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View Poll Results: Should we keep the CCU 100ms hiding of indicator change?

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  • Yes, keep the 100ms hiding of Indiciator

    24 25.53%
  • No, remove the 100ms hiding of Indicator

    70 74.47%
  1. #41
    Originally Posted by Lord.Warden. Go to original post
    With all due respect, I haven't read this amount of nonsense in a long time. You think reacting to light attacks required abilities I was born with? No. I could take it to training and actually practice it against any character by carefully analyzing the indicator of the attack. You know what requires abilities you are born with? Mind reading. You must be a psychic or a magician of some sort to do that. There is absolutely no skill or fun in "guessing" and "predicting" the opponent's moves. There is a ton of skill and fun though in reacting to the opponent's lights accordingly and dealing with light spam.

    I assume it was mostly fun because others did not have a reactable offense, while you could freely destroy them with your safe and unreactable offense. It would not have been such fun if your shoulderbash could have been dodged by any competent players on a single timing with good reaction times.

    You could get the timings down in a few hours before CCU, a few hours for the moveset, and then you could either react to those indicators, or you could not- that is totally not something a person can improve with practice. I tried for countless hours, and I am not faster one bit. I parry things when I expect them (excluding preccu nobu lights, I could reaction parry them with both eyes open).

    Reading an opponent does not require any superpowers. You can learn a hero's moveset, know the most likely moves, and after a bit of fighting, realize the habits, as well as alter your own. This is completely learnable.
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  2. #42
    Originally Posted by Goat_of_Vermund Go to original post
    I assume it was mostly fun because others did not have a reactable offense, while you could freely destroy them with your safe and unreactable offense. It would not have been such fun if your shoulderbash could have been dodged by any competent players on a single timing with good reaction times.

    You could get the timings down in a few hours before CCU, a few hours for the moveset, and then you could either react to those indicators, or you could not- that is totally not something a person can improve with practice. I tried for countless hours, and I am not faster one bit. I parry things when I expect them (excluding preccu nobu lights, I could reaction parry them with both eyes open).

    Reading an opponent does not require any superpowers. You can learn a hero's moveset, know the most likely moves, and after a bit of fighting, realize the habits, as well as alter your own. This is completely learnable.
    I don't only play Warden. I could land parries just fine before CCU as a nobushi and destroy S-tier heroes. All of my friends never had a single issue with light spam before CCU because they could react and parry the lights. Now they left the game because of the unreactable lights.

    Reading an opponent should only happen on unblockables, bashes, and other viable offense moves. NOT on neutral light attacks that can be spammed endlessly by certain characters.
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  3. #43
    Originally Posted by Lord.Warden. Go to original post
    I don't only play Warden. I could land parries just fine before CCU as a nobushi and destroy S-tier heroes. All of my friends never had a single issue with light spam before CCU because they could react and parry the lights. Now they left the game because of the unreactable lights.

    Reading an opponent should only happen on unblockables, bashes, and other viable offense moves. NOT on neutral light attacks that can be spammed endlessly by certain characters.

    I do not question your skills, I have seen you fight. I am actually quite sure I would lose to you.

    If you have been playing Nobushi, then you understand exactly what was the problem with the old version of the game. The only things keeping her up were her parry punishes, but she did not have a single move you could attempt to use from neutral- all her attacks were very well telegraphed, and anyone could parry them. Offense was an exclusive right for heroes who had some kind of bash based offense, because without that, you were completely useless or someone who only turtles (and if you did not have a punish against a bash, you literally threw the duel at the selection screen).

    The point was to make light attacks viable offense for heroes lacking one. I don't think it is harder to decide in neutral that as soon as you see an indicator, you parry on that side on light timing than deciding you will attempt to dodge a bash on the fully charged bash's timing. I don't understand why light attacks from neutral should be reactable, reactable means useless, because that means everyone will block them on reaction, or worse, counter them, which gives the impression of fighting a level 3 bot who parries everything (which is as far as from fun as it can be).


    Lightspam is very easy to beat. You have the frame advantage for that (so dodging mid chain), and once you decide that you will match that Shugoki's guard and parry on red, you can still parry anyone consistently with a correct read. I know this because I am capable of doing that, and I wasn't able to react even pre CCU to everything (though my computer wasn't the best).
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  4. #44
    If lights are reactable, then light spam is not a problem. Currently it's a big problem and an annoying one especially with characters that have undodgables and unblockables. Zanhu and Shugoki for example are now S-tier because of the 100ms.

    The solution is very simple:

    Put testing grounds servers back. Let the players in favor of the CCU 100ms play it there in the testing grounds servers. Let the MAJORITY play the game without the 100ms that ruined it.
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  5. #45
    Lol, Zhanzu S tier? I did take you seriously until this point, but it would be hard after that.
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  6. #46
    Originally Posted by Goat_of_Vermund Go to original post
    Lol, Zhanzu S tier? I did take you seriously until this point, but it would be hard after that.
    Yes Zanhu is S-tier in dominion right now after the 100ms.
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  7. #47
    Gaser.'s Avatar Senior Member
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    Originally Posted by Lord.Warden. Go to original post
    Yes Zanhu is S-tier in dominion right now after the 100ms.
    I don’t know if I should laugh about the statements you did above.

    But hiding 100ms of indicatior does not make one of the most simplest hero in the game suddenly S Tier.

    Not to mention the entire statement is just one big pile of nonsense.
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  8. #48
    Originally Posted by Lord.Warden. Go to original post
    Yes Zanhu is S-tier in dominion right now after the 100ms.
    Really? Who decided that, on whose opinion is it based on? What is the reason of this sudden change? What is the role Zhanhu fills to be a metapick?


    Then again, you are throwing around things like this statement as a fact, with nothing to back it up. You base this majority bs you are spamming everywhere on 56 people's opinion from the thousands playing (and some of the votes might be from alts, so this is not even a vote you can take seriously. It proves absolutely nothing). You base this Zhanhu S tier thing on the fact you could reaction parry and steamroll them all with your broken S tier main, which you can't do anymore.
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  9. #49
    Zanhu is a damn nightmare in 4v4. I don't give a sh*t in 1v1 if it is balancedor not. In 4v4 Zanhu is so powerful.
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  10. #50
    Originally Posted by Lord.Warden. Go to original post
    If lights are reactable, then light spam is not a problem. Currently it's a big problem and an annoying one especially with characters that have undodgables and unblockables. Zanhu and Shugoki for example are now S-tier because of the 100ms.

    The solution is very simple:

    Put testing grounds servers back. Let the players in favor of the CCU 100ms play it there in the testing grounds servers. Let the MAJORITY play the game without the 100ms that ruined it.
    Zhanhu went up in viability because his UB light became slightly harder to react to and his zone has a function now. You can still react parry both and his UB heavy on console. His side dodge attacks are still weak damage wise, have no I frames/dodge frames, and can be GBed on reaction to them dodging to the side. He's definitely more difficult to deal with if all you do is try to turtle and fish for parries. But he's not S tier. Low A at best.

    Goki is effective now because his recovery on heavies was buffed. Meaning he's not punished for attacking now. Unless of course you are capable of reaction parrying/dodging his hug mix up. Which is still more than doable even on console.

    Testing grounds is for testing things. Not creating a different version of the game to exist along side another one. Either learn to adapt to how the game now is or accept the fact that you can't have fun without coasting on reactions and move to some other game. It's not going to change.
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