Everyone now is complaining about how ducked up the damage numbers are, why the game had its flavor with heroes dealing much more because of their animations weapons and other stuff.
Everything else coming is fine, but please for the love of god revert the damage changed and increase everyone's health by 30%-50% and problem solved, damage numbers should be treated as if someone has 120 hp so still the same numbers but everyone has 160-180 health and is much more tanky
Then with the health change, lower the revenge modifier, leave the healing feats alone as they would be normally weak, maybe scale breach minions to deal more if needed
And tweak minor stuff during the upcoming weeks
Why do you have to make such a standardized environment, stop balancing the game around lower skilled players and make something we can all benefit from, like nerfing orochi, who in the world thought that character was good, tell me, orochi is trash and if you deny it then you yourself might suffer from "low level player" syndrome.
Please for the love of god, flat hp increase and stop trying to squish everything, you create more problems than solve...
i'm confused, i thought one of their plans for the update was to reduce damage and make fights a bit longer to make it more about reads and so on, but it feels the other way and fights are quicker. sure, lights don't do much dmg and can't throw many, but now anyone with easy access to a heavy unblockable finisher just has to land one. warden and berserker top heavies for example.
the whole, standardising dmg was a bad call, not all heavies are equal. just because its a finisher does mean it should be doing 40+ dmg, if they wanted to be lazy and not adjust all the values individually, they should have just left the numbers as they were a boosted health, that would have also gone along with healing feats as well then saving them adjusting those.
i agree, the damage numbers are all over the place currently, i don't get the standardization, either do it a whole and standardize the whole game (kits, feats movements speed, parry moves, speed, damage etc) or don't, it feels like the game has lost its flavor and uniqueness, every hero feels blandOriginally Posted by Goat_of_Vermund Go to original post
exactly, the new update looks to be more of a health squish than the intended health boost (through lowering the damage)Originally Posted by Vordred Go to original post
and if they were to just increase hp, healing feats and other stuff would be naturally nerfed since 50 out of 120 is big, but 50 out of 180 or 200 even is nothing really.
and yeah, i get that we'd have giant health bars and alot of small segments (heal ui is divided each bar with 30 damage i think)
they can just remake the health ui, and make it more smooth, bigger, cleaner plus remove the barriers and let us have a clean bar.
i think a clean health bar could work if we were to have that much health to compensate for the damage.
but as usual, they showed us something hype, we even got to play it and the later we got delivered something questionable
i really hope they change this somehow in good, my suggestions still stands an so does yours Vordred