Everyone on this damn forum swears to god For Honor has turned into a light spam fest. They must truly suck in truth because coming from a day one player like me, light spamming doesn’t win fights. I may not block every light hit but in the end its still quick reflexes and proper decision making that wins fights more often than not. After this latest patch I’ve noticed that stamina needs to be monitored in a fight a bit more and that the warmonger’s corruption feat is a bit op especially when fighting a team of them. Light attacks to me are still blockable enough, as in nothing worth complaining and quitting the game over(big babies the lot of ya).
People need to to understand that online competitive games are always going to be a work in progress now a days. So proper and unbiased feed back is critical for their improvement.
The heroes are not to blame for their speed on light attacks because if you go see their speed in milliseconds of light attacks you will find that they are all average at 500ms.Originally Posted by Lord.Warden. Go to original post
500 ms is the norm of a light attack in this game, if you don't believe it I leave you the spreadsheet of all the heroes so you can go and check yourself and make yours and make comparisons (it's not my job, I don't take credit for it ).
https://docs.google.com/spreadsheets...#gid=414146083
You should blame the CCU for this mess, which as a result, for all fight moves, the first 100ms of animation and user interface are consistently skipped over the network (whether delayed or buffered)
Ubisof instead of removing animation frames should add them to make the movement of the attacks smoother.