I don't like missions like this one. That said, I'm at the point I have to get helicopter and not be 'seen' and I take out sniper near it, I take out both Unidad by helicopter, I disengage the equip. on the way to the helicopter. I can't go 10 ft without 'being seen' so
Do I have to kill a whole more people before I can use helicopter? That without being seen? Good night.
Any suggestions?
Without being seen as in the SAMs are painting you or an Unidad guy saw you?
You pretty much have to deal with ALL of the enemies in the base as far as I can remember, otherwise, they will detect you as soon as you lift off the ground.
Now, if the SAMs are painting you then you need to lift off as close to the ground as you can and fly in a straight line to the canyon and take cover there, follow the markers until you get to the point where the they tell they will fire on you the reverse a bit so they don't see you and they will fly away eventually and then you can move again but, be careful as there will be more SAMs once you get out of the cannyons.
I suck at flying so I remember almost going around to the next province and line up my landing as quick as possible so I could avoid the SAMS.
This last part I hated.
First the easy one - you can ignore the 3 spawning Unidad helos - once you reach the final marker in the canyon, you do a 180 turn and fly around to the airstip from the south then west and thus come in from basically the opposite direction.
As to getting out of the base with minimum effort and remaining undetected - there are loads of posts on that very subject. So suggest doing some searches on the various keys words of Silent Spade.
My own experience was to kill those who would have direct LOS upon reaching the helo. I remember in one case waiting for a roving patrol to be at the far end of its route before boarding and leaving - versus taking them out as I came across them initially.
The mission is a good one in which you can spend time testing your own method of sneaking in, and then out - if you wish to do so. The key is that bodies don't de-spawn, which makes it that much more interesting.
This is an example of missions that wreck fun and one's view of the game and the developing company, Ubisoft, where one becomes actually angry at the company!
WHY do they put these things into games? It's garbage. It's not fun. It's over and over redundant garbage and really a lack of imagination in gaming.
People keep talking how great Wildlands is compared to ... well, not really. But, if you ignore a mission like this and just play for challenge and fun on other things fine.
Both parts of Silent Spade are doable without a single kill (only 2 knockouts, pilot in first part and SB lieutenant in Snafu). Few enemies around the helicopter you need to capture can be lured away. Either use your character as bait (change stance from standing/crouch/prone and move to cover before detection bar fills up completely), throw diversion lures and restock at nearest ammo crate or do it with upgraded noisemaker drone (drone jammer has to be disabled first). Since detection skills only apply to you and not your AI team, disabling team AI wont be a handicap.
If you're doing this mission on extreme difficulty, it's safer to stow some enemies into vehicles, especially snipers near your escape route and a few around the helicopter. M.O.B. Condor has enough vehicles to stow all of them. Dialogue with Little Brother can be skipped entirely, just interrogate the pilot. Snafu however, is much harder. If too many enemies are around Kozak, objective wont proceed to next stage (he doesn't say his lines on time or at all). Both Kozak and bomb truck need to be actively protected, otherwise the bomb goes off.
Few more noteworthy things:
- HALO jump in the first part is optional and misleading. Once "Reach the RDV point" objective is complete, walk, run or drive instead, which means you're free to enter M.O.B, Condor from any entry point.
- Power generator can't be manually disabled sometimes. When there's a prompt to turn the generator off, drone jammer has a visual bug - panel is blue (active) instead of red (deactivated), This problem gets worse in co-op.
- Interrogated pilot has surrendered and knocked out animation, but both animations are subject to RNG (player can't choose),
- Helicopter can't be entered sometimes. This soft lock happens randomly in mission replay, first run shouldn't be affected. La Plaga has the same issue in mission replay, but it's not game breaking, since you can just use the EMP and then shoot him through the wall. Same bug also affects doors that have to be breached in free roam to obtain the loot, skill points and accessories inside
- Enemy helicopters can be avoided altogether by going back the same way after threat level is activated (explained in detail in the video).
If Snafu was restarted or replayed in the same play session, there's a good chance of SB forces spawning around the bomb truck, even before interrogating SB manager. Should this happen, don't kill all of them (doing so soft locks the mission, Little Brother doesn't say his lines, no reinforcements come, clock runs out and bomb explodes). You can, however, use this glorious opportunity to have some fun. For example, use noisemaker drone to lure SB units on the main road and watch as civilians run them over, sometimes even 3-4 at the same time. Bonus points if you involve Unidad and rebels and have civilians run them over tooThere should be no alerts, as long as your drone remains unseen.
Pacifist playthrough (safe method, no restarts necessary):
Bomb truck needs to be relocated, otherwise SB heavy helicopter with rocket pods destroys it while attacking Little Brother (John Kozak).
Enjoy! Hope this helps. Silent spade is the best special op (in my opinion), but it's a victim of some questionable design choices (2 missions sharing the same physical location, what could go wrong) and previous bugs that were left unpatched.
That sums it up nicely ...Originally Posted by venomgun1 Go to original post
My only problem with this mission is that even now after I had completed it a few times it STILL takes over any time I am in the province. being visually identified immediately sucks me into re-spawning inside the building with the mission active.
Tried doing this one on it's own, the second part on it's own and also part 12 then part 2 but none of this seems to clear the mission magnet