The changes to the stamina system was one if not the most promissing and anticipated changes for the community. I was also looking forward to it as I had the chance to test them out wholeheartetly in the Testing Ground. But these final deployed changes are just nuts right now. Instead of having the freedom of the Testing Grounds and actually have more stamina available to mold parts of your kit into new combination and maintain more aggression this system achieves the exact opposite and forces you into disengaging real quick to get stamina back.

It puts you out of stamina so fast it is not even funny. Increasing the costs of light attacks to the hefty price of heavy attacks is crazy and unintuitive. No more micro punishes whenever you are at the edge of getting OOS (so there is no decision, it is either a heavy to punish or nothing -> which leads to starring), no more actually fighting back and intercepting with a quick light unless there is still plenty of stamina left. Which means you really need to keep your offence real short which is absolutely dumb now that we should be attacking more especially after adjusted damage values. This is especially true for characters that depend on building up pressure through throwing out a large quantity of attacks (such as Aramusha or Zerk).

You can't even get through half a damn minion lane without burning all your stamina. Nobody has the time to stand there and recover their ******* stamina while the next wave of minions replace their predecessors and render your efforts useless or you simply get picked up by an enemy from the opposite team. But hey, minion clearing is just a thing for warmonger's now, right? Those stamina changes to lights need to go.

I don't even want to imagine how it is to deal with Breach pikemen hordes now as the game mode is naturally busted right now.

I am not even sure if I am a fan of the stamina costs beside the increase of light consumption. Seems to me that the costs overall are still pretty high even with the fix amount of 10 stam for a feint. To put it into perspective: 12 stamina is the cost of a heavy attack. 10 for a feint is almost as if you threw 2 heavies in a row. This does not seem right.

I also think something is wrong with the stamina pause. It seems to take forever to get the stamina regeneration going after depleting some of your bar. That also needs to be addressed.

freeze also made a nice video that also addresse all the damage number shenanigans some ubi intern pulled: