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  1. #31
    Originally Posted by Blaestem Go to original post
    If u guys at ubi are so open like u say, maybe u start with opening your eyes and realize that the majority of the veteran player base absolutely hates the way u executed your lazy attempt for balance.

    How much percent of the given feedback here, on steam and on reddit do you guys need to realize, that you`ve managed to destroy the DNA of all what we loved in all those years of support and faith in your company.

    I`ve called it a lazy attempt, cause you've ignored our feedback all along, when we've asked for new moves like openers, slightly dmg and timing tweaks, the tiny bit of work on broken feats etc.

    You guys had a fun and mostly working meta and you just ignored the point, that you just have to put a bit of work in the points i've mentioned.
    Like some tools for pk and orochi for example, to finally open up turtles and to slightly tone down the leading and sometimes broken S tier heroes.
    What was the point in showing us your data and statistics, when you've never showed love for the top bottom low tier heroes!?

    You managed to give heroes with the highest hp pool, the highest burst dmg attacks, bashes, unblockables, hyper armor, nearly the same attack speed as assassins and on top increased only their already insanely strong defense, with the addition of perks, that also push their turtle abilitys even further.

    You tell us that turtling is still a problem?
    Maybe just check out something like giving all those so called turtle heroes a reflex guard too, as they still would have the benefits of their fullblock/ bulwarck stances/ blade blockade etc.
    Such easy changes would have perfectly fit to your testing ground.. but stuff like that must sound like rocket science, if you really decide to throw every progress you`ve made over the years over board and serve us a different experience after so many years of our support in money and faith in your ability and will to please us on the other hand.

    How many voices of veteran players do you want, till you finally wake up, that we are the players and that your changes are simply no fun to play for the most part.

    So listen to the feedback on all your platforms, go for a rollback, finally start to communicate with us as a community for once and than start with tiny baby steps of balancing on your highly praised holy TG option and let us work on this chaotic mess you`ve delivered with this impossible to swollow package of CCU and Warmonger Tyranny.

    Just do us all a favour and finally wake the duck up, cause it's about time.
    Don't develop a game that u don't play anyway and please ffs let it be at least fun for your customers.
    I have said the same thing long time ago and attempted the same thing. The devs turned a blind eye to it. If your character does not have a triple light/heavy, it will lose 70% of the time against one that does. The healing nerfs of defensive feats like Body Count, Second Wind, and the Banner made it even worse for those characters as the offensive/damage feats like fireflask, spearstorm, longbows maintained their super high damage.

    Here's the original POLL I created to show the devs that majority of VETERANS of this game absolutely dislike the 100ms change.

    https://forums.ubisoft.com/showthrea...0ms-CCU-change
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  2. #32
    Lol, I almost forgot this stupid thing existed once. This must have been one of the best necros ever.
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  3. #33
    MrBdur's Avatar Senior Member
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    Originally Posted by Lord.Warden. Go to original post
    I have said the same thing long time ago and attempted the same thing. The devs turned a blind eye to it. If your character does not have a triple light/heavy, it will lose 70% of the time against one that does. The healing nerfs of defensive feats like Body Count, Second Wind, and the Banner made it even worse for those characters as the offensive/damage feats like fireflask, spearstorm, longbows maintained their super high damage.

    Here's the original POLL I created to show the devs that majority of VETERANS of this game absolutely dislike the 100ms change.

    https://forums.ubisoft.com/showthrea...0ms-CCU-change
    Majority? The majority of veteran players that are in this forum all responded to that poll on page 1 with "I support the CCU".

    Big fail, bro.
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  4. #34
    Originally Posted by MrBdur Go to original post
    Majority? The majority of veteran players that are in this forum all responded to that poll on page 1 with "I support the CCU".

    Big fail, bro.


    I just can't believe there is someone who thinks this bs would work. This, "delete this hero", "xy should be fired" and "revert back the hero to S1 state" together must be the stupidest topics on this forum ever. Oh, by the way, the poll was filled out by like 50 people, most of them having 20 reps in total and 10 posts on the forum (I guess that counts as veteran).

    Complaining about some of the most broken original feats being nerfed just because he used to get away with anything using them really shows how much this guy cares or knows about balance.
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  5. #35
    Gaser.'s Avatar Senior Member
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    Originally Posted by MrBdur Go to original post
    Majority? The majority of veteran players that are in this forum all responded to that poll on page 1 with "I support the CCU".

    Big fail, bro.
    That’s what I told him ages ago. :P
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  6. #36
    Originally Posted by UbiYubble Go to original post
    I don't think it will be removed, however, we're open to hearing constructive feedback and suggestions on how to tweak the CCU and other elements introduced alongside it. If you have any you'd like to share, you're more than welcome to do so here.
    I started to play after the famous CCu everybody is talking about, and I have to say that I am fine with this game. It's frustrating, especially at the beginning, mostly because you think more of learning your main subtility before learning the core mechanics. When you CGB/Block/Parry consistently, when you get a bit of experience in gank and how to use revenge smartly, when you start to know other heroes pattern and know how to fight them, the game is fun for the most part. So the core of the game is fine by me.

    HOWEVER ....!!!!!!!

    Like many have said, the problem is how certain heroes have crazy balance issue with the rest of the roaster. I understand that your studies and stuff tells you that evey hero is fine in the hand of the right player, but like I said, it is because these people are master at the core of the game, and when you perfectly master the core mechanics, you can basically switch between every hero and they will all do fine.
    But you have to understand that for people who launch the game at 8PM after a day of work, jumping into a breach with lawbringer against 1 Orochi, 1 Kensei, 1 Zanhu and 1 shugoki, let me tell you that I understand that people can feel screwed. Even more than they just spent 20 bucks to buy those nice executions they saw and they were eager to try them on the battleflied. When they finally got someone with a heavy, seriously, they just want to use the default quick execution because they are disgusted by this game and just want to finish the round.

    Why ? because the hero they love is nothing in comparison with the heroes he fight against. Even if he is clearly more skilled than them, he can lose, because they are full of cheese which can make them stand against people far better than them.
    And THAT, is the problem. You create a competitive game where some player can use drugs and steroids, while other have an arm tied in their back. And these guys are thrown in an arena and may the best survive.

    And what is making people angry, I think is how weird some choices are made. The is no justification for some buffs or nerfs, so that sometimes we can just suspect that some devs are just tweaking the game following their own struggle/preferences in game or the ones of their childs.

    Shugoki HA on lights, what in the world was justifying this ? It will be removed soon, but why inflicting this to new players and making him the worst noob stomper of the game for so long in the first place ? Are those lights so slow that he needed it ?
    Highlander lights attack speed. Why ? You seem to consider that warlord his fine with his 600ms parry bait lights, so why buffing in one way and not in the other ?
    Why does black prior have a 500ms bash ( I don't know exactly but it's unpunisheable) while lawbringer long arm is 1000ms
    What does justify certain hero Hyper Armor on certain simple moves, while other who would really need it to secure unsafe finishers and risky moves don't have it ?

    Why are some heroes so weak, AKA, why is the kit of some heroes so poor compared to others.

    Having variety is fine and fun, but sometimes the game is just absurd. Absurd, that's the word that comes. Sometimes you just spent 30 minutes of your life in breach being constently interrupted because two orochis roam the battlefield and spam you to death without feeding you revenge since they just hit you with lights and the unlocked one is just smart enough to not throw raw heavies on your guard.
    you know sometimes, you get wrecked without having the opportunity to do anything, but the opponent, feinted you into oblivion, made you out of stamine, made you fall on the ground, GB you, minded you and read you perfectly. You can't be mad at this situation.
    But loosing against someone who have a left click frenzy, and knowing that you have absolutely no tool to deal with it, and that your only chance is to catch the frame to be able to land a single hit, that is where the problem is.

    So the problem is not the CCU, or the light spam meta, or the bash spam meta... The problem is that if you want the game to take this direction, you have to adapt the whole roaster to it. For the most part, I think that most heroes are fine. Alright, maybe yours (complaining for honor player asking for rework of their main), is not S-tier enough but honestly, every player have seen every hero being well and bad played on the battlefield.

    But what we all have seen also though, is shugokis with 19/0 KD in dominion
    We've seen Orochis with 25/3 KD

    while every other player in their team or the opposite team is at half this score or less.

    And we have fought these people, so we know that they are not good player. That can't parry a single hit, they have no feint game, they can't even counter GB, but they are constently attacking, interrupting others of just ignoring their hits. I don't point these two heroes in particular, they are just the more common to abuse the game mechanics and to exploit the opponent panic, rather than trying to do something smart.
    So for a hero who have to rely for the most part on the true core of the game (parry, because just look at any good player on youtube and you see that the match generally turn in favor of the guy who got that light parry) because they have nothing else at their disposal, this is quit insulting. Because at the end of the day, you loose. The screen still picture : DEFEAT, your KDA is diminishing, and you are still emote spammed by this guy who is upset because despite having beaten you, he can't stand that you did punish two of his bashes, parried 4 of his attacks, before he finally got a cheap victory on you.

    So if the point is to make the game cheap, do it for everybody, that's what I mean. Do not let some heroes there to be the punching ball of those "reworked" heroes
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  7. #37
    King_of_Xibalba's Avatar Senior Member
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    abu, well you got many good points , specially on the diferences between characters really they are absurd, I will return to console (next gen) cause apart from what you said, in pc set ups make a huge difference in the matches, I mean 240 mhz monitors with 120+ fps and 10 ping makes that person a turtling god, no matter what you do, he will react if he is somewhat experienced.Also being a pk main is not helping me. CCU is useless against real good set ups. I cannot believe I`m saying I prefer console over PC, because the 60 cap makes them fairier for everyone even if they are using ****ty heros, also it seems bots and scripts are common in the PC environment, Is really shady how many zero reps can react to everything but the match before I was winning over them. Not to mention the waiting for matches in pc , over 6 min for duel over 20 for breach jeez! I love the game but it really is infuriating, shady and unfair sometimes.
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  8. #38
    Originally Posted by MayanKingGaming Go to original post
    abu, well you got many good points , specially on the diferences between characters really they are absurd, I will return to console (next gen) cause apart from what you said, in pc set ups make a huge difference in the matches, I mean 240 mhz monitors with 120+ fps and 10 ping makes that person a turtling god, no matter what you do, he will react if he is somewhat experienced.Also being a pk main is not helping me. CCU is useless against real good set ups. I cannot believe I`m saying I prefer console over PC, because the 60 cap makes them fairier for everyone even if they are using ****ty heros, also it seems bots and scripts are common in the PC environment, Is really shady how many zero reps can react to everything but the match before I was winning over them. Not to mention the waiting for matches in pc , over 6 min for duel over 20 for breach jeez! I love the game but it really is infuriating, shady and unfair sometimes.
    I agree, and we should just hope that the devs are aware and work on it, which they slowly do if we consider the recent rework of nobu, shugo, PK and warden. I don't vote for more cheese in the game, and I can accept some if added in an original way. For example, I find the "unblockable unlockable by bleed" of PK a smart idea, it keep the spirit of her kit but add small stuff. All these changes are healthy from my point of view, except the *o.h m.y .g.o.d* 34 damage on warden unblockables while they recently nerfed lawnringer damage, agaiiin... (i'm not main Lb but I sympathize)

    See, it's this kind of incomprehensible "balance" choices that make me wonder what are they thinking. Usually the brainstorming is on monday morning, not on friday evening lol. This can and will probably be fixed but still, somebody thought that it would be a perfectly fine damage output for a move that is already multiplied by 3 for this hero.

    I never wanted to fall for the "bot/cheat"thing, but I indeed encountered rep 2 people who have the third eye lol. I personally think that it is console player who migrate to pc because otherwise, I have to go and see a doctor because it means that I have basic coordination issues that have never been diagnosed. Or maybe people who buy the game again on another rig just for the pleasure of ripping noobs appart
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  9. #39
    Originally Posted by UbiYubble Go to original post
    I don't think it will be removed, however, we're open to hearing constructive feedback and suggestions on how to tweak the CCU and other elements introduced alongside it. If you have any you'd like to share, you're more than welcome to do so here.
    Generalizing damage and attack speed was the worst thing you did to the game. What's the point of classes anymore and more importantly REFLEX GUARD??
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  10. #40
    Balance Balance Balance and (up) tweaking weak heros.. (probably reworking is also required for some heros without openers etc.) nerfing will slow the fights back to turtle meta which was ok but became boring after a time. Don´t blame everything on the ccu i generally like it and its brought more consistency but there are still some huge flaws.

    Additionaly some blatantly busted heros and frame advantaged moves need to be fixed. (e.g Kenseis dodge Attack, Shugo´s light attack frame advantage, Warmongers uninterruptable lights etc.)
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