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  1. #1

    12 stamina lights is a ******g joke

    Who thought that was a good idea? It's a complete step in the wrong direction. It goes to show how little the dev team ACTUALLY understand about balancing. How do you make a stamina change that is so counterproductive to what the whole update was about? This update sums up this game. Full of lazy decisions and a joke
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  2. #2
    I agree with you.
    The game should be restored to how it was before.
    Even before there were some heroes to fix but now they are all to be fix.

    Stamina drainage should be returned on parries but also blocks.

    The consumption of resistance on the light attacks is absurd for example:
    Warden: note the consumption of the stamina on the side lights.
    10 dmg 12 stm
    6 dmd 12 stm What ???

    Ubisof you have destroyed the entire combat system of all the heroes.
    Personally I can no longer enjoy myself in this game.
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  3. #3
    Just a suggestion, but if the devs really want to stick with this increased stamina cost no-matter-what, I think it would be good (or at least more acceptable) if the stamina cost would be 8 (maximum 8, before the CCU it was 6). Or 6 on chain starter lights and 8 on every chain (follow-up) lights. But yeah, this change really is bad, I went out of stamina more (on average) since the CCU came out.

    Devs please, listen to us and change the CCU for the better!
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