Consistency
The CCU and the testing ground week 2 state was a complete different feeling and that what´ve got today is actually not finished. The moves from every hero and their animations looks total weired. Timings for light and heavy attacks and the blocks and parries consistency were one of the main target from the CCU.
Consistency is not maintainable with cutting of the animations maybe start change the lag compensation calculations, because all inconsistencies are based on wrong calculation for the lag compensation. Player with high ping starting at 30 + to 200 still got the ability of prince of persias sand of time.. why dont you listen to so many streamer, tester and your community and deliver something completely different as from week 2 testing ground changes? And also why dont you start deliver a valid lag compensation system instead of cutting of animations?
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