General:Originally Posted by Nydardoloth Go to original post
1. Your lights are always enchanced if you have revenge.
2. Against exhausted opponents, your lights are enchanced.
Hero specific:
All Peacekeeper lights (only against bleeding opponents)
Lawbringer side lights
All Warmonger lights
All Warlord lights
All Jormungandr lights
Highlander offensive form lights
Shugoki lights
Hitokiri used to have a finisher enchanced light, which was removed.
This has been my pet peeve for the entirety of the games existence. How are you supposed to really have good mind games when just blocking shuts down your kit? You wanna talk about op defense, imo this is the worst offender. Some characters have enhanced lights now that let them continue on with their combos. The problem with those is that they cause greater stagger (more a problem in 4v4 than 1v1), which fails to address the root problem even if you can now continue your combo. If they wanted to improve offense the first thing they should've done(before even what they just did with the CCU) was to make it so blocking doesn't kill your combos. The stagger problem is a non issue as the devs can choose what level of it they want, assuming they can make a good decision. That and making lights feintable I think would go more towards improving offense then likely the whole of the CCU.Originally Posted by Nydardoloth Go to original post