1. #11
    Originally Posted by AwesomeBasterd Go to original post
    Is this one of those topics which can be solved by reading the card and testing it out?
    DAR is fine, its SPB which needs a balance.
    False. DAR is typically played in something like 40%- 50% of all decks and is one of the most played mystical cards behind UC and Medusa. DAR is basically autoinclude (useful in any deck style and low cost), which indicates a problem. DAR is not fine as it is. Alternatively, all other nonDAR cards need a massive boost.

    SPB is played in around 20-25% of all decks and is not consistently autoinclude due to the nature of the deck style (low cost assassin focused).

    Personally, SPB is a pain, but I’d much rather fight SPB than the Same 5 tired and overpowered DAR combinations. Both DAR and SPB break other legacy cards, and completely skews the yardstick for meaningful cards.
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  2. #12
    I agree 100% !! The card is already too low in cost and was essentially broken. And now you buff it !!??? It is almost a guaranteed win when someone steals my best card and turns the game..the update should have removed the possibility of MC and DAR not strengthened it!!! This is possibly also my last week on the game as I am bored of seeing this almost every game now.
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  3. #13
    Originally Posted by darr3ll74 Go to original post
    I agree 100% !! The card is already too low in cost and was essentially broken. And now you buff it !!??? It is almost a guaranteed win when someone steals my best card and turns the game..the update should have removed the possibility of MC and DAR not strengthened it!!! This is possibly also my last week on the game as I am bored of seeing this almost every game now.
    These Under-costed cards, combined with the 10 needed phones per day to achieve battlepass, has driven a complete dive to lower ranking in order to not have to play 1-2 hours per day. So many level 25 new kids, with multiple L4 legendaries (and the occasional L5) around 7500-8000 now. I don’t blame them.
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  4. #14
    ScottOld's Avatar Banned
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    I am sick of DAR.. and this new bradley event? facing mystic mystic and more freaking mystic and DAR is there, EVERY TIME.. even though its an ADVENTURE event.
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  5. #15
    my only issue with Dark Angel Red is that she's Mystical.
    that theme is overpowered and overused. and well, just OVER for what it's worth.
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  6. #16
    ScottOld's Avatar Banned
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    someone tried it on me last night... MC my card, I MCed it back before they played DAR.. combo needs to go
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  7. #17
    ScottOld's Avatar Banned
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    aaaaand its gone.

    now get rid if the stupid DAR/incan DAR/ninjew rubbish please.
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  8. #18
    And as usual Scott is complaining about something else even before the changes are implemented.
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  9. #19
    Originally Posted by B1rdm4n77 Go to original post
    Glad to see the MC-DAR play was unintended after all, I'm curious to find out if she's still going to be too much for a 3-cost card; time will tell.
    To be fair, it was an intended interaction per the in-game developer notes released during her release week (those notes are no longer visible in game. I recall very distinctly reading them though). I only point this out because this effectively makes this a nerf rather than a bug fix. Either way RL resolved it and it seems most people are happy.
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  10. #20
    Originally Posted by B1rdm4n77 Go to original post
    Uhm okay, well let's do semantics then. I don't see this as a nerf, I see this as making proper adjustments after beta-testing by the playerbase which should've been done by a beta-testing team rather than by the player base (which is just disrespectful imo).
    I 100% agree with you there. DAR, more so than any other card I’ve seen released in the last year, appears to have been wholly beta tested on the live player base. This card should not have gotten deployed as it was.

    Your point is also valid that it was RL responsibility to release a working card. The reason semantics matters is because it helps highlight the root cause and correction. In this case, it was not a software bug generated by the RL software team (...though it may have been an actual bug, but at release they called it a feature), it was an intended design that didn’t get enough play testing from the RL testing group.

    I personally believe they released the card as intended and just didn’t consider the reaction, which wouldn’t have been identified in beta because it was working as intended. This is a problem in itself. Is anyone aware if there is an external non-RL play test team?
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