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  1. #1
    King_of_Xibalba's Avatar Senior Member
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    I keep winning, not because the ccu is great,but bcs 80% of Players now are 85 IQ

    Yesterday destroyed a full stack of astreas with my astrea many times in antiganking, only her first feat in my loadout. Managed also to win over them in breach at defensive role (i was the only astrea in my team). Very satysfying, 1vs 1 they all fell against me, obviously they killed me a few times using their full unique feats in tandem, Anyways, later I destroyed a team with three of them with my warlord, all subsecuent games I was winning with or without astreas in breach.Top kills in the scoreboard also.


    In fact ccu is raising my wins, kill/ death ratios by a considerable margin. I don´t like 90% of ccu's changes, I don´t like many damage values, I don´t like clunky animations. I´m winning not because I have a 200 IQ, but bcause my rivals were not able to grasp the changes CATERED TO THEM. So my conclusion is that they have a binary digit value at combat proficiency/inteligence.Very ironic with the new emote effect.

    In other words those who will not "invest points" in combat skill will be defeated whatever the changes you make.They already just do lights, time and again while I crush counter/ trade heavies against them repeatedly ad nauseam.

    Mashing lights, like now most do, is not gonna cut it. bashing spam is slightly better but is not gonna make it. Dodge from every light combo without detecting their window of oportunity to attack me will fail also. So I can say by my last experience in multiplayer that if this changes are supossed to casualize the game mechanics to let noobs/casuals win, well with people that train and is hardcore at fighting games, is not gonna happen. I received the double of usual in hatemails.

    I still don´t like CCU.

    Is Better to maintain the loyal playerbase than pander to people that play one day per week at much.
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  2. #2
    King_of_Xibalba's Avatar Senior Member
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    Originally Posted by SangLong524 Go to original post
    u know, personally I am barely concerned with CCU, or any updates of theirs. Now, unless they make a massive overhaul, like the past guardbreak on parry, I keep playing with some adjustment.
    incapability of understanding the current basis may be attributed to being newbies or out of touch.However, revenge has stayed relatively the same since the beginning save for a slight build-up adjustment. Times and times again I see newbies to seasonal vets bash their faces against a revenged active opponent. of course, most of the time, they all die.
    the IQ mean of FH playerbase show me that there is no need for honor, most of the time. Kill them all, indiscriminately

    Yes revenge is another big topic, not only cause is flawed in many stances, also as you said, cause many people refuse to understand it´s mechanics or how to gank in such situations. I still wil play, I hope they can correct the damage values mess at the very least.
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  3. #3
    Well her feats will be addressed on the 27th. So at least she won't be as stompy hopefully.
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  4. #4
    Originally Posted by Knight_Raime Go to original post
    Well her feats will be addressed on the 27th. So at least she won't be as stompy hopefully.
    Are you sure? I haven't seen anything online indicating this; I probably missed it. I was hoping this would be the case; haven't personally played FH in weeks now because of her feats...

    EDIT: Ah nwm, I just saw the announcement. Sweet...
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  5. #5
    King_of_Xibalba's Avatar Senior Member
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    Originally Posted by Knight_Raime Go to original post
    Well her feats will be addressed on the 27th. So at least she won't be as stompy hopefully.
    just saw it, nice.
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