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  1. #41
    Originally Posted by Dunmaglass_ Go to original post
    You say light spam is worse but after that you ask for faster light attacks for Assassins, ironic.

    Highlander light attacks speed is fine, they just have to fix the animation of the second light and nerf the uninterruptible. And I'm curious to know why you think Highlander is OP when he's one of the weakest heroes in the game.

    I'm not a fan of the CCU too, I think one of the worst thing is the Frame Advantage who are more random and bug than revenge, it freeze my hero sometime and I can't defend myself or people can continue to attack me after finisher.

    And yeah I agree with you, a lot of heroes need more moveset, feint and mixup. Better than an accelerate game where you just have to throw a light to cancel every attacks of your enemy.
    Well like you said already 2nd light coming with hyper armor is OP, his big *** sword shouldnt be faster than Orochis katana. I said assassins should be faster cuz they are assassins lol Ive been talking about the return to actual structured character classes for years now.

    Highlander has crazy damage, can use emote tech with his kick/grab mix ups to make it hard af to read & avoid, he has hyperarmor & unblockable heavies so he can trade & do well in 4v4s or against turtles, his dodge in offensive stance is incredibly fast, and his 4th feat is basically year 1 catapult ... instant death. Oh & crushing counters on all sides. Hes a good character.

    His old attack speed was trash & needed updating/improving but this current version is insane. If his attacks are slightly slowed down he will be fine. They should delay the spear storm after the audio cue too like they did to catapult, but not as slow as current catapult which is so slow its useless. This update over tuned him.
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  2. #42
    Jarlander_'s Avatar Member
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    Jun 2018
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    Originally Posted by MrGrippz Go to original post
    Well like you said already 2nd light coming with hyper armor is OP, his big *** sword shouldnt be faster than Orochis katana. I said assassins should be faster cuz they are assassins lol Ive been talking about the return to actual structured character classes for years now.

    Highlander has crazy damage, can use emote tech with his kick/grab mix ups to make it hard af to read & avoid, he has hyperarmor & unblockable heavies so he can trade & do well in 4v4s or against turtles, his dodge in offensive stance is incredibly fast, and his 4th feat is basically year 1 catapult ... instant death. Oh & crushing counters on all sides. Hes a good character.

    His old attack speed was trash & needed updating/improving but this current version is insane. If his attacks are slightly slowed down he will be fine. They should delay the spear storm after the audio cue too like they did to catapult, but not as slow as current catapult which is so slow its useless. This update over tuned him.
    A claymore is not that heavy, 2kg to 3,5 kg for the heaviest, especially with 2 hands because it's a 2 handed sword (obviously).

    He still slow, heavy openers 1000ms with uninterruptible starting at 700ms.
    Light attacks in Defensive Form are not enhanced so he doesnt have acces to Offensive Form.
    You can guard break his Celtic Curse who are slow and useless.
    You can interrupt his Offensive Form with a light attack or GB.
    You can GB his kick.
    Dodge in Offensive Form is risky.
    Unblockable heavy fool no one, Defensive Form heavies animations too.
    Kick into grab can be avoid with dodge and roll or you can just throw a light attack. Some heroes can dodge attack too without risk.
    He lose a lot of stamina.
    His running speed is slow so you can run away from him in 4v4 without problem.
    800ms zone attack.
    His kick, Defensive top heavies and enhanced lights whiff half the time.
    For the Superior block, just feint and parry.

    So light attacks is not a problem, Highlander is not OP. For now, he just need a new animation for his second light (who still reactable) like the Jiang Jun in the first patche and a nerf on his 2nd light uninterruptible, maybe even remove it. Nothing forces you to parry, they are not enhanced so, no pressure.
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