Why did you change stunning and bear trap and body count. It was not necessary and why doesn't fiat lux do any damage, its a tier two feat. Furthermore, why is tough as nails 10% more max health which on warlord and jj is 14.5 extra health when a perk (equivalent to tier 0 feat) gives 16 extra health, its a tier 3, treat it as such. Lowest extra health for a tier 3 is 40% extra health, which on warlord and jj is 58 extra, just over two bars extra. That is reasonable. I get healing feats were a bit over powerd (Though I think they were fine) therefore required a reasonable nurf but not a tier 3 max health boost which should give 40% extra health, now giving 10% to which a perk gives more health but is supposed to be worse then a tier one feat. I understand the situation of current times but this is just unacceptable, the devs themselves said perks are meant to be worse then tier one feats. So why are there 2 perks, head hunter and bulk up, both better then a tier three? Also deflects and zones need buffs, and light stamina cost reduced, and sun das heavy finishers need reducing a lot . Other then that I think the update was good. (Assuming the problems with the feats and some high damage values will be sorted on the 13th)