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View Poll Results: Should we keep the CCU 100ms hiding of indicator change?

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  • Yes, keep the 100ms hiding of Indiciator

    24 25.53%
  • No, remove the 100ms hiding of Indicator

    70 74.47%
  1. #111
    Originally Posted by Rasboy29 Go to original post
    Im pretty sure FH wouldn't have survived for 4 yrs if its post CCU change was flawed the extent you guys are talking about. Oh and it was definitely more viable and fun to punish spam post ccu change. Like, how is guessing for defense make this game more defensively favored. Its offense countering offense and all def is prediction. Since reactions have no hold whatsoever on this game, there is nothing to to deter a spammer from spamming. They just think, "Well I was being toooo predictable and should spam lights in different directions" or "He got lucky, I'll just keep spamming"

    How to counter, "I should guess directions and heavy spam" or "Ill just dodge atk on repeat then spam him back, now will he do the same thing? lets find out."

    How can't you see the difference from the mindless mash fest/pure guessing game this game is now to the game post ccu where these types a thing didn't even faze a turtle. Turtles essentially stopped spammers from winning games that they never should win and taught them to actually take the time to learn a heroes moveset instead of mindless mashing. As soon as you stopped spamming like a stupid b***h, you were amazed by how many options popped up for you. "I could bash him, actually be diverse in my combo choices, even heavy if he tries to parry all neutral lights. Complaining about light parry. Cry me a river, YOu could just as easy land a free heavy by simply tossing a heavy from neutral against a parry on red player. Besides, a light attack was not considered an opener in this game anyways. So you shouldn't have always thrown lights from neutral anyways nut tried a bash, unblockable, heavy, etc. And I was not referring to heavies as unreactable lol. I was talking from a light atk stand point and Cents heavies that now look like lights post CCU basically. The Core Combat wasn't the problem like it is so clearly now. If anything just give characters a free side heavy from a light parry instead of top or tinker with dmg and stam numbers like they already did. They just replaced one problem with another by ruining combat and as you guys say fixing numbers. If they just focused on fixing certain heroes and overturned dmg etc, I would have been completely fine with that. At least this is something people can commonly agree on
    Well said.
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  2. #112
    Originally Posted by Rasboy29 Go to original post
    Im pretty sure FH wouldn't have survived for 4 yrs if its post CCU change was flawed the extent you guys are talking about. Oh and it was definitely more viable and fun to punish spam post ccu change. Like, how is guessing for defense make this game more defensively favored. Its offense countering offense and all def is prediction. Since reactions have no hold whatsoever on this game, there is nothing to to deter a spammer from spamming. They just think, "Well I was being toooo predictable and should spam lights in different directions" or "He got lucky, I'll just keep spamming"

    How to counter, "I should guess directions and heavy spam" or "Ill just dodge atk on repeat then spam him back, now will he do the same thing? lets find out."

    How can't you see the difference from the mindless mash fest/pure guessing game this game is now to the game post ccu where these types a thing didn't even faze a turtle. Turtles essentially stopped spammers from winning games that they never should win and taught them to actually take the time to learn a heroes moveset instead of mindless mashing. As soon as you stopped spamming like a stupid b***h, you were amazed by how many options popped up for you. "I could bash him, actually be diverse in my combo choices, even heavy if he tries to parry all neutral lights. Complaining about light parry. Cry me a river, YOu could just as easy land a free heavy by simply tossing a heavy from neutral against a parry on red player. Besides, a light attack was not considered an opener in this game anyways. So you shouldn't have always thrown lights from neutral anyways nut tried a bash, unblockable, heavy, etc. And I was not referring to heavies as unreactable lol. I was talking from a light atk stand point and Cents heavies that now look like lights post CCU basically. The Core Combat wasn't the problem like it is so clearly now. If anything just give characters a free side heavy from a light parry instead of top or tinker with dmg and stam numbers like they already did. They just replaced one problem with another by ruining combat and as you guys say fixing numbers. If they just focused on fixing certain heroes and overturned dmg etc, I would have been completely fine with that. At least this is something people can commonly agree on

    Pretty weak argument. Something can be enjoyable but also objectively terrible. There's a reason why things like B rated movies have their own cult followings despite B rated movies being considered trash.
    The devs attempted hero specific fixes to try and make the game better for most of it's life span. It wasn't good enough. If the devs didn't make general game changes we'd still have dumb stuff like:

    -Revenge bashes knocking people over
    -Parrying an attack and not being able to punish because of distance
    -People simply turtling up when their health is critical because health regen would prevent attacks from finishing you off
    -Getting instant killed because someone landed a single parry and could GB you to toss you off a ledge
    -Not being able to dodge a bash you could react to because your dodge distance wasn't enough to move you out of the way
    -Not being able to guard switch on reaction to block basic attacks because guard switch times were not standardized
    -Unlock tech plaguing the game

    etc. The game was very janky from the get go. Still is because basic mechanics like an input cleaner don't exist. Allowing people to do things like bash/GB option selects where they can parry you or GB/bash you at the same time.
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  3. #113
    Empire_880's Avatar Banned
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    I'll be honest here.

    The entire CC update was too rushed. There are changes I greatly do not like. Some nerfs were harsher, than intended. Some feats became useless and not viable. Some warriors became useless in one or two game modes and not viable(sorry to say it like that, but PK is garbage in Breach. She can't kill pikemen!). It made me question, what to main. I wanted to main PK once, but not anymore. The more balance attempts are made, the more unbalanced the game becomes. And it will go on like that forever. Details are always... ALWAYS skipped. As for the pool, this should be definetly removed for the same reasons I read above. If someone is on the offense, I should play more defensively and try to counterattack. Offense with offense means trading blows. That is not how the game should look to me, for both reality and logical reasons. It's a dull and uninteresting button bashing game now.
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  4. #114
    Originally Posted by Empire_880 Go to original post
    I'll be honest here.

    The entire CC update was too rushed. There are changes I greatly do not like. Some nerfs were harsher, than intended. Some feats became useless and not viable. Some warriors became useless in one or two game modes and not viable(sorry to say it like that, but PK is garbage in Breach. She can't kill pikemen!). It made me question, what to main. I wanted to main PK once, but not anymore. The more balance attempts are made, the more unbalanced the game becomes. And it will go on like that forever. Details are always... ALWAYS skipped. As for the pool, this should be definetly removed for the same reasons I read above. If someone is on the offense, I should play more defensively and try to counterattack. Offense with offense means trading blows. That is not how the game should look to me, for both reality and logical reasons. It's a dull and uninteresting button bashing game now.
    I don't think rushed is a good word for it. Incomplete is a better statement. But from where i'm sitting aside from some weird character specific choices the only place I think they screwed up on was feat/perk balance or lack there of. But I've only myself to blame for thinking the devs would make a real effort to address these things. What you're wanting (i.e people take turns and go back and forth on who is offensive and defensive) is also what the devs want. It's why the stamina system exists to begin with. And the devs added in the frame advantage/disadvantage system in order to preserve this since stamina wasn't going to be the main factor anymore.

    In my experience there is still back and forth. People are just more eager to attack now that they're not going to be severely punished for attempting to take a turn. Mashing does occur. But it's not a sustainable way to play from my experience. I'm not even a top tier player and mashing stopped being a regular thing for me after a few weeks of ccu went by. The systems set in place actively discourage blindly mashing if the opponent they're fighting uses them properly. Some heros can "mash out" better than others. But i'd say that's more a symptom of hero design than game design. I didn't witness any hero that was already good sky rocket in strength. And the CCU did make more heros viable. So I consider the patch a win even if it has some flaws/didn't address everything.
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  5. #115
    MrBdur's Avatar Senior Member
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    I've been playing For Honor on console since release, and just started playing For Honor on PC 2 nights ago.

    I can say with great confidence that the biggest issue in balancing this game comes from the differencea between the 2 versions of For Honor and the devs attempting to please both communities.

    On Console, light spam has always been, and still is, an issue.

    On PC, the biggest issue is how easy turtling is.

    Those 2 major issues are complete and total opposites. To fix them, you would quite literally need 2 different games.

    I think balancing will become easier once For Honor gets its next gen upgrade as console and pc will be closer than ever in performance standards.

    That's just my personal opinion. Knowing Ubisoft however, they always find ways of surprising us with strange, mind boggling, "nobody wanted this" kind of changes.

    Fingers crossed for Next Gen Console For Honor.
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  6. #116
    Just an idea, but about keeping the 100ms hidden indicator on heavy attacks and only hide 33 or 50 ms when it comes to light attacks.
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  7. #117
    Here's proof of why the 100ms has completely ruined the game and made it far too easy to the point where you can literally close your eyes and still win.

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  8. #118
    Originally Posted by Lord.Warden. Go to original post
    Here's proof of why the 100ms has completely ruined the game and made it far too easy to the point where you can literally close your eyes and still win.


    This is proof that some people fight so poorly that you don't even need eyesight to beat them.
     1 people found this helpful
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  9. #119
    Jazz117Volkov's Avatar Senior Member
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    The CCU has made the disparity between some heroes more extreme, but overall it's been a positive change in my experience.

    Main thing I notice is how much easier it is to catch people with raw heavies when they're expecting a light, and 600 ms lights are an absolute joke. I revisited story mode to play with a friend recently, and I was accidently parrying Warden lights (still 600 ms in story mode), because my brain kept thinking they were heavies (700 ms indicator post CCU in MP). So I think just from an experience perspective, reverting the changes would reintroduce staring competitions like never before because so many players would realise how easily they can parry 500 ms lights now.

    I'm sure there's small adjustments that can be made here and there that would service the overall experience a lot more than completely reverting the CCU changes. A complete undoing seems like a really bad idea to me.
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  10. #120
    Originally Posted by Goat_of_Vermund Go to original post
    This is proof that some people fight so poorly that you don't even need eyesight to beat them.
    So you are telling me if the 100ms did not exist, he would be able to pull this off? Yeah, didn't think so.
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