Animations are not smooth anymore !
Hello !
The animations are looking very clunky with the first 100ms being skipped. It gives unclear visual feedbacks, the opponent doing unreal moves with teleportations from one stance to the next.
The devs have to find a solution to not make it look like the opponent stopped his combo and lost his momentum and then suddenly the next attack in the combo pops out.
33ms skipping could be fine, maybe 66ms, but 100ms is extremely noticeable, making the game not smooth at all.
I see 2 possible solutions here:
desynchronize the animation speed on the 2 opponents sides :
When you launch your attack, or moves, or whatever, everything remains the same on your screen.
When your opponent do something, show the full animation but speed it up in order to make it 100ms faster, but dont SKIP a part of it. Also, slowing down the after hit part of the animation before going back to default stance could allow to make the attacks look like they are buffered, so we can have the nice and smooth transitions between each attacks in the combo, not these weird teleportations.
Force the combos attack to be buffered, so you cant have the super delayed attacks that were obviously not intended when the devs created the game.
By making an unintended move (super delayed attacks) a default thing, the devs are ruining a part of all the great work they did on the animation side, making the visual feedbacks of the char anaimation and momemtum in its combo totaly unclear, not smooth and uncomfortable to watch
I hope I made myself clear, thank you and good luck.
2 people found this helpful