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  1. #1

    Legendary

    Okay Ubisoft. We get it, you're still laughing at us. Can you please put the "we've balanced it" patch in? Good god. You forgot to turn down the enemy damage some. I understand we need to feel like we're up against it and have to fight to survive but, this is ridiculous. Somewhere somehow you lost the balance between Heroic and Legendary. Do you guys even play this game at max difficulty?

    * Please Update the speed of target acquisition and damage of snipers. Even red-con snipers can remove all armor and health from their targets in one shot, leaving you with 2% of you're health.
    * Please Update the damage and repetition of the air burst warhounds/mobile turrets. Triple air burst with their accuracy and damage is devastating.
    * Please look at increasing the amount of armor skill builds can use. The player characters are still as squishy as ever. Especially in dps builds, as they should be, but not like this.

    You know you might consider not increasing the damage output of the enemies so much the higher you go in difficulty, and look more toward increasing the amount of enemies there are or changing the mechanics of some fights. Force players to use more Crowd Control to make the fight work, getting killed in two or three shots sucks. We don't need bullet sponges who can 2 shot you to make the game fun and challenging. Please consider turning down the damage of enemies.

    Skills: They should be a way to control/damage add fights. Not your sole damage output as skill build. Right now turrets and drones are able to out live and out damage players in skill builds because we die too fast.

    I know the developers don't care and probably wont read this, but I have to try and hope someone hears me. I love this game and its design. I just need to ask that they try and adjust the damage balance.

    Thanks
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  2. #2
    I'm going to agree with you a lot here Homie.Deepwood. The balance of Challenge vs. Fun got lost in translation somehow.

    We put so much time and effort into attempting legendary content only to be sent back to the beginning by one shotgunner/rusher. Tanks can absorb damage but they can't put any out. DPS classes get 1 or 2 shotted, and healers run out of heals trying to keep the groups alive during legendary content.

    I would also like to comment on how ridiculous their Raiding campaign is. We can't even get decent groups because we don't know 7 other people to group with. They need a better raiding system as well. At least a better group finder.

    I'm going to say, there are better games to play, unless we get some recognition for our time, gonna have to move on soon.
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  3. #3
    Just had an Idea. You guys should have your Assassin's Creed Team cover over and work on your balance, they seem to really know what they're doing.
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  4. #4
    Imagine_Brata's Avatar Senior Member
    Join Date
    Apr 2017
    Location
    Sweden
    Posts
    713
    Legendary is no big deal with a good team. Our clan runs 3-4 legendary every day and most of the time speedruns. so our clan does not want to see any nerf.
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  5. #5
    Originally Posted by Imagine_Brata Go to original post
    Legendary is no big deal with a good team. Our clan runs 3-4 legendary every day and most of the time speedruns. so our clan does not want to see any nerf.
    yea i agree. With a decent team it's not hard really. I actually want them to buff it because it's getting boring now. What i want to see is rogue agents thrown in randomly or enemy spawn being random. Right now, it's too predictable
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  6. #6
    Adze.'s Avatar Senior Member
    Join Date
    Jun 2016
    Posts
    1,005
    Originally Posted by Homie.Deepwood Go to original post
    Okay Ubisoft. We get it, you're still laughing at us. Can you please put the "we've balanced it" patch in? Good god. You forgot to turn down the enemy damage some. I understand we need to feel like we're up against it and have to fight to survive but, this is ridiculous. Somewhere somehow you lost the balance between Heroic and Legendary. Do you guys even play this game at max difficulty?

    * Please Update the speed of target acquisition and damage of snipers. Even red-con snipers can remove all armor and health from their targets in one shot, leaving you with 2% of you're health.
    * Please Update the damage and repetition of the air burst warhounds/mobile turrets. Triple air burst with their accuracy and damage is devastating.
    * Please look at increasing the amount of armor skill builds can use. The player characters are still as squishy as ever. Especially in dps builds, as they should be, but not like this.

    You know you might consider not increasing the damage output of the enemies so much the higher you go in difficulty, and look more toward increasing the amount of enemies there are or changing the mechanics of some fights. Force players to use more Crowd Control to make the fight work, getting killed in two or three shots sucks. We don't need bullet sponges who can 2 shot you to make the game fun and challenging. Please consider turning down the damage of enemies.

    Skills: They should be a way to control/damage add fights. Not your sole damage output as skill build. Right now turrets and drones are able to out live and out damage players in skill builds because we die too fast.

    I know the developers don't care and probably wont read this, but I have to try and hope someone hears me. I love this game and its design. I just need to ask that they try and adjust the damage balance.

    Thanks

    You are clearly not ready for legendary. Improve your gear and get some experience. Thousands of people run legendary every day with no issues.
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  7. #7
    The original sole purpose of Legendary was to punish the hell out of players that wanted it. Having it adjusted to tailor to more casual players is just silly. Either you are in the specific playerbase whom it's meant for, or you're not.
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  8. #8
    Agree, OP is not ready for Legendary runs yet, our clan also runs regular runs on Legendary and compared to where it was previously has been watered down for the casual players which it seems from this post is still too hard. I’m not one to say git gud, but clearly you build and/or group isnt ready for it yet, so go back and farm Heroic for better gear and try again when your gear and team play is up to it.....stop trying to force them to change Legendaries again when they are already to easy and are being speed run by decent groups with decent builds who know the mechanics and can work as a team. On a separate note the gear drops in Legendary are still garbage.
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  9. #9
    Wish they bring back the legendary back to when it's all started, healing station took huge area, healing everybody in the room/overhealing them(killing them heal stationers or destroying their healing stations was one of the main thing to aim at), drones etc was at super speed, thats then it was fun and challenging, now all got nerfed to pieces, any nab can do it, and yet people still find it hard, stay away if its too hard for you, simple as that, the uniform and bighorn use to mean something 4 months ago, now it's achievable by anyone which is awful...

    Glad raids doesnt have a MM, otherwise we would receive 50 new topics daily about it being too difficulty for an ''average'' player
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  10. #10
    Legendary it is all about teamwork.
    I always matchmake with random peaople, so you dont even need a clan to do it. Sure, it will take less time with more experienced peaople and comunication but still, it is very doable.
    I run every PVE content with exacly the same build, whether is Heroic or Legendary. Very easy to build and fun to use.
    Mantis + 3 pieces Aces and Eights + Araldi / Providecne with headhunter.

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