If I could get the right god rolled Carbine 7 that would let me change the talent, I would be very happy. Finding such a weapon is difficult. The talent that is forced to always roll on it is a consistent disappointment.Originally Posted by WrecK3rr Go to original post
All joking aside, those 3 hr raids are important. People learn in them and often the bad experience can force people away.Originally Posted by blueray789 Go to original post
Lots of people are interested in the raid, but pretty much the only ways to get raids is to either be in a very active clan or Discord LFG.
Where it gets annoying is when you are the person having to coach a person through this experience and often they are jaded from previous experiences with lousy teams. Everyone starts at being a noobie. With video games we all want to skip past that awkward phase as quickly as possible. Sometimes there is no easy route and people get frustrated.
Yep! also the reason I made this thread.Originally Posted by TimesLostArc Go to original post
Thread Link: https://forums.ubisoft.com/showthrea...mp-Stoner-LAMG
Famas I love also, but to me it plays like a top tier SMG. The RPM is high for the AR's, but it's more accurate than most SMG's (without attachments/talents/weapon handing).Originally Posted by Solkard Go to original post
Sircowdog,
At the end of the day, you and I have some different views on things but I like to think of this as an open discussion, not a war of words, or for there to be some kind of tension because we have differing viewpoints.
Again, we have different view points here on what raids mean for content in a game and allowing the rewards and merrits of different challenges to divide players. It is what it is and we are both ok to have different view points.The raid is simply NOT the ultimate way, or culmination of the game. It's actually more of a niche part of the game when you consider every other aspect of the game is playable solo or via matchmaking. This isn't an attempt to denigrate or downplay the raid. It quite obviously has a LOT of powerful merits in its favor. However, the problem is in making the assumption that the raid content and game mode is BETTER or more worthy than other modes of play. When the devs lock items behind ANY game mode(DZ, Legendary, Raids, whatever) they're reinforcing the division(no pun intended) of the player base instead of encouraging the diversity of it.
It is a very slippery slope to make some of these guns more powerful, I agree. I would cry if they ever nerf the sweet dreams. I think you and I are mostly on the same page here. I just don't think most are strong enough to main when compared to their non-exo counterpart with triple god rolls, and in my mind that's the point of the exotic. You want to feel like a god with it just by the nature of the name "exotic" (lol). But that's my own personal delusion to deal with though. lolI agree that Exotics should probably be more powerful than they are in a general sense. There are a lot of exotics that are actually borderline useless. But remember that Exotics are not meant to be MORE powerful than other named weapons or god-rolled items. They're only meant to unlock different ways of playing the game. This is why The Division is different than Destiny or Warframe or Borderlands.
I don't think of people with other opinions as enemy's, sorry if it came across that way. I do get tired of seeing people continuously bring up the topic and I may have over emphasized with the "crying". Sorry for using that word when people are only trying to have an open discussion about it. "Crying" may have been too strong in that situation, but there are others that it is a valid adjective for.You've tipped your hand by describing these ideas as "crying". You're very clearly demonizing anyone that doesn't share your views when you do that. As I said before: Stop thinking of players discussing this idea as "crying" or as enemies, and start thinking of them as fellow players.
Because I love discussing the game, I am simply not open to the idea of unlocking exotics outside of the original challenge of how it is earned. I wish they would have kept the Bullet King locked to those 2 bosses also. Why does that make me a bad guy?Then why are you here? Why are you even entering the discussion if you have no intent to change your mind, or even be open to new ideas? Why not just sit in an echo chamber in discord instead?
The challenge is going though DH and being in a squad that beats it. Period. There doesn't need to be more in my mind. With the game being the way it is, I don't care if it was in your chest, or someone else dropped it for you. You beat DH, and you have a chance at it. In your example I almost feel like you're trying to tie in something like (this is an extreme example I know) "You have to have done your fair share of damage and kills to earn it". Again, that's not what your saying, but it's kind of going down that line by drawing a line with it being dropped by someone else for you.Ultimately I want you to think about it this way:
Imagine you see someone with the EB. You probably think to yourself: "Ok, that guy completed the raid". Which could mean he did it with his clan in the first month...or it could mean he was carried and basically given the item without really doing anything. Where is the "challenge" in that?
How about this, since we are talking about the EB, how about a special skin if it dropped for you in that raid, but still did not allow access to it outside of the raid? So, if it's dropped for you from someone else it's got a blue skin instead of red?Now think about if you see someone who also has the EB, but with a special skin that denotes that instead of the raid, the person go it by completing a Legendary solo. Are you really going to tell me that you'd value the "Challenge" of being carried through the raid higher than that of soloing a Legendary or something similar?
I don't like to compare a raid to a solo legendary though, I think those are 2 different experiences.
Yes, and I am looking forward to it. Because again, if someone wants the EB, it's there for them to go get it in DH. I look forward to Skyscrapper exclusive drops. I kind of wish they would have kept LD as only named bosses in NY.Skyscraping is coming out soon, and could potentially have some VERY extreme challenges included in it. Difficulties or encounters that rival anything in the raid, potentially. Are you REALLY going to cling to raid-exclusive drops if that's the case? And if so, why?
I guess that's the thing, I like the concept in general of having to complete a certain task, to get particular gear, and that gear never being available outside of that challenge. That's my personal preference.
I respect you going to bat on the subject, and your view points. Hell, I think it would be fun to run and gun some stuff with you in game. The way you form your posts and talking points seems like we would get along in my mind.![]()
You've repeated several times that you like the idea of getting items from specific area, but haven't really explained why, or what benefits to the game there are by keeping it that way.Originally Posted by TxDieselKid Go to original post
As I said before, the strength of The Division 2 is in the ability for players to create many different builds and to obtain new items and exotics to facilitate that. Locking items behind specific content might seem interesting on the surface, especially if it happens to be content you enjoy. But what it's really doing is splitting the playerbase into tribes that hate each other.
Look at the posts in this thread alone. How many times are raiders. Calling people lazy, or saying they're crying, or some other form of denigrating phrase simply because people want access to 'their' exotic? Even when suggestions that would create a more difficult path to obtaining the item, it's still not good enough.
Why? How does it hurt you if someone else gets the exotic in a different way? How does it hurt them? How does it hurt the raiding experience? How does it hurt the game?
I'll answer all of that for you: IT DOESN'T!
I'll grant that having some amount of time where the item is exclusive has some merit. A promotional period to encourage players to interact with or try new content is fine. But that point has long expired with Dark Hours.
Thi k about the WONY exotics. They were only from specific places in the expansion. But those same limitations completely screwed level 30 players. So Massive changed it to be accessible to all players once the initial hype had died down, and it made more sense to keep ALL players interested instead of only those who liked WONY and specific missions.
In essence, both the exclusive players got their time in the sun, and non-exclusionary players benefited as well. Everyone has fun.
But by keeping things locked to specific spots long past when that serves any purpose, the game as a whole suffers.
Yeah it was actually fun putting my Regulus togetherOriginally Posted by Ranger_Logan Go to original postI'd be okay with a quest line but it needs to still have raiding involved just like Regulus. And I am definitely against any raid exotic dropping in the LZ or DZ.
Yes, but WHY are you against it?Originally Posted by Fae_Dravin Go to original post
if players can't be bothered learning the raid or looking for a group then you don't deserve any raid exclusive weapons simple as that,Originally Posted by Sircowdog1 Go to original post
normally these players will come out massive excuses like thread starter here to justify, this is caveats for the lazy