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  1. #1

    Not only did this update nerf all assassins, the turtle meta is bigger than before.

    I don't get it. Why do you keep enforcing a defensive meta that makes the game boring and makes half the cast inherently weak because their focus is aggression yet they get punished for it?

    Who is balancing this game?

    Edit: Thank you for the cancerbringer nerf. Cancerlord is next, right?
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  2. #2
    Wanna elaborate why defense meta is bigger?
     1 people found this helpful
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  3. #3
    Assassins are the weakest but Gladiator, Shaman, Beserker, Orochi, and Nuxia and still play is you are a skilled player. (The only weak ones are Peacekeeper and Shinobi) With the stamina changes a good assassin can deal with a turtle as long as you know what you are doing. Turtle isnt more powerful, it is just easier to pull off
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  4. #4
    Characters can tank more hits with the damage nerfs and turtling is more easier since
    attacks can't be buffered or delayed making it easier to predict an attack plus the added nerf to lights
    you cannot throw more than two lights without gasping for air which is a big nerf to offence.

    Your gonna say well lightspam was a big problem no it wasn't because people adapt to the game
    their is no excuse for not being able to adapt to a games mechanics including the mechanic
    of parrying attacks.
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  5. #5
    i dont know what u talking about bro... before the patch i could ezly parry lights attack, now i cant even block them.
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  6. #6
    Are you not looking at the animation that might be why because the animation of the attack gives
    it away which direction your gonna parry honestly thats how I played for a long time
    because indicaters nvr lasted long on consoles anyways and animations
    were easier to predict on my end.
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