Heyo, I was wondering, since we have a cap of %60 crit chance, does the coyote's talent exceed that when the talent is supposed to add crit chance? does that make sense? I mean, if I'm hitting enemies +25 meters all the time would my crit chance go up to %80? Or would I simply not get that increase as my crit chance is already maxed? Thanks for any info. Cheers
its has but its higher than what you are able to get in build anyway so it doesn´t matter.Originally Posted by TomX425 Go to original post
At the OP , using regular gear in a DPS build is better for you if solo , in a team the mask is good because it byffs the wjole team.
i personaly use mine in my sniper build , its great to get that 60% and it suits because im usualy 25 meters + away, this way i can invest in more headshot damage and crit damage to proc the headhunter without breaking a sweat.
Just a question, has the crit chance bug fixed when you went over the cap, and it subtracted the amount you gone over from the 60%?
So for example you had 50% base, you got 25% because of the 25m, and then you ended up having only 45%?
Haven't found any info about it, but i've seen people complaining about this on the forums couple weeks ago.
Yeah except i have builds that doesn't include the mask and still having almost capped crit chance.
Solo, no problem. In a team however one can unintentionally mess up your crit chance if you dont have alternate gear or build at ready to switch to it.
Otherwise i agree, about 45% is the sweet spot if you have it equipped.
I guess we'll never know. And the lack of topics discussing it in the past weeks tells me it might have been fixed.