Suggestions for knife and unarmed combat
1. Ability to hide weapons and walk without them, like in Wildlands or with a knife in hands
2. Ability to strangle the enemy from behind or break their neck with bare hands
3. Ability of grabbing and killing enemies stealthily from different covers and corners
Like in Metal Gear and Splinter Cell, with the subsequent redirection of the enemy from his position to player position behind the wall or corner, so that it was quickly and stealthily.
4. Throwing knives
Add a new type of items - throwing knives. A character can have several knives in one item slot. When the throwing knife is selected in the shortcut slot, when you hold down the item button, the character takes a throwing pose and free aiming is activated. While aiming, the player can move. If the player hits the opponent in the head, the opponent dies. If the enemy is wearing a helmet, the knife is thrown at the neck. The player can go to the place where his knife lies or stuck it into the body and take it back to the inventory
5. Ability to melee eliminate the enemy while jumping from heights.
6. Ability to lure enemies by whistling, knocking or throwing objects (rocks for example)
7. Ability to quickly kill an enemy in close combat with a knife. Unlike a very long and ridiculous animation that is in the game now, when the character throws a bunch of punches in the torso or performs two attacks with karambit from behind on the legs, instead of just cutting the neck.
The player simply walks up to the enemy and cuts his neck with a one quick movement and can continue on his way. This will allow for smooth and fluid stealth in the game, similar to what is in the splinter cell or assassinds creed. You can add this feature as a separate one for a certain class, for example, for a panther. Or add it as a separate skill.
8. Ability to drag dead bodies along the ground, instead of spending a lot of time lifting the body onto the shoulders
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