If the parry counter stamina damage still exists as it was on TG then he'll have at least one semi viable way to go for slams outside of revenge activation. But you're really only going to be using the bashes to heal as you have to really try to go out of stamina with the new changes. The good news is his offense should be unreactable now. meaning in place of going for stamina damage you'll be doing decent actual health bar damage. And slam will just be a nice thing to have happen rather than your main goal.
his kit revolves around his ability to drain stamina and do the hammer slam. if he can't do that then he is irrelevant.Originally Posted by Knight_Raime Go to original post
Unreactable neutral bash, unreactable punch, max delayed UB heavy feint by default, parry counter that drains absurd stamina (if they left it like 2019's TG), still unpunishable by GB on any move's whiff... he'll be way, way better than live, at least as a duelist. Going OOS against him will 99% result in you getting floored and slammed.
Current Jorge yes. CCU Jorge no. He needed OOS slams to get damage in since his offense was reactable and his bashes never confirmed damage.Originally Posted by The_Sentinel_ Go to original post
CCU Jorge will have usable offense and thus the importance for slam is lessened.
The problem is that jorgmundar has no kit. All his game is punch the enemy until he drop and than he punish, obviously now that he will no more drop people so easly he will be put in a corner. Just rework him with a real kit of moves and leave his punish just for what it is, a punish, and not the core of his combat style. The problem is only this. Hope ubi could gives him a real moves concept.