🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    So I saw the Orochi "improvements" i'm disappointed ¦(

    I'm glad they gave orochi an unblockable but only from the top??? Rly Ubi This won't make him viable at all
    If he had side unblockables he'd have more viability when it comes to fighting 4v4s.

    Nerfing his lights to 500ms is also a big nerf sure there is 100ms delay but it won't help
    much because people adapt pretty quick that should also count to other heroes as well.

    His deflects deal less damage than before since deflects count as normal attacks for some reason
    that nerf is also included with every hero that has a deflect option so you made a pretty risky cool feature
    for certain heroes into something entirely useless.

    Don't forget that jorge, shaman, and cent have cutscenes that deal 40 damage for less risk so
    let assassins and hybrids with deflects deal 40 damage as a reward for the risk they
    take to get it. (The cutscenes still deal 40 dam after the changes.)

    P.S. Nerfing the speed of lights will not quell the crowd of people who can't adapt to the game
    their gonna continue to complain.
     4 people found this helpful
    Share this post

  2. #2
    Yeah I mean this just shows how tone def Ubisoft has become... they do the same stuff in their other titles.

    How can they make Orochi's reflect attacks not only useless but outright DANGEROUS and not see it as a problem? I just don't get it...

    And the top UB they gave him... just shows they aren't listening...
     2 people found this helpful
    Share this post

  3. #3
    As far as the unblockable goes, when I heard that on the den I just laughed to myself. If they were gonna give him that, the bare minimum I wouldve considered even worthwhile wouldve been side unblockables.
     5 people found this helpful
    Share this post

  4. #4
    ridiculous changes that make the orochi a useless hero especially in 4vs4
     2 people found this helpful
    Share this post

  5. #5
    But his lightspam is now better than before so its kind of a buff, its almost impossible now to even block his lights let alone parry them
    Share this post

  6. #6
    Lights won't do much when you get used to the animation after that lights are meaningless
    that hidden indicater is only a little improvement to lights it won't change much for offense.

    People will adapt to it and be able to parry it'll just take time which won't be much.
     1 people found this helpful
    Share this post

  7. #7
    I played 2 games of orochi today and man, he doesn't feel good. the slowing of his mid chain lights didn't exactly get me parried but they certainly get blocked often. His dodge lights being as fast as they were on live makes them parry bait and they're barely usable in target swap situations because they are lights which makes them frame disadvantaged. I often saw myself being GBed externally when trying to use them like that.

    This basically forces me into chain finishers and the odd zone to chuck out. His unblockable heavy is just too slow to mix anyone up even in this build. Should've stayed at 700ms instead of being slowed to 900ms. I really do feel sorry for Orochi players. This patch did him no favors.
     1 people found this helpful
    Share this post