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  1. #11
    If deep gouge has some frame advantage still, then I can still live the rest of the disadvantages. Because that way, her mixups will still work.

    I think one of the most terrifying part is that this youtuber found something as stupid as the out of lock damage values: locked attacks deal 20s something damage, and out of lock heavy deals like 35. Which is the exact same thing, and I can't find any logical reason for this, other than some of the numbers are generated randomly by an algorithm.
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  2. #12
    Originally Posted by Goat_of_Vermund Go to original post



    Watch this if you did not yet. This is the extent how ******g idiotic Ubisoft developers are. I don't want to boast, but I would have literally done a better job in 4 hours with these numbers/frame advantages.
    Please do brag. Changing a damage value is literally: go find X value ie: 29 and replace it with 20. They could fix this entire game off of damage values alone and it would take a week and i am being extremely generous there with time required.

    I can't believe we waited an extra 6 weeks for a clear 6 hours worth of damage adjustment after they had spent many more hours adjusting damage for the TG
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  3. #13
    Originally Posted by CanadianSoupMan Go to original post
    Please do brag. Changing a damage value is literally: go find X value ie: 29 and replace it with 20. They could fix this entire game off of damage values alone and it would take a week and i am being extremely generous there with time required.

    I can't believe we waited an extra 6 weeks for a clear 6 hours worth of damage adjustment after they had spent many more hours adjusting damage for the TG
    They could literally just open a calculator, take 66% of every damage numbers, than check every heroes' individual strenght for slight adjustment.

    How the **** can someone come up with a 44 Warden top heavy? The literally only way I can think of is grrabbing some dices and making the results the damage value.
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  4. #14
    Her dagger cancel NEEDS frame advantage on hit
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  5. #15
    King_of_Xibalba's Avatar Senior Member
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    Originally Posted by jortakk Go to original post
    Her dagger cancel NEEDS frame advantage on hit
    Sadly this is contrary to their new model of combat. But in reality PK mains need more flow, not weak damage( while warden has a 44 dmg attack) and limited chains, with even more costly lights...totally inviable in high level ranked, I think they really need to contract a profesional fighting games designer to avoid these fiascos.

    They at least will correct many things thanks to the feedback.
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  6. #16
    Originally Posted by PapillonFlota Go to original post
    Sadly this is contrary to their new model of combat. But in reality PK mains need more flow, not weak damage while warden has a 44 dmg attack and limited chains, with even more costly lights...totally inviable in high level ranked, I think they really need to contract a profesional fighting games designer to avoid these fiascos.

    They at least will correct many things thanks to the feedback.

    At least those disgusting numbers, like Warden's top heavy, will go next patch.

    I think I can respect their standardization of losing frame advantage, but then they have to think about individual heroes: for example, in PK's case, it is very easy to solve this, you can just make her Deep Gouge and Dagger Cancel count as the second light attack of her chain, with the option to throw the heavy finisher. Raider's similar softfeint works that way, it can even be followed up with an other light. And they should threat softfeints differently from light attacks.

    I did not have a chance to put my hands to PK post CCU, but I actually find her less weak than expected: the relative number changes are easily in her favour, she is a top 10 damage dealer now. The light attack stamina change sound very bad though, I don't understand why Ubi wants to make favours for noobs. I have seen many of them complaining about lightspam recently, even with the extremely weakened light attacks, those people would complain even with 600ms lights, because they just suck.
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  7. #17
    King_of_Xibalba's Avatar Senior Member
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    Originally Posted by Goat_of_Vermund Go to original post
    At least those disgusting numbers, like Warden's top heavy, will go next patch.

    I think I can respect their standardization of losing frame advantage, but then they have to think about individual heroes: for example, in PK's case, it is very easy to solve this, you can just make her Deep Gouge and Dagger Cancel count as the second light attack of her chain, with the option to throw the heavy finisher. Raider's similar softfeint works that way, it can even be followed up with an other light. And they should threat softfeints differently from light attacks.

    I did not have a chance to put my hands to PK post CCU, but I actually find her less weak than expected: the relative number changes are easily in her favour, she is a top 10 damage dealer now. The light attack stamina change sound very bad though, I don't understand why Ubi wants to make favours for noobs. I have seen many of them complaining about lightspam recently, even with the extremely weakened light attacks, those people would complain even with 600ms lights, because they just suck.

    You can win with her but it feels off, Goat, also what it bothers me is the ilogic changes in damage values, I could live with and adapt myself to frame disadvantages. About people complaining yes , beginners are falling as always to lights, and they don´t understand the concept of frame advantage, many of them are really lame.
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  8. #18
    Col.Bullet's Avatar Member
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    To be honest, Frame Advantage isn't explained very well ingame. So how would Beginners know About it?
    The Devs could add such Information to the charachters movelist.
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  9. #19
    King_of_Xibalba's Avatar Senior Member
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    fair enough, col.bullet.
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