🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1
    Prairy's Avatar Junior Member
    Join Date
    Jul 2012
    Location
    Alberta, Canada
    Posts
    11

    coyote mask pushes past crit chance limit?

    Heyo, I was wondering, since we have a cap of %60 crit chance, does the coyote's talent exceed that when the talent is supposed to add crit chance? does that make sense? I mean, if I'm hitting enemies +25 meters all the time would my crit chance go up to %80? Or would I simply not get that increase as my crit chance is already maxed? Thanks for any info. Cheers
    Share this post

  2. #2
    Adze.'s Avatar Senior Member
    Join Date
    Jun 2016
    Posts
    1,005
    No its hard capped at 60.
     1 people found this helpful
    Share this post

  3. #3
    Prairy's Avatar Junior Member
    Join Date
    Jul 2012
    Location
    Alberta, Canada
    Posts
    11
    wow, i appreciate that info. need to rethink using the coyote, or at least how I'm engaging the enemies. although I'm likely not steadily killing enemies from +25 meters. Anyway, cheers
    Share this post

  4. #4
    Out of curiosity...does Crit Dmg have a cap too?
    Share this post

  5. #5
    N3mB0t's Avatar Senior Member
    Join Date
    May 2016
    Posts
    2,911
    Originally Posted by TomX425 Go to original post
    Out of curiosity...does Crit Dmg have a cap too?
    its has but its higher than what you are able to get in build anyway so it doesn´t matter.

    At the OP , using regular gear in a DPS build is better for you if solo , in a team the mask is good because it byffs the wjole team.

    i personaly use mine in my sniper build , its great to get that 60% and it suits because im usualy 25 meters + away, this way i can invest in more headshot damage and crit damage to proc the headhunter without breaking a sweat.
     1 people found this helpful
    Share this post

  6. #6
    Apzung's Avatar Senior Member
    Join Date
    Jan 2019
    Posts
    640
    Just a question, has the crit chance bug fixed when you went over the cap, and it subtracted the amount you gone over from the 60%?
    So for example you had 50% base, you got 25% because of the 25m, and then you ended up having only 45%?

    Haven't found any info about it, but i've seen people complaining about this on the forums couple weeks ago.
    Share this post

  7. #7
    I've heard talk of it but, haven't paid attention to it lately. They were saying that you should target 45%. That way there is some head room if it is true.
    Share this post

  8. #8
    Apzung's Avatar Senior Member
    Join Date
    Jan 2019
    Posts
    640
    Yeah except i have builds that doesn't include the mask and still having almost capped crit chance.
    Solo, no problem. In a team however one can unintentionally mess up your crit chance if you dont have alternate gear or build at ready to switch to it.
    Otherwise i agree, about 45% is the sweet spot if you have it equipped.

    I guess we'll never know. And the lack of topics discussing it in the past weeks tells me it might have been fixed.
    Share this post