It just means you have to react and punish. Characters shouldn't be viable because they can trade on their enemies offence and come out with the better deal. If you spam the heavy button your opponents light attack shouldn't be able to interrupt unless its a rare 400ms one. Boom, now you can force them into your kick mixup.Originally Posted by MrGrippz Go to original post
The hyper armour kicked in at around 500-600ms which pretty much requires a read most of the time to trade.Originally Posted by CanadianSoupMan Go to original post
So if Hito traded then he made a right read and gets a chance for his mix up, I honestly don’t quite get what the removal of his Hyper Armour was supposed to do.
I agree. Heavy on red was broken, but removing the opener heavy HA entirely was wrong.Originally Posted by Gaser. Go to original post
i forgot they nerfed that HA again and i was referring to the heby on red. I realize now that they removed almost all the HA on the heavy and that just makes no sense.Originally Posted by Gaser. Go to original post
Yeah cuz even trying to light [before combat update] a Hito would NEVER beat out a PK or Orochi. Maybe its different now ionno.Originally Posted by CanadianSoupMan Go to original post