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  1. #1

    August 27th update, ok but what about the 100ms indicator?

    Ok with all this damage and stamina adjustements, they were needed.

    Now what about making this game playable on console again? Please bring back the previous indicator system so we can back to the game also. Thank you, Ubi.
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  2. #2
    Updating: today went like this.
    Used Zhanu cause now Orochi is so bad that i don't have fun playing with.
    Duel vs Nobushi, he/she is good, anticipates my moves, parrys my very slow heavies and wins 2 games on 3.
    I begin to spam dodge attacks, a pair of feints, a pair of blocks, 0 PARRIES, i win 3 games.
    "Gg" i say. No answers from the other one. I swich off my console after the first match.
    This is game now i so boring that i can't help but go back to work.
    Sorry but you failed this time.
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  3. #3
    Gaser.'s Avatar Senior Member
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    Sep 2019
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    Wonder how often I will have to play the bad guy and say that these indicators won’t get changed nor will console get separate balance.

    Current console generation is a lost cause in regards to balancing, you can’t balance a game after a system that can’t even run the game optimally.
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  4. #4
    I have been completely against the 100ms CCU change since day 1 of the patch. Instead of messing with my indicator, give characters viable offense like unblockables, soft feints, hyper armor, undodgables, or bashes. If every character had one or more of those viable offense moves, there will be no complaining about "turtling" as viable offense forces the opponent to do something other than stare you down. You can't change a core mechanic that has always been there since day 1 of the game's release for 3 years and expect people to be okay with this. Nobody wants to play rock paper scissors with the opponent. We want to be able to react and do mix ups, NOT GUESS/PREDICT.
     3 people found this helpful
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