I know it’s a loaded question... so what do I mean by best?
Well, I mean missions that are are actually worthy of a Tier 1 unit, challenging, without having an obvious cheese solution, that are not insanely difficult to complete without cheesing them.
I guess in other words, these are also my fav missions.
For example, Yuri and Polito is a mission that might qualify, especially with the lead in missions attached as a set (Politos car, the Unidad captain, and Culta). The Oracle missions are also good. The R6 mission to rescue the brother. The Main stash. Some bosses except I think Nidia was ridiculously easy. So was Boquita. Reed was built to cheese. I like Madre Coca, El Cardinal, La Santara, Gringa, Yayo, Bookhart, but many are now too easy to cheese. The train yard in Koani is great.
Some Missions that don’t qualify would be the Sam Fischer mission, the Future Soldier mission in Barvechos with the dirty bomb, El Pulpo, they are just insane.
Most of the DJ Perico missions and El Chido missions are not worthy of a Tier 1 unit. Bowman could have done that whole mission set on her own or with a couple of Rebels. I don’t like the Carzita mission set either... seems hired thugs would be better for some of those missions.
Ocoro missions, Caimanes, Libertad and Villa Verde don’t really do much for me.
What about you guys... what are the best missions in the game?
I have recently done the Train Yard in my 'genuinely solo' run and it was a real bear of a mission, possible but very very challenging. I think that goes up near the top along with the 2-parter Flight Plan mission. There will be others too and this is one of those querstions where the answer is changing weekly if not daily depending on whether you could complete it without cheesing it
What criteria defines a mission as difficult?
"Any day you blow **** up is a good day". Some demolition missions are doable from over a kilometer, just use beacons on the map/HUD to guide rockets, while most others have that annoying pop-up message "target too far, advance to the target". Ocoro and Libertad are heaven for grenade spammers. Speaking of stuff that go boom, exploding owl Easter egg is on the border between Libertad and La Cruz (Lat: -19.3372 Long: 59.4260). But yes, I agree, there's not much to do in these provinces other than very relaxing and extremely non-tactical ratatata swoosh swoosh boom
For me best missions should be doable in a non-linear way (off script, objectives done out of order). La Yuri & El Polito and Madre Coca are great in that regard and provide a ton of replay value. Extraction missions usually don't offer a lot of freedom, but exceptions exist ("El Pulpo's right-hand man", "Nidia Flores", "General Baro", "La Santera" and "El Wey" ) Some missions are tied to an area and leaving the area cause mission failure ("The black site", "Carzita's VIP list", "The resort", "La Gringa", "Operation Watchman", "The Bank Heist"), but before it gets bad, enemies have to find you and true Ghosts are never found
That moment when you scare civilians out of "The resort" with some, okay a lot of gunfire, but can't stop laughing because more keeps coming.
Friends, I know this is not R6 Siege, but why would that stop me from barricading windows and doors
Backdoor "entrance" and "exit". It will work for me and La gringa. Enemies can try to peek inside. Or not.
There's 6 or 7 still outside. I don't wanna risk it, last time few remaining enemies rushed me and screen went black
Last time I blocked all entrances, they teleport behind my back and ... you know the rest. We all have our tricks. How do you like my new plan?
Honorable mentions: "La Santera's chapel", "The Truck Depot", "Framing El Wey", daytime variants. Can't resist the temptation to knock them out in nightly variants.
Silent spade is great when it's working. I had that locked door bug for over a year on Silent Spade, La Plaga and random doors that just need a little push in free roam. Last update fixed it, so it's random again. Almost no crashes since either, Ubi is doing something right.
It's a thin line between cheese and different approach.
I don't consider pacifist approach to El Cardenal as cheesy. It's a recon mission until broadcast station is hacked. On a most recent playthrough, I killed every SB unit, captured El Cardenal before interacting with the laptop and guess what? His speech continues like nothing happened and it gets worse. Once the laptop was hacked, 2 additional soldiers spawned out of thin air and went after me. They were killed before visual detection, but the game cheated and ruined perfect stealth, err, I mean killing spree. Doing stupid stuff that might actually work for science is usually fun, but this was very anticlimactic.
Train graveyard is actually very simple to do solo. Shoot the silo where SB sniper is, area around the truck where hostages are (triggers faction warfare with rebels) or the ground near lieutenant from over 400m (but less than 450m, otherwise there will be no alert), reinforcements will spawn and lieutenant will attempt to flee using randomly selected vehicle. His escape path is not always the same, left or right side at first turn. Escape vehicle can be rammed off the road before the first turn (wont work on daily challenge, no visual detection at any point) or use EMP to stop the vehicle, damage it with a weapon and capture lieutenant after throwing a flashbang. I apologize for the darkness, source file is fine, but YouTube doesn't like night in Wildlands and refused to cooperate. That's the main reason why I'm usually uploading daytime footage. nVidia GPU also makes it darker, which doesn't help either.
Yep, El Pulpo is insanity tier. If he wasn't jumping out of his own helicopter on my main character, I'd shoot him myself ... oh wait![]()
Let’s talk about the El Cardinel mission. It seems the most common way to do that mission is to land a little bird on the back patio, take out the one SB guy on that side, sneak to the laptop, prepare the two SB guys near the stage for a sync shot, hack the laptop, trigger the sync shot, flash the Cardinal, and take him to the chopper. Done in 30 seconds.
To me, this is cheesing it. I don’t think this is realistic at all. It’s exploiting the fact enemies can’t hear a helicopter land right next to them. I think the only way to do that mission properly is to systematically clear the place. But I’m interested in others thoughts.
For El Cardinel, I actually take out the snipers on the roof and wall closest to the road, land on the roof and use the laptop, then it's back up to the roof and intercept El Cardinel along the road away from the base - shove him in the chopper and fly to the end.
Completely bypasses all the roadblocks and minimises how many guards you fight.
Yeah, that works, but I'm sorry to say it's a cheese method.Originally Posted by gunbladelad Go to original post
Let's say you had to do this mission in real life. Your objective is to reveal the truth (hack the laptop midspeach) and then apprehend and extract the Cardinal. You don't know what the Cardinal will do once exposed or once your presence is discovered. Will he run? Will his body-guards call for re-inforcements and a helicopter extraction? Will he hunker down and hide? Does the church have a crypt and tunnel he can escape from? You have to assume any and all of this in your plans.
Using a helicopter for infiltration is not an option. That will not only disrupt the congregation killing your first objective, it seriously compromises the 2nd objective. The noise of a helicopter anywhere near the church should trigger a mission failure.
So then what? I think in real life you have to systematically, stealthily and quickly, clear the compound... so you can get to the laptop undetected, and get the Cardinal and extract him without risk of opposition.
What other plans would work in real life?
Given it's a video game mission designed by Ubisoft, let's not over-think how much better a similar-themed mission might go down not only in real life, but also designed for a video game by another studio.
Here we have to deal with "Target Too Far" as only one aspect of how you have to consider going about the mission as designed. The other aspect, given:
is that you have spawning reinforcements that show up regardless if all the initial set of NPCs are eliminated - IIRC.So then what? I think in real life you have to systematically, stealthily and quickly, clear the compound... so you can get to the laptop undetected, and get the Cardinal and extract him without risk of opposition.
IRL - would you even attempt such a snatch at this location and time? I'd think you'd do it away from the civilians, and release the child smuggling evidence to a much larger audience.
Back to an in-game design, if it was allowed - one team member sneaks in and hacks the terminal. The cardinal is doing to flee would be a safe assumption, so your other team members (plus rebel support) await further out to ambush the cardinal, and any possible bodyguards - with the rebels given instructions not to kill the target.
Another in-game design - you show up in a SBC helo and dressed to match (hiding in plain sight IOW), then proceed to eliminate the necessary bad guys quietly until it's just the cardinal and the two thugs in the church. Then depart as we arrived, with the cardinal in tow.
Nomad's line was "File uploaded, get ready, all hell's about to break loose. Grab this ******* before this crowd gets him". Now, let's discuss what happens before and after this.Originally Posted by Virtual-Chris Go to original post
Rooftop access leads directly to the church and allows the player to bypass all enemies. That problematic soldier on the side isn't a threat yet or he suddenly "fell off a cliff" because doctor didn't refill altitude sickness prescriptionLieutenant is conveniently busy and it's up to each player if they wanna distract, knockout or kill the lieutenant.
There's a reason stealth part is mandatory. Church goers need to see the footage obtained from hard drive in "Ramon Feliz" mission and ideally it should look like an inside job. Not everyone believes what they see. Some will side with SB and their leaders. Others will see the truth and turn against El Cardenal. Waiting isn't an option at this point, so Ghosts have 2 choices depending on previous actions - capture now or capture later. Nomad only says get ready and not for what. Grabbing El Cardenal is plan A. Catching up with him during escape is plan B. Losing him means mission failure, but he will be back to finish interrupted speech, so that's a temporary setback.
Chris, not sure if you noticed, but political correctness is one of the reasons behind this mission design. Wildlands would be super controversial otherwise. Seriously, why would anyone say something like that? We're not your echo chamber. You asked for our thoughts, dismissed them and continue to treat your own (shooting up church and surrounding area full of civilians) as ONLY PROPER WAY to do anything. Using a helicopter is absolutely an option, one of many. I thought you knew better, this is plain ignorance. You need a plan, recon and ability to improvise if/when SHTF. Nobody wins all battles in life or in a video game, sometimes you have to retreat to fight another day. I'm done here.
I’m trying to look at what’s realistic, not what the poor game mechanics allow you to get away with. If you approach the church in a helicopter in real life, your opportunity will be lost when you’re 1km out. Before you’ve landed, the place will be a circus and any hopes of getting the footage in front of people is completely lost. And you might have Unidad and SB incoming momentarily as you’ve given defenders plenty of warning of your arrival.Originally Posted by venomgun1 Go to original post
Now parachuting to the roof is an option, but then after you grab the Cardinal, what’s your exfil plan? You just going to fight your way out... no chance.
So again, if you want to ensure you get the Cardinal out, you need to minimize resistance when all hell breaks loose. And that means clearing the place prior to hacking the laptop.
Not sure what you mean by politically correct? What’s politically correct?
Again, I’m trying to think how a real a Tier 1 team would do this kind of op. Maybe you’re right that they would find a better, less risky, and more effective way to do it. But let’s assume, this is their one chance. Now Maybe I’m watching too much CBS Seal Team lately, but my impression is they would probably use two fire teams of three... they drive to the vicinity in local vehicles, after clearing the entrance and parking area, the teams split, clearing the left and right sides of the complex respectively. Then one fire team is tasked with the hack and snatch and grab, while the other team provides cover and overwatch in the main plaza area to ensure any unforeseen opposition that surfaces during the extraction gets a nasty surprise when the **** hits the fan. They then all work there way with the Cardinal in hand back to the entrance and their nearby vehicles and drive to the RP.Originally Posted by MikeWeeks Go to original post
Would be great to get Bone Frog to chime in![]()