
    [Just a short answer this time ... damn I don't real have it: I mean time. ... atm we damn lack in personal (I mean: jobwise) :/ ]

    In many Sci-Fi-Settings and -Scenarios (movies, games or books) the earth is shown as some kind/ or the "center of the human beings". Examples: Star Treck, Mass Effect, Halo, ...
    I don't know if this is rather correct: Earth is the place where human beings come from.
    But: The East African Rift is the place, where human beings come from, too.
    And now look that place today ... pretty sad if we check the regions there. (The southern regions of the East African Rift come close to the scenario of Far Cry 2).

    If the human beings will find a better planet (more ressources, better meteorological stability, maybe better economic hub ...) I guess, this planet will become realy fast the new center of the human beings. Until another one is found; or priorities of the society change.
    These planets (which are a new center of the human beings in a futuristic scenario) could also been used as a start point for a scenario (including the dinosaur one, planet hoping scnearios ... or similar).
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  4. #44
    Sometimes it seems you've already found another planet and writing from there....so far away it is and it takes so long for your posts to come....


    Originally Posted by password1234xxx Go to original post
    If the human beings will find a better planet (more ressources, better meteorological stability, maybe better economic hub ...) I guess, this planet will become realy fast the new center of the human beings. Until another one is found; or priorities of the society change.

    This is the core....

    Better economic hub and priority of society changing!


    Society changing - the main theme.
    Alternative society.

    Two different societies should meet on that planet!
    Our society in its possible worst and extreme variant and alternative better society.
    Or our better society and altarnative worse society (on that planet) that we could become.


    Continuing your version: our better (or worse) society can meet altarnative society on that planet.
    Alternative society that we could be.

    (It reminds me of old soviet sci-fi book - "Bull's Hour'.
    When, in the future, communist society of our planet comes to another planet and meets there earthilings who had arrived on that planet earlier.
    And they still remains in capitalism, in its worst form.)


    In any case we should fight against someone on that planet.

    We can't fight only against dinosaurs!
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  5. #45
    Originally Posted by GameGuru2018 Go to original post
    [...]



    This is the core....

    Better economic hub and priority of society changing!


    Society changing - the main theme.
    Alternative society.

    Two different societies should meet on that planet!
    Our society in its possible worst and extreme variant and alternative better society.
    Or our better society and altarnative worse society (on that planet) that we could become.


    Continuing your version: our better (or worse) society can meet altarnative society on that planet.
    Alternative society that we could be.

    (It reminds me of old soviet sci-fi book - "Bull's Hour'.
    When, in the future, communist society of our planet comes to another planet and meets there earthilings who had arrived on that planet earlier.
    And they still remains in capitalism, in its worst form.)


    In any case we should fight against someone on that planet.

    We can't fight only against dinosaurs!
    In history, there were a few books and movies (especially in the '70s [+/- 15] years mixed with SciFi ... sure: SciFi of the '70s). The historical times caused, that the discussion about the model of society (e. g. communism, capitalsim, other forms including theological models and even sects) played a lead in those stories. An famous example is the soviet movie "Solaris" from 1972 by Andrei Tarkowski. A slow but very well made film - you can look it without noticing any straight political statements. Also, there is a lot of philosophical and SciFi elements in it which had an impact (like the - maybe - living planet that summons things to the spacemen). On second sight and with checking the historical time: Even if the story of Solaris is a bit older, the event of the Moon Landing (1969 by the USA) are addressed in a more hidden way:
    The scientist in the space station told the protagonist: 'The human (still) needs humans [and not (only) other planets or other things from far away' - which could be some kind of answer to the Moon Landing in that time.

    Of course, the (not always direct) confrontation in the SciFi stories of that time are just an historical fact now.
    But I think the idea about two societies (and used here: not leant to political systems) are a good idea, which could be used in such a scenario:

    The first used "society": The space traveling humans - modern aspects could be shown (a bit) exaggeratedly (a bit dystopic). We have more technical solutions, but made "ourselves" more problems. This is kinda classic (maybe over-classic), but should work and fit here very well. Sepcific aspects could be: Time pressure in job, pressure to find a job, no time for family, friends or to raise a family, high pressure to learn things in school (for kids and in the adult education) ... well the classics mentioned by a few polls of the last years. (= Most common personal sorrows of people - means also: No political things used here.) It also could ... or should contain elements of:

    Originally Posted by GameGuru2018 Go to original post
    [...] capitalism, in its worst form [...]
    I think everyone knows what is meant here: Beside dystopic ficiton of capitalism, a lot of aspects of the "Manchester Capitalism" (-Dystopia) could be mentioned here. Like: Money > Humans Live, 20 hours manual work/ assembly-line work. Including child's work.
    Maybe these aspects could be more hidden in this fictional SciFi society. But still visible, to recognize it's dystopic character.

    Specific it could mean: The protagonist (female or male) could work on one of the richer worlds [not earth ] but fells like a slave (I know, classic stereotype model). He/She hires to dangerous space logistic company and needs to work on a cargo space ship due to "(official) lack of education"/ inofficial maybe: connections. [Also a classic, stereotype model, I know. But it fits here ]
    Alternative he/she could be hired to the army ... but that fits a bit worse to Far Cry (even SpinOffs) Stories; plus: we had that to often. (It also would come to close to the historical background of Frontiers and the Army VS Indians in the USA, in which soldiers feel more and more realy bad about what they 've done and maybe still do).

    This cargo space craft (in which the protagonist works) gets attacked. ... because of no money to protect it.
    Pirates attacked it ... good place for a tutorial btw ...

    The cargo space ship crash lands on a planet that should not exist and no one knows. (Open questions: It is just another planet? Was it some "time accident"? Or are all in an altered reality? ...)
    [This scenario feels similar to Turok [2008, Touchstone Pictures and Propaganda Games] at the moment.]]

    The survivors who were quickly abandoned by the rest of the world (to expensive to rescue them [like in Flight of the Phoenix 2004 and 1965]) need to survive for themselves now. No way back [and no second space craft to build from the crashed one ]
    Desperation, maybe a few suicides by side characters are shown.

    Quickly, the survivors find out, that they live on a world full of dinosaurs.
    And yes: We should take one or maximal two real prehistoric time periods from the meta/real prehistorical earth and show it realy, realy exactly. So, that paleontologist and other scientists would be pleased
    [I personally also like Jurassic Park/World Scenarios and the Franchise - as SpinOff would be cool for Far Cry, but this is another possible Scanario and shouldn't be mixed here. Which also means: Not only a mix of the most famous dinosaurs in this fictional world ]

    Also [- and to connect this idea with the beginning of this text -] we have another society on this planet. These humans - the 2nd society used here - had to survive in their environment and ... it was and is not easy. They develpoed very tribal and close to their environment/"nature". Have their belives and rituals, but also tactics to survive and the knowing about finding things like: Food, ressources, water, shelter ...
    The models of society of our exaggerated modern times and the tribal/natural society will hit. Of course: The different humans will meet. A crash landing is very obvious - so it is very plausible, that the tribal humans find (and mabye observ) the survivors first. Then they start to (try to) communicate.
    In general: It shouldn't show one society as better than the other. But [of course] the society of the people who live on this planet is a link to our own historical and prehistorical background -> Without the modern problems, but with a lot of different (older) ones. Which also means, they are some kind of link to the history of the people who crash landed on the planet. Here could develope a connection between the two different gorups of human beings.
    Will both societies be able to find solutions for the problems of the other ones? Guess not .... but will they try and try to make things better for everyone. I am sure about that. Not all persons of course, but it is obvious.

    More specific (and shown in phases after the crash landing):
    1. The survivors don't know about the tribal people who live on this planet among dinosaurs. But get found and observed first.
    2. They meet. And the survivors start to argue between each other: Are the humans who live on this planet at least a bit helpful?, or are they just "stupid losers" that prevent them to find a way back [which maybe never existed]?
    3. More and more the survivors find out, that these people can help; plus: Are the only way to survive for them for longer than weeks. Also (more and more, while tiime elapses) things like rituals start to help them, to feel connected to other humans, too. [Yes, taking up the statement of Solaris here ]
    4. Then, they start to work together *but*

    Yes *but* [or it won't be a Far Cry Game ] - but: Then the pirates reach the planet, too. >
    They have no plan: Ressources? Killing the surviving witnesses? Or just have fun to shot on dinosaurs from above - ... killing for fun? (... and not only dinosaurs ...)
    I am sure, they are not sure for themselves what to do here - exept: having fun. They just folloewd the damaged cargo space ship.
    They create some outposts ("Malboro-Man Out Posts" lol - but fits to Far Cry) and some space ship hover over the sky.
    The Pirate Society could be infuenced by hedonism (as philosophical aspect), egoistm (netraul meant here) and by people who just have fun to use "big weapons and create the biggest explosions ... and make a contest of the best and maybe cruelst nose cam or helmet cam video in the whole Pirate Crew").
    And - to be honest - these apects are also part in a lot of us, or we won't play video games like Far Cry. ... including watching Web-Videos (like on youtube) about the e. g. the 20 biggest fails or the 25 biggest explosions in a game ... and so on ...
    A part of many of us, exaggerated of course, but with it's own tempts and - of course - dangers.
    "Three Big Dinosaur VS Plasma Cluster Bomb" [3:49] with an explosion as Thumbnail - could work as a Click-Bite in the Pirate's Network. ... damn, are many of us so different? ... May I ask here a bit shocked but smiling?!

    Not to mention, that this group creates more desperation, if you are not part of it. More specific meant: If you are part of the survivors or of the tribal people who live on the planet.

    >> And: >>

    Now the Far Cry (SpinOff) Game gets were it should get:

    You [as the yet unnamed player] start to fight in this dinosaur world - trapped between the two society models and desperation against someone, who just creates chaos and destruction ... and more desperation. Will this fact help you to find out, waht is important for yourself? And where you belong?
    And are you able to win? To reach it?
    This Cenario could have different endings:
    1. Go back to the "exaggerated modern world" with all its problems?
    2. Stay here in the tribal world with the dinosaurs and all its problems?
    3. Maybe: A "good" ending with all advantages of both societies mixed? (Shouldn't be to great, or it won't feel realistic ... it could give hope )
    Maybe also:
    4. Overrun to the priates?
    --> Could have a good and a bad ending - depends on players choices/decisions, too.
    4a. You become a rich famous pirat and get a good rank in the Pirate Crew [-> could be triggered if you (as player) try to pool the efforts of the Pirates to get ressources (and prevent them in destroying and killing for fun)
    4b. Most dramatical death ... but biggest explosion ... [-> could be triggered if you roam around without moral]


    In the gameplay, you have SciFi Weapons, and tribal weapons (maybe: Similar to the ones of Far Cry Primal). SciFi and a prehistoric time period: Two (gameplay) worlds with a lot of years who hit together here
    I think the Tribal Weapon Set could be used more to hunt dinosaurs* or maybe other animals and to play on stealth.
    The SciFi Weapon Set is for ranged attacks and contains sniper rifle like weapons. But: Ammo is kinda low and only found by the enemies. Also, they might lack in supplies, too.

    * Hunting Dinosaurs works best with the Tribal Weapons; the people on the planet have the know-how. It worked for a lot years. This helps to get food and ressources (bones, skin, teeth ...). Also you (as player) get more "hunting points".
    The opposite would be: Hunt dinosaurs with SciFi weapons. These causes a lot of damage and might make the meat mostly uneatable: You will get not very much hunting points nor ressources or food by doing so.
    I mean: A half-disintegrated and blown up Dinosaur ins't a good prey. -> bad hunter; ... but maybe good pirat?
    (Maybe, you just need to do a lot of stupid things: Like: blow up a lot of dinosaurs with weapon X and Y, to get the - maybe not good -, but interesting ending : Join the pirate crew. Or to get the possibility to do so during the story line. [Could be also used as a surprise/ hidden ending or story path.])

    ~

    So far my toughts for the dinosaur planet setting; in a row with all the other ideas

    ~

    Originally Posted by GameGuru2018 Go to original post
    Sometimes it seems you've already found another planet and writing from there....so far away it is and it takes so long for your posts to come....
    [...]

    Na, I just have very much to do atm.
    (Have a second (maybe surprising) idea which I wanted to post. (Have only notes atm here, done with a friend. But not in the category SciFi. Hope I can make a text this week or the upcoming weekend. *sigh*, had no time to check the older pages of this topic yet ... just working with my memory minutes ...)

    Well ... My posts are actually pretty fast from here.
    Only like 7 hours to the internet ot the earth
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  6. #46
    Originally Posted by password1234xxx Go to original post
    3. Maybe: A "good" ending with all advantages of both societies mixed? (Shouldn't be to great, or it won't feel realistic ... it could give hope )

    No, password1234xxx, no. We should bury that system, in the game.

    Idea of convergence looks very beautiful on the surface but in its core - it's evil.
    It looks so good and promising - "Let's take the best from this and let's take the best from that ..."
    But in reality this will mean the surrender of one system to another.
    It will mean capitulation.

    Capitulation of the new system to the old ones.

    Everything that is new born is fragile, like a young tree.
    Everything that is older is stronger, like an old tree.

    The wind can bend a young tree, a passing child can break it.
    What can not be said about the old tree.

    But over time the young tree, falling and rising, becomes stronger.
    It grows into a mighty tree....

    And when it grows into a mighty tree...there will be no need in convergence.
    The old tree will crumble by itself.


    In "Star Wars" movie, if memory serves, was such kind of dialogue:

    - What is the power of the Dark Side?

    - It's simple.

    Older system is always simpler.
    Newer system is always more complicated.


    The more humanity grows the more complicated it system will be.

    The less slavery - the more complicated system.

    And....there is possibility somewhere to fall into a simpler system.
    That's what the game can be about.

    There may be a character in the game crying out for convergence. But convergence itself is very bad thing.
    It's like....

    Convergence between Northern States and Southern States.
    "Let's take better from this and better from that....let's keep slavery making it more human!"

    The point was not to make slavery more human or modernize it somehow. The point was to abolish it at all.


    The whole development of humanity leads to less and less slavery.
    Slavery doesn't mean brutal physical coercion. Economic coercion is also slavery.
    Our 8 hour work - is nothing but slavery.
    Credits, loans....slavery. State - is slavery.

    Many people just don't realize it.

    Today we live in this society and we think that it's normal. We can't imagine how our descendants will live in the future, when all that slavery will go away.
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  7. #47
    I'm really hoping for something PS VR, The map editor in particular.
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  8. #48
    So, as promised (a lot of days ago), here another idea of a good friend (and convinced data protector who would never join this forum). I don't think it is bad, but it is kinda: to go like a bull at a gate

    It counts to the main main category fantasy (which doesn't mean we should/could collect more SciFi - or other ideas in generall - here, too).

    Here it is:
    [@K. Concat me, if I should change something, guess need to fix some typos and spelling mistakes anyway in the next days ... if I have time ]

    Could be used (also partial) as DLC or as a SpinOff.

    World/Style: Imagine a mix of a high-fantasy- (medieval-) and fairy tale-world - "hardcore mixed" with total insane FPS-elements.
    Which means: We have on one side epic places, bright sun, high mountains, fabulous creature, magic things and all this stuff. Combined with [related to their physics] nearly normal working weapons. THese weapons fire bullets as normal modern weapons also do. Means: No bows or magic wands as main weapons.

    Weapons: They fit their environment in terms of their appearance. Means: Made of materials like gold or silver, ornate, with magic gems and so on. The ammo look kinda normal, just a bit stylized.
    The bullets are gems and have spezific damages to different enemies.
    (Could be like this: Red bullets: most damage on hostile soldiers, Blue bullets: most damage to astral creatures, Yellow bullets: most damage to fabulous creatures ... or similar. We don't have anything specific here ... nor the number of bullet types. Shouldn't be to high to keep a fast gameplay flow.)

    Story (basics): You play as a male/female which was called by a group of consolidated rulers(/governments) - including [stereotype:] bright and dark ones - to save the whole (fantasy) world ... against an evil unknown and mighty threat
    [Sure, very classic, yes. - But it worked and we had the feeling [marked as spoiler, because our thoughts could be rated as boring ]:

    Spoiler:  Show
    Today in the most games (and other media) the borders of good and evil disappear more and more. Sure, black and white thinking isn't the trick - also not for good games. But losing the categories "good" and "evil" complete isn't the tick, too. As long as there is a "right and a wrong" ... there is a "good and evil". Philosophically said: Everything that saves structures (complexity of existing things; including life itself] in the world - instead of destroying these (also timeless considered) could/should be rated as "good" ... it is like this in a lot of coultures all over the world.)

    Plus: We start to miss the feeling more and more of: You are the (inconspicuous) hero, the situation is damn bad, a lot of innocent people will die soon, if you fail. Then suddenly very epic, fast and cool music starts and you save the bunch of people, behind you the enemies get blown up and your character says a short but realy funny line
    E. g.: The Franchise Halo (Bungie, 343 Industries, Microsoft) had a lot of these elements. But - for us two - it had a lot of other problems. Now, I guess, it has a lot of problems in general. (too bad)



    Allies: You are send by a "confederation" of rulers(/governments) - who are former and still enemies - which want to stop a mighty and evil threat. A lot of these gorups cound as your ally, but you - as a protagonist - can also get caught between the fronts of two of your "allies". This aspect could be used for some side- or main-missions. Means: The reason to start fighting with nearly everyone

    Shops are: Black Smiths, Wizzards, Dwarf- and Elven- and Mermaid- Whatever-Shops. You can buy there different ammo types, differend equipment and different guns. There could be weapons like melee weapons or magic wands, too. But - as said above - the main focus could be set to stylized [classic] FPS-weapons.

    Enemies/ the Evil Threat: We used as philosophical basis for a few main elements the "The Neverending Story" (Michael Ende 1984). Some kind of nothing/destruction, that destroys the whole (fantasy) world. Also in an alterned way: It could make creatures and subjects mad, if they had a to intense contact to it. These former normal animals, creatures, subjects start now to work for the destruction (the "nothing") and act as enemies.
    They could also still act organized: operate in bases and outposts, start aimed attacks and so on.

    Storyline and Ending:

    The protagonist a young or older [would be cool, if a player could change this thing, too, like the gender] woman/man had to expose the origin of the theat/ the destruction (and the fact, a lot of different subjects and entities got mad). He/she has to visit different realms on the map, including dark and bright places, talk with different responsible persons or rulers and complete a few missions before they start to help the protagonist. (Hard times ... not all conflicts are over )

    In the end the protagonist discover the origin of the threat ... at this point nearly the complete map is destroyed, mad and full of enemies. After the final act - and the rescue of the whole (fantasy) world, the protagonsit gets an artefact. This artefact can control the "destruction" and turn the map more or less destroyed. So the player could go on a possible 100% run. We thought: A Must have for an open world game

    Side Elements:

    Just to mention it: We thought romances could be a very funny element in this game, which also have gameplay effects. Romance with a mermaid -> Protagonist could breath under water, but loses 30% HP or something like that. If you play literally as a crazy lover, you might have bizarre gameplay effects (good or bad ones). Also the animation could be very funny, a mermaid that drags the protagonist under water, if you choose "Agree" in the dialogs.
    A place to "heal" [/reset] your gameplay appearance - maybe at a wizzard or healer - should be easy to find; just to save yourself

    Funny possible detail: A romance with an enemy entity or troll(ololol) could there be, too. Promised very big upgrades, but in the end it is like -90% HP, -90% Ammo, only one weapon carriable and so on

    Magic Spells, Vehicle:
    Spells: Similar to the working formula in Assassin's Creed, there could be at least one spell-wheel, in addition to weapons and grenade-like objects, which could be filled with different spells. Ubisoft have done a realy good job in the newer Assassin's Creed Games, why not use this (and maybe even push it a bit).

    Vehicles: Horses and some boats could be usable. But ... we thought it shouldn't be a map full of vehicles and buildings. This wouldn't fit.
    But the protagonist could be some kind of dragon-rider. You have your own flying animal: dragon; maybe also griffin or similar as alternative, which could be named, upgraded and adapted in appearance. You can jump from it with your wing-suite like whatever and it can give you fire support from above. You also could send it away, if you want to play alone. A combination of "guns to hire" and vehicle. But ... well: More mixed than the helicopter support in Far Cry 5.

    Map, Style, Colors:

    You should start in the center of the map and - after the first missions and earn your vehicle -, it is total free, were you (as protagonist of the story) start. The parts of the map/ the different realms should look different of course, and the map shouldn't be to small. (So: A SpinOff would be better than a DLC, if we check this point).
    Some very photogenic but different places could be created. With a flying vehicle as basis, it could become realy cool.
    Traveling on the ground should be also possible. Maybe a few places, like underground places or underwater places (dwarfs, mermaids) where you couldn't use your flying vechice.

    It should be a mostly bright and colorful game (opitional: each color could be linked a bit to a special meaning or element); except darker places (like maybe vampire castles) ... or after the evil threat conquered a place. (This could be combined with completing the main stroy missions).
    Explosions and other effects should be also colorful, but not too "childish".
    "Hot Fights, Cool Lines"

    At first view aa colorful, maybe crazy setting, but with a deeper story. Especially if a players sees, how dark some of the former bright and photogenic places became ofhter the threat/destruction spread.

    Spoiler:  Show
    We also talked about the risk, that the game could become to much "circus"-styled, with to many colors and crazy things. Guess this is a risk. But on the other side, it should feel like a "party"-game. At least in some party. Legendary: Far Cry 3 Blood Dragon had another style than this idea has, but many would say: yes it is a "party"-game, too. The Lost on Mars DLC (Far Cry 5), in a way, too.

    Honetly said: We are not sure, how much parodic elements this idea could involve. Maybe not that much as someone could think at the first thoughts. We have agreed on the german term "fetzig" - which can't be translated very exaclty into english: "cool" maybe is the best fitting term. Mix it with a bit "crazed" in a "warm" and positive way.



    So much to this idea

    ~ ~ ~ ~ ~

    Originally Posted by GameGuru2018 Go to original post
    [...]
    The whole development of humanity leads to less and less slavery.
    Slavery doesn't mean brutal physical coercion. Economic coercion is also slavery.
    Our 8 hour work - is nothing but slavery.
    Credits, loans....slavery. State - is slavery.

    [...]
    8 hours a day? That's how I work on holiday.

    I personally don't feel forced or even enslaved to work
    Well ... not always.


    ~

    Convergence between two ideas maybe isn't the trick in real societies, but for games it works. Players are happy to save a bit of both, if not liked, why not choose another ending.
    But, following an alternaite.

    ~

    First a few thougts about politics and social aspects in video games:

    Political aspects in games are always a hard decission.
    One one side, to much politics (or the subjectice "wrong" ones) cost user. On the other side, games as an important media may influence the thinking and - in parts - the real society, too.

    I guess, with the Assassin's Creed Franchise, Ubisoft has a bigger construction area for each new game
    >>
    Is it right to loot the monasteries - or is it Christian-Bashing which a lot of fans would hate? (Assassin's Creed Valhalla)
    Why are the British Troops always shown as the evil ones?! (Assassin's Creed III)
    Even a few people said, Assassin's Creed I is a game of "crusaders" to "kill muslims" (even if you kill more of the crusaders that of the Saracens.
    <<

    And with the society models of Assassins and Templers, there are even more political aspects to be balanced. This time in related to the society model.

    ~

    Looking on futuristic scenarios and political and social aspects:

    Maybe the real future will be very utopic, everyone has to work less on things he/she don't like - or to work less in general. Unconditional basic income (UBI) will come. Poor countries catch up, humans will become a big group of allies. ... Star Trek for example is one of the most popular SciFi-Franchises that uses this developement.

    Or bad things may happen: Wars and/or other catastrophes, ... an meteor strikes. And after Ragnarok ... (sry, played to much Assassin's Creed Valhalla atm) ... we have an post-apocalyptic scenario. Until the 2nd Middle Age will arise.
    Or humans die out ... and dinosaurs would rule the planet again?

    Different futures, ... but each one could be used as basis for a good game.

    Just a few main regulators:
    Utopic <-> Dystopic;
    (technical) Progress <-> Regress;
    Egoism <-> Altruism (in the society ... the Bioshock Franchise, 2K, 2007++, played with this aspect)
    Stability <-> Chaotic Conditions

    I guess, the question, if humans will meet some kind of (intelligent, self-reflective) aliens or find relicts of other (intelligent/self-reflective) live-forms is a big randomzier here. That's why this question is so popular, especailly in the SciFi-Category.
    "Aliens can save the society if it is bad, or they can ruin the society if it is good ... or make a bad one even worse. Or - of course: A good one even better" [of course: very simple summarized]

    e. g.
    Chaotic times, 'capitalism at it's worst', very much egoism. Now humans meet aliens, that are same or worse. --> <-- *bang* War over ressources, or similar negative effects
    [Classic] not the worst times for the human society - aliens come to eat humans --> <| *bang* War over surviving ... all humans die out? Or - at least - big losses (also in the society, if we check values and standards(
    [Classic] times are rated as bad, humans meet some philosophical high educated aliens --> ==> human society catch up in aspects like society
    or:
    An egoistic, dystopic ("over-")capitalistic society meets some calm aliens, which (try to) remeber them on their own roots. -> <- => *society can get a bit better ... but it is not clear to say. *

    *Means also - back to the idea of the Dinosaur Planet with the tribal humans:

    If these other humans, that live on the dinosaur planet, are the first other "intelligent aliens", it could have a very big (political nad social) impact on the society of the humans in this scenario. Maybe this could push effects, that could be used for an ending of this game. Less dystopic, without using convergence.

    I guess - as a stroy for a video game - it should work well.
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  9. #49
    password1234xxx, let's not jump from topic to topic!

    Mermaids, dragons....it's good, may be, but let's finish first with dinosaurs!


    Why dinosuars?

    To add variety to the game's flora and fauna. New dangerous beasts.
    Otherwise the same animals again and again.






    What is the goal at all?

    To create an interesting and exciting game.
    Dinosuars - just one of the step to that goal.
    But dinosaurs is not a goal - they're only one of the steps.

    There will be many steps to the goal.


    One of these steps is also - story.
    We don't know what kind of the story will come to screenwriters' minds.
    But we can assume that to be interesting this story must somehow concern us (all people) and our future.

    One of these variants is Society we're living in.
    How far it can go.
    How law it can fall, in its extreme.

    Or two societies meeting.


    To be more interesting, there should be no aliens. At all.
    Only humans.

    It may be new and old societies, higher and lower ... or call them whatever you want.
    But they must be trustfully implemented.
    They should be well thought out.

    Our modern society is taken as basis. Two societies follow from it.
    First - worst variant.
    Second - best variant.
    Two rays diverge in opposite direction.

    For instance,we were writing about working.....
    Today we're working 8 hours. In worse variant of our society - we're working 10-12 hours.
    In better variant - we're working 6-4 hours.

    People can't be without work at all. Because human being has the need for work. Work - made us human beings.
    We will degrade without work.
    But work eats up the time of our lives. The time that we could be with our families, children, self-development....
    We were not born to work to death.
    We were born to live and enjoy life.


    Only such phenomena as work and labour - needs deep developers' understanding!
    And there're many other phenomenas.

    Even you, password1234xxx, writing that you work "8 hours on holidays"... don't have that understanding.
    Even you don't see that it's not normal. It's not natural for a human being.
    You're so used to it and you take it as something natural.
    You take it as something right.
    Because everyone does the same.

    It's called collective consciousness.
    We''re children of our society.

    If cannibalism was accepted in our society we would eat another person without thinking. Everyone does the same!


    Now you see, password1234xxx, to create a possible future of our society is not so easy.
    Worst variant create easier than its best variant.

    We can easily imagine working 16-18 hours a day in the worst version of our society but imagine that people will work 2-3 hours every other day in its better version....a little harder, isn't it?!


    Future and its possible society creation is very challenging task.
    A lot of things need to be taken into account.
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  10. #50
    Originally Posted by GameGuru2018 Go to original post
    password1234xxx, let's not jump from topic to topic!

    [...]
    I don't jump from one to the other, I do both at the same time.

    ... na, why not?;
    This type of fantasy-scenario was discussed by me with a friend/colleague; the original plan was to write+post it already a week ago. He wouldn't be happy if I didn't keep my promise.

    It's an open room for everyone with ideas.
    (Although we two have collected a lot up to this point.)
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