Originally Posted by I_TheSoldier_I Go to original post
Ah, I see the difference now. Though, wouldn't that mean it's impossible to make 3 enemies Bleed at the same time without the backpack? If you use both your procs (melee - 5s cooldown, and shooting chest - 10s cooldown), the bleed only lasts 5s and only gets you 2 stacks, and the shortest cooldown is 5s. Without the backpack, you'll never reach 3 stacks of the special bleed, and even with the backpack, you've got 2.5s to take advantage of Wrath before it goes away, which is a mighty short time. The Status Effects attribute, unfortunately, does not affect the duration of Bleed applied in this manner, only damage.
Quite interesting, because I designed it conservatively at the beginning.
The duration of the bleeding is later affected by the status effect.
If you stack the effect 60% or 80%, then 5 seconds will become more than 8 seconds.
And because the bonus is all attribute damage (glass cannon), bleeding will also be affected.

Anyway, thank you for your idea, which made me think about some new designs.

If the status effect does not affect the status time, change it together. Make the status effect rational.


Especially TU11 is expected to strengthen the state resistance plug-in by 100%, and the state effect should affect all the state time and damage to be reasonable.

I heard a friend say that skill damage will affect the status damage caused by the skill, and the status effect will affect both the damage and the time.