🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game

View Poll Results: Should we keep the CCU 100ms hiding of indicator change?

Voters
94. You may not vote on this poll
  • Yes, keep the 100ms hiding of Indiciator

    24 25.53%
  • No, remove the 100ms hiding of Indicator

    70 74.47%
  1. #101
    Originally Posted by Knight_Raime Go to original post
    It's perfectly fine if you don't enjoy the way FH now is. People are allowed to have their own preferences. Though I am confused on why you have such a negative view on making reads. Pretty much every successful fighter out there doesn't have reactable neutrals and you're constantly forced to make reads. Maybe fighters just are not a game genre for you.



    We've been over this man. It's 100% you. Not sure how you can have that many hours on a hero and still not grasp how to play the hero. let alone know what's in his kit.
    The funny thing is, I have seen her fighting Havok, and she wasn't that bad at all. I just don't get how she knows this little then.
    Share this post

  2. #102
    Bruh, as I said. Prediction in the form of 50/50s is enough. When a game like this removed 100ms they created a large number of problems. The largest being the fact that this game is now almost 100% prediction and like 1% reaction with Cents heavies and Zhanhus light finisher being it. Before CC change it was far more balanced as long as u didnt mash down on lights and complain about getting parried on red. Offense countering offense on repeat is completely lame and makes no sense at all in such a uniue game such as FH. We need def and off balanced. Predictions znd redzction balanced. All these thing were way way way more correct then before the 100ms were hidden. Facts
     1 people found this helpful
    Share this post

  3. #103
    Bro, there is no possibility that the CCU will be reverted, so all we can do is get better and I dont think it is as bad as many people r making out, atleast in pc. I think most attacks can still be parried. Obviously some attacks are disbalanced, we can only hope things will get better
    Share this post

  4. #104
    Originally Posted by Rasboy29 Go to original post
    Bruh, as I said. Prediction in the form of 50/50s is enough. When a game like this removed 100ms they created a large number of problems. The largest being the fact that this game is now almost 100% prediction and like 1% reaction with Cents heavies and Zhanhus light finisher being it. Before CC change it was far more balanced as long as u didnt mash down on lights and complain about getting parried on red. Offense countering offense on repeat is completely lame and makes no sense at all in such a uniue game such as FH. We need def and off balanced. Predictions znd redzction balanced. All these thing were way way way more correct then before the 100ms were hidden. Facts
    It wasn't balanced. You picked a hero with actual unreactable offense, used only that, and nothing else, because defense was superior. It is balanced now, defense is still strong.
    Share this post

  5. #105
    If reading minds purely on prediction is considereed to be strong def than sure. As for unreactzgle attacks there were only Nuxia lights ans some top lights. Now every light is unreactable except for Zhanhus light finisher and dodge atks. You have a very strange idea of what def looks like. Def was only extrremely strong post ccu against mashers who got what they bloody well deserved. Turtles didnt dominate against players who optimily used their heroes kit. Unblockables/ 50/50s, bashes actual neutral heavies instead of light mashing etc. If the majority of players lost to a turtle its only because they mindlessly mashed. Def was never an issue. Pure off countering off on repeat however is completely braindead and very boring. And before you say get over it and play something else. I did. I still miss this game and still hoping to see it reversed
    Share this post

  6. #106
    Originally Posted by Rasboy29 Go to original post
    If reading minds purely on prediction is considereed to be strong def than sure. As for unreactzgle attacks there were only Nuxia lights ans some top lights. Now every light is unreactable except for Zhanhus light finisher and dodge atks. You have a very strange idea of what def looks like. Def was only extrremely strong post ccu against mashers who got what they bloody well deserved. Turtles didnt dominate against players who optimily used their heroes kit. Unblockables/ 50/50s, bashes actual neutral heavies instead of light mashing etc. If the majority of players lost to a turtle its only because they mindlessly mashed. Def was never an issue. Pure off countering off on repeat however is completely braindead and very boring. And before you say get over it and play something else. I did. I still miss this game and still hoping to see it reversed

    You lost around 40 hp when your opponent parried a light. You got 15 damage in if it was succesful, but they were mostly reaction blocked. So, you had to land 4 lights for every light parried. More if it was a Lawbringer. If you opponent parried a heavy, you lost most of your stamina, and probably lost 60+hp by the time it came back (or against some bashers, it never came back). Please, don't tell me it was balanced, doing anything offensively was a death sentence, even if your opponent couldn't react to everything, the odds were extremely against you.

    I think it is balanced, you have to read for it and predict according to patterns. Disliking it okay, but it is objectively better than before.
    Share this post

  7. #107
    U are overexagerating the numbers. Closer to 30 dmg on average. If anything, fix parry numbers for stam and dmg. Hiding indicators was completely unecessary and uncalled for. Even if punishes were extreme, you would quickly learn not to throw constant lights. Personally i didnt even think light parry dmg was a problem because characters who got a lot of dmg off a light parry like HL and Raider couldnt get a free side heavy off a gb like most heroes. Post ccu had its own share of prediction based combat as well just not to the overextended state of the present. Stam dmg could always have been tuned down without changing everything. You seem to be a real hater on reaction spd in this game. Seems to me you are a spammer or just had slower than average reactions so now enjoy that reaction speed doesnt impede your gameplay. Not to be personal because im sure this is the reason for many others who like this change. I dont have anything wrong with prediction based combat in the form of SF, 50/50s etc. Predicting light because they are unreactable for all console on the other hand is outa line. Prediction and reaction should go hand and hand and the same for def and off. Just like how it had been before CC change. 4 yrs than this. seriously WUT THE BLOODY HELL !!!
     2 people found this helpful
    Share this post

  8. #108
    Originally Posted by Rasboy29 Go to original post
    Bruh, as I said. Prediction in the form of 50/50s is enough. When a game like this removed 100ms they created a large number of problems. The largest being the fact that this game is now almost 100% prediction and like 1% reaction with Cents heavies and Zhanhus light finisher being it. Before CC change it was far more balanced as long as u didnt mash down on lights and complain about getting parried on red. Offense countering offense on repeat is completely lame and makes no sense at all in such a uniue game such as FH. We need def and off balanced. Predictions znd redzction balanced. All these thing were way way way more correct then before the 100ms were hidden. Facts

    The game has never had true 50/50's. 50/50 means both options are equal in terms of power on top of them both not being able to be beaten by a single option. For honor has rolling. Which means 50/50's don't exist. Then there's the issue of option selects like GB and bash based option selects that would trump many of these options even if rolling didn't exist. Heck even a regular old zone can usually beat a few options a hero tries to do with a mix up.

    Also i'm not sure where you get the idea that only 2 attacks are reactable now. If Zhanhu's light is considered reactable to you than by definition everything else slower than it is also reactable. And that's a lot of moves.

    Originally Posted by Rasboy29 Go to original post
    If reading minds purely on prediction is considereed to be strong def than sure. As for unreactzgle attacks there were only Nuxia lights ans some top lights. Now every light is unreactable except for Zhanhus light finisher and dodge atks. You have a very strange idea of what def looks like. Def was only extrremely strong post ccu against mashers who got what they bloody well deserved. Turtles didnt dominate against players who optimily used their heroes kit. Unblockables/ 50/50s, bashes actual neutral heavies instead of light mashing etc. If the majority of players lost to a turtle its only because they mindlessly mashed. Def was never an issue. Pure off countering off on repeat however is completely braindead and very boring. And before you say get over it and play something else. I did. I still miss this game and still hoping to see it reversed

    You've clearly never played against a good player if you truly believe turtling was never a problem.

    Originally Posted by Rasboy29 Go to original post
    U are overexagerating the numbers. Closer to 30 dmg on average. If anything, fix parry numbers for stam and dmg. Hiding indicators was completely unecessary and uncalled for. Even if punishes were extreme, you would quickly learn not to throw constant lights. Personally i didnt even think light parry dmg was a problem because characters who got a lot of dmg off a light parry like HL and Raider couldnt get a free side heavy off a gb like most heroes. Post ccu had its own share of prediction based combat as well just not to the overextended state of the present. Stam dmg could always have been tuned down without changing everything. You seem to be a real hater on reaction spd in this game. Seems to me you are a spammer or just had slower than average reactions so now enjoy that reaction speed doesnt impede your gameplay. Not to be personal because im sure this is the reason for many others who like this change. I dont have anything wrong with prediction based combat in the form of SF, 50/50s etc. Predicting light because they are unreactable for all console on the other hand is outa line. Prediction and reaction should go hand and hand and the same for def and off. Just like how it had been before CC change. 4 yrs than this. seriously WUT THE BLOODY HELL !!!
    I'm pretty sure the average between all light parry punishes was pushing closer to 40. Even if people are throwing lights like it's no one's tomorrow 40 damage isn't an acceptable punish for what is essentially a poke. Other fighters do not have this risk/reward discrepency and it's a damned good thing that lights are now far closer to be what they should be. I.E weak jabbing tools that are semi safe to use. Losing to someone who jabs mostly is basically the same thing as losing to someone who constantly throws you. It's your fault for not learning how to deal with such a basic tactic. Blaming the game/others is what keeps you in low tier.

    You honestly have no business telling someone else how it is when you very clearly struggle to grasp the very fundamentals of FH let alone show any sort of actual game sense. It was incredibly boring for me to be able to punish someone for a third or more of their health over a simple mistake they made. It was incredibly boring for me to be able to easily react and punish someone who was incapable of switching up tactics after I figured them out in the first round. Hearing that meaty light parry sound and ending a round in less than a minute is a short term rush that gets pretty bland when that's the name of the game for many years.

    The game is still very much defensive favored. Offense is just no longer punished stupidly hard and stupidly easy. I could easily assume that you and anyone else puffing your cheeks at the update are only doing so because you can't coast on reactions anymore. But I try to avoid generalizing another's opinion just because they don't share the same view as me. I get why old FH was appealing. I'm not contesting that. But you've no right to just make negative sweeping assumptions about those of us who like the new direction just because you've repeatedly failed at giving counter points.
    Share this post

  9. #109
    Im pretty sure FH wouldn't have survived for 4 yrs if its post CCU change was flawed the extent you guys are talking about. Oh and it was definitely more viable and fun to punish spam post ccu change. Like, how is guessing for defense make this game more defensively favored. Its offense countering offense and all def is prediction. Since reactions have no hold whatsoever on this game, there is nothing to to deter a spammer from spamming. They just think, "Well I was being toooo predictable and should spam lights in different directions" or "He got lucky, I'll just keep spamming"

    How to counter, "I should guess directions and heavy spam" or "Ill just dodge atk on repeat then spam him back, now will he do the same thing? lets find out."

    How can't you see the difference from the mindless mash fest/pure guessing game this game is now to the game post ccu where these types a thing didn't even faze a turtle. Turtles essentially stopped spammers from winning games that they never should win and taught them to actually take the time to learn a heroes moveset instead of mindless mashing. As soon as you stopped spamming like a stupid b***h, you were amazed by how many options popped up for you. "I could bash him, actually be diverse in my combo choices, even heavy if he tries to parry all neutral lights. Complaining about light parry. Cry me a river, YOu could just as easy land a free heavy by simply tossing a heavy from neutral against a parry on red player. Besides, a light attack was not considered an opener in this game anyways. So you shouldn't have always thrown lights from neutral anyways nut tried a bash, unblockable, heavy, etc. And I was not referring to heavies as unreactable lol. I was talking from a light atk stand point and Cents heavies that now look like lights post CCU basically. The Core Combat wasn't the problem like it is so clearly now. If anything just give characters a free side heavy from a light parry instead of top or tinker with dmg and stam numbers like they already did. They just replaced one problem with another by ruining combat and as you guys say fixing numbers. If they just focused on fixing certain heroes and overturned dmg etc, I would have been completely fine with that. At least this is something people can commonly agree on
     1 people found this helpful
    Share this post

  10. #110
    This really makes me wonder; why didn't they use testing grounds to to i don't know test the CCU before release. Problems could've been fixed and maybe console wouldn't be in such a sorry state, but that's wishful thinking.
    Share this post