CCU, why it's not a really good idea
Sorry for my eng, from Russia with love!
About users with high Rep:
When U've learned something, it's yours, U don't wanna lurn it again.
Lots of people loved that game, and each fan brings 10 people to play with him. But if the fun will decide to leave, U loose the 11 people, not one.
And many of us don't want to learn lot of new at the same time, after 400 hours of learning...
People love their main characters, and many characters become unbalanced, and if their own character is weak, they hates everyone and uninstall the game.
About new warriors:
Light spam, made by characters with endless chains can kill U with one cap of stamina, so the whole problem is the same...
And I feel myself as a new warrior, I can't stand light spam now (49rep), but I used to parry at least quarter of them.
I think, that old system was working good, that system had a lots of funs, and the whole problem is unbalance between characters, because new characters a strong and old are forgotten.
People chooses characters about look, and then they understand about moveset and damage...
So, try to make forgotten characters alive, that will bring a lot of old funs!
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