Complete year 1?
Communicate with the community reliably and realistically
Get rid of all the content walls, so we can play the way we want with all the content we have already bought.
That would be a good start!
Oh and make the game so I play it more than I spend time trawling through these forums.
Pretty much my list.Originally Posted by Hugo-FOU Go to original post
- Fix the bugs.
- Improve the companion ai: More orders, more function, only one primary.
- Improve the ballistics to be anywhere logical and realistic.
- Rework the loadouts in vest's to something realistic, like proposed on El_Cuervacho thread.
- Rework some cosmetics that are plain wrong: Crye Combat shirt, the molle on blackhawk vest, Crye AVS1000 pack and HSGI magazine pouches should match the color or camouflage selected for the vest. All helmet's should have counter weight, velcro pouches and strobes, regardless of having the NVG selected. MICH 2000 is too big.
- Addition of more MILITARY gear: Plate Carriers (Real ones like: First Spear, Warrior Assault Systems, SKD, Eagle, LBT "I'm mentioning brands that produce good material"), more uniforms like: Military version of a Fleece hoodie jacket, Crye G3 and G4 "The one in game is a G2 with some modifications done to the forearm and collar, also...Please fix that", capability of cuffing and rolling the sleeves.
- Distance pistols a little bit from the screen, is too close, give a claustrophobic sensation specially inside buildings and in combination with the very slow walk of the ADS, with the fact that you are transitioning from a very wide FOV in 3rd person to a very restrictive one with the gun so close to the POV, is disorienting, leads to nausea and headaches, with a lot of players complaining.
- New guns like: MK18, M110, SR 25, HK 417, ACR, Glocks, CZ P10, HK VP9
- Taclight's for pistols and Taclight and laser combo for rifles, smg's, and lmg's.
- Carl gustav be made as an weapon class instead of consumable, with other launchers being added like: M72, RPG7, AT-4, RPO PDM-A, RMG, MRO-A and others.
- Bring back classic helo controls.
- Better campaign and missions.
- Functional Bipods.
- Improve draw distance.
- Better Scopes.
- Smoke Grenades
- Drag bodies mechanics.
- Open the new island and the raid island for solo exploration.
- Increase the ADS walking speed and make the gun move around due to the fact that you are walking, it's unrealistically stable as it is.
We can only hope.Originally Posted by AI BLUEFOX Go to original post
I want ALL of the above. Everything that you guys want. Plus everything that I WANT (which you can view here: https://forums.ubisoft.com/showthrea...ation-Wishlist)
Let a b*tch dream...
😜
Give Sentinel a unidad response mechanic. Make wolves really bad news, and have them mirror the Ghosts. Improve their spotting distance, accuracy etc. Give them a medic that can revive have panthers that do melee takedowns, etc.
Overhaul inventory so that you set up what you’re carrying at a Bivi before leaving. So that you’re not carrying 10 Mines, 10 grenades, 15 EMPs, 6 missile launchers (make them a weapon class), 6 cutting torches, 10 healing syringes, Bandages, laser designator, class items, about 70+ rations; and 6 scanners. Replace the consumable cutting torches with either an actual cutting torch that isn’t one use or a decent pair of bulk cutters. Make NVG/therm an item rather than a “skill”. Look at creating an inventory system that affects stamina regen, and link to the body armour you’re wearing.
Remove “skills” and switch out for a “focus” so the bonuses for a class are more pronounced. EG: a medic patches a guy up with his bandages, and they’re back in the fight without injuries etc. An assault specialist is resistant to stagger while Panthers can take down heavies in melee, and normal guys faster.
Improve team AI to allow for the sniper to go somewhere and provide cover etc.
Day/Night cycle which affects the AI behaviour. Have appropriate camouflage actually slow down being detected. Random patrols have a minimum of four guys, set the patrols sweeping through areas not just fixing whatever vehicle has broke down this time. All patrols have a radio operator. Stop the random heavy spawning in the middle of nowhere. Have enemy AI react to hits so they don’t just run through a load of gunfire and kill you.
While I like the drones as a concept, they’ve been implemented in a manner that is best described as piss-poor. Ditch the bullet sponge mechanic and give us areas that we can target. After all we can take out tires on cars now. So, for drones we can work on immobilising them or destroying a weapon. Have them need to reload their weapons by returning to a “Drone dock” that can be found in a base; while Wasps return to the drone operator. Big one is overhauling their movement so the flying ones are armoured OR mobile. Overhaul the Azrael patrols, and have ways that we can disrupt it for a period of time.
Bring back the rebel presence but tweak it so there’s less one on one duels in the middle of nowhere. Have certain areas designated each day as having more resistance than others each day. Have civilian traffic so we don’t see a car coming and immediately open up as it’s obviously another enemy. Make the civilian population feel more alive and not like static dummies.
Immersive Raid: Playable everyday with any number of players or AI team mates. The Ghosts have a series of objectives to hit on Golem Island have secondary objectives. Once they’re complete or you leave the number of objectives achieved give you a selection of cosmetic unlocks (working on the theory there’s no Gear Score) tied to the number of objectives completed. The longer the ghosts are on the island the faster the response gets.