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  1. #11
    I don't think healing in the game should come from anything other than team controlled zones/healing points. I don't like it in kits, and I don't like it in feats. If you made a mistake you should have to deal with it's reality, having a part of a kit or a feat that heals should either be universal or not at all. The reason that my opinion is that way is due to balance. There are several heroes in the game that have a harder time getting off damage at all, let alone damage and healing in one go. Then there are heroes that have no problem getting off damage like warden who also have healing feats, there have been several times where I personally got killed by a warden despite far outplaying him with valk, because he had healing feats. Strategically healing feats are really good for stalling too. This affects multiple levels of play, from 1v1 to 4s.

    Take valk for example, her sweep gets her 25 damage, and usually takes most to all of her stamina to get off. We could improve her sweep by adding a 20 hp healing for her on it, but I would rather that she actually got good damage for it/her mix up working better. Having healing as part of kits or feats can go a long way towards increasing the survivability of a character, in a way that further unbalances the game, because now your opponent(s) have to work harder. They have to work harder because now they have to get damage in that they already got in, but this time the healed player knows more about how you play and should be able to make better reads/knows what tricks you play in order to bait you instead. That can be even more aggravating if the only reason they get in their healing attack is that their latency is bouncing around like the stonks market.

    Someone with good survivability and revenge also (imo) has a higher chance of winning an antigank. Just look at what happened with jorm's feats a while back. If they ever want to get a good point of balance they need to pick a couple things and make them objectively unchangeable, then build the game around that. Imo survivability needs to be one of these things. You get your hp and that's it. If a hero is having a hard time performing well, it because you need to improve the way the kit plays, not just tack on healing to it. I personally wouldn't really mind if there is a hero that has far greater survivability than others, but that would have to come at the cost of poorer offensive ability to keep them balanced. The downside is that at some point someone is gonna cry about not getting kills and ubi will buff them, making an unbalanced hero. Better to just keep survivability the same for all chars.

    At least the way I view it, healing is defensive in nature. We should improve offense and be standardizing defense.
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  2. #12
    Cmon guys i dont wanna hear anything about nerfing my big thicc boi untill he gets a viable kit that doesnt just rely on a 50/50 that can be rolled from
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  3. #13
    mad coz bad
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  4. #14
    Originally Posted by allenhollow Go to original post
    stop crying and git gud
    mad coz bad
    yep
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