Yes, keep the 100ms hiding of Indiciator
No, remove the 100ms hiding of Indicator
Sums up my opinion on this. Indicator delay good, animation shortage is not....especially when animations get the shortage treatment in special cases due to high ping or/and when synchronization fails because one of the players is almost permanently gamestate wise behind on a lot of frames.Originally Posted by Soldier_of_Dawn Go to original post
I agree that the hidden indicater is great however I think it should be left
out of console because the hidden indicater was made to help PC more
rather than console.
Console is better off with frame advantage/disadvantage and sticking to it's
fast paced style of combat that most of us are sorta used to.
While I have no hope that devs will split balancing I hope that they will
at least consider trying by way of TTG.
This is me thinking from both sides don't think I'm anti CCU I loved the frame advantage and stuff
but it was the hidden indicaters and the loss of "fast" paced combat that made me want to drop the
game in the first place. The only problem was that characters were taking too long to get standardized.
This update wasn't actually standardizing that problem it's not truly the fountain of youth we've been
looking for just something that fixed an issue but then made something completely more blatent to me turtling
is still a thing not parrying but blocking in general who likes chip dam and having your "openers" stopped?
I sure don't however not all characters have enhanced lights or unblockables nor bashes. I did intend to use
every single character but knowing they have flaws when it comes to throwing mixups and combat viability
it's a pain to use em. I still got nervous using characters like PK,orochi,nobushi, etc because they can't truly open
people up.
I can't just feint to open up people because they'll adapt to it combat still feels one dimensional when it
comes to the character you use for that match that is another occuring theme with this game so far that
really needs to change. I can still see it with the upcoming patch that it will still feel one sided.
So I can't really expect this game to change much for me or other people who'd think the same
so i'm leaving it off with that.
just moments before I post this a 69 orochi that was losing like 6 times in breach against my rep 1 zanhu, resorted to a furious lightspam to at last win over me. Pathetic, not even my well timed blocks or dodge attacks couldn´t do anything except for one block and two dodge attacks(16 dam in total wow), want to know why? I was having 40 ping and he 80,90, 100,his lights in that moment were totally unreactable. So in console this 100ms reduction can balance the match in favor of higher pings users. He, with a few dodge attacks that passed my defenses(i normally parry them) and full lightspam won. Pitiful for an almost 70 rep. LIGHTS ad Infinitum with lag.
That´s why since the anouncement of the testing grounds I proposed a 66, or 50 ms reduction for consoles, or only the marker changes.Console issues includes input lag AND with ****ty internet users this is sometimes unbearable.
I‘m on console and still enjoy playing the game but I don’t like the 100ms bc it is harder to react to lights. In other words...you don’t have to read attacks you really have to predict...Yeah it’s true, a lot of other chars are now more viable to play and I support this to 100%. BUT 30frames and a bad latency is an unhealthy combination and it’s hard to react to attacks.
Having no hope is in separate balance is justified.Originally Posted by garr1999 Go to original post
Even the old devs already said that they Won’t do. Separate balance.
I mean best thing you can hope for that it will come out for new console gen and that these can run the game normally. (Also that they reduced input delay)
Originally Posted by OhHowSheGoingEh Go to original post