ok, I understood that you wanted to make the game more dynamic and with less light spam, but the damage values in many cases are illogical and harmful, also in console the lightspam got worse.I have still been winning but really many things are ilogical. It seems after a deep analisis that the changes are to cater to another audience...those who enjoy fortnite or simpler games, those called casuals, i get it this is a bussiness, but don´t let the trend destroy the uniqueness of for honor.
I bought the warmonger, I spent the 8 dollars, I bought both battle passes just to show my apreciation and support cause the last battle pass was lacking, but I did not expect my PEACEKEEPER TO BE A TOTAL WASTE.
First, why did they lower her values on the side dodge attack? when her dodge attacks are heavies but the front one does 18 damage? but the side one does a stupid 5 damage? what the hell? plus a nerfed bleed follow, ABSURD LOW DAM PUNISH
secondly dagger cancellation is almost useless now, they decreased the bleeding and light attacks, you know how hard it is now to kill and execute someone with PEACEKEEPER ? heavy finishers from her are still telegraphed, and "buffed" to 23 and 24( before the finisher was 27) so no compensation in there.They are still parried as always, so why we would using them in high level?
Third, before, I could get out of most light combos with my dodge, now supposedly with a frame advantage, I can't do it 80 PERCENT OF THE TIMES! WHY? cause the lights are extremely hard to react on console and people still abuse them!
four,All zone attacks have been weakened? Why? They were perfectly fine. No one was complaining about zones in general. Maybe one or two were too strong, such as Conq's full block, PK's 366ms starter and Glad's guaranteed damage on bash. Change those individually. As suggestions, make Conq's gbable on startup, for 400ms or so. Slow PK's down to 500ms as you did, but make it count as a heavy parry as it's unfair that hers is as fast as most in the game with less damage but more risk.
5, Deflects have been weakened? Seriously? Most of them already had a hyper armour meta, and they are generally considered harder to do than parries. It makes no sense that Assassin's no longer have this advantage when they still have the disadvantage of reflex guard. Some heroes practically needed their deflect damage, such as Shinobi.
So unless you wanted to kill chars like PK forever( or kill the game), do something about the stupid decreased damages of her attacks, you should minimally restore her bleeding values( because hey! is only less damage IN MORE TIME THAN STANDARD ATTACKS) AND DO NOT DECREASE HER LIGHTS TO LESS THAN 11, 9 IS AN INSULT for the second light!
I don´t like to bash developers but this is really wrong 5 to DODGE ATTACKS SIDE HEAVIES WTF. I don´t know about other chars but assasins got wasted hard and they were already the weakest except for shaman.
Warmonger is fine not that OP as I would have thought. But the game is not only her, PK, assassins and ara are being treated like garbage.
I was shocked what they did with these changes. It's an absolute mess and I'm biting my tongue trying not to resort to leaving offensive feedback quite frankly.... because there is such a massive laundry list of embarrassingly inexcusable stuff I can barely collect my thoughts so it's hard to just not start throwing out obscenities.
I simply don't even know where to begin... Pk's 5 dmg doge heavy... Shaolin's 15 damage costing 36 stamina triple light... Valks 26 dmg sweep compared to Warden's 44 dmg top heavy... the deflects that are utterly pointless and useless... JJ using 3x stamina despite his no stamina loss on blocks/parries not being a reason for him to use 3x stamina anymore... Warmonger's feats that ended up being even more game breaking than they looked on the WD stream last week... I could go on and on and on and write a wall of text with all the mind boggling stuff in this patch.
Imma just stop typing because I keep starting to go off into offensive rants because I'm so dumbfounded and upset about this patch. Video games are not worth resorting to that lol.
I Feel your pain Funck. This is surprisingly sad.
a friend put this in reddit
"I’m a since launch pk main and she’s been hit hard with this update when frankly she needed a buff in some areas. Her dodge was already more risky than many characters without a lot of damage to compensate now it’s damage is nonexistent. Parry follow ups weren’t that great for a “counter attacker” either, a light which sucks now or a zone first hit which is also terrible now even with the bleed feint. Her straight up heavies weren’t very easy to land anyway but now the damage is lower than some lights before the update at 18 damage without any kind of bleed follow up. One of her main moves was soft feint into the bleed jab but the changes to damage and to risk if it’s blocked or parried make this very bad. Feint into a zone was also good but the damage now (11) plus risk since it’s considered a light ruins this mix up to. Without the enhanced lights while bleeding pk would basically be impossible to use at this point. A character that relies on bleed pressure and counter attacks needs damage and recovery that lets you actually pressure people, who with the new heavy upgrades for everyone else can basically half health you in one swing."
many pks, aras, valks, orochis,, shaolins( see the trend? assassins and hybrids) are totally disgusted with these overlooks, planned or not.
I think devs need to tune the damage values IN THE CONTEXT of the character and the actual attack. Or just create a hardcore version for us( the last live version) and these CCu for casuals.
From the way they said they addressed light spam, it feels no different. Fighting most heros who can have a bash or whatever at the end of there combos still allow them to attack faster than I can. You're especially right with the light spam on consoles. It's horrendous along side of the damage values that weren't promised in the TG server.
https://www.twitch.tv/videos/703045114
anyway for anyone interested in warmonger plays in breach I left my twitch video on that. You can see what busted the feats are. The char not that much, but also you can see that the light spam is still prevalent among players.At first I won over them making my usual heavy mixing style...they later changed their strategy to pure lights and bashes, harder to react and interrupting me when "frame advantage" supossedly was in my "turn". Pitiful.
I normally parry much more than this but hey is 100ms less and in consoles.
Pk is one of the heros that didn't do so great from the CCU update. I think her damage is fine personally since you have to account for bleed in her numbers. 16 damage on a side dodge attack in this sandbox is pretty good. Plus she has a side dodge heavy so she retains the frame advantage unlike Orochi. My only two issues with her current kit is her dagger cancel having 700ms recovery on hit compared to the 400ms she had before, and the fact that her zone is still a light parry punish. She at least still retains frame advantage with her GB triple stab and her deep gouge follow ups. Her triple stab is still 38 damage too which is pretty scary.
As for overall damage numbers I wish some lights were a bit harder hitting but overall i'm fine with them and the lower damage on punishes too like deflects and the like. It's chain heavies and certain other attacks that are too high. Some of those are being addressed in a patch on the 13th which is great.
yes raime, they are listen to our complaints, I still win with her but takes too long to get a kill, is just is not feeling right, many things don´t have any sense not only for her... I really want them to adress her 5 damage on her dodge heavies , the video that goat posted resumes very well what I think.