I'm full of promises to improve with each update and this game only gets worse, they promised to nerf the enemies to make the fight fairer, but the same **** remains:
1) The aim of most NPCs is impeccable, they always hit you and I'm not talking about bosses, but everyone.
2) The NPCs' weapon range is ridiculous, enemies with pistols and shotguns can hit you and the agent on the other side with a sniper rifle cannot, because the enemy "is out of reach" ridiculous.
3) Enemies go through walls and specific ones like Lucy from RAID, can kill you through walls, without launching those stupid mines, speaking of RAID, I just left one because the Razorback was bugging, something that never happened, new bugs appearing and nothing to solve the old ones.
4) Nut builds, where it is always one or another build that works, all others are useless, I like to play sniper since before the launch of nut build 2.0, and with each update they are destroying who plays sniper, starting with these exaggerated enemies that I already mentioned above, the agent with sniper builds Aces and Eights, and more set of sniper rifle and weapons damage, ALL offensive attributes, with a Nemesis you have to shoot two enemies in the head ... I said enemies and not level bosses like Keener and several others. Damn, how so? Am I already sacrificing myself to put everything in damage to give the maximum damage to enemies and I have to fire multiple shots with a sniper rifle? It is already complicated to play with Nemesis and when the shot hits (loaded) in the head, I still have to try to hit another, in a game where the enemies look like marathon runners? Repair these builds there, or at least leave the snipers with the firepower they had before this gear, until the damage of the TAC-50 in the Razor was taken, the only advantage that snipers had in RAID, because in general they are targets of boss and those damn drones, and speaking of them ...
5) Absurd damage that the machines give the players, either in history mode or in RAID, ridiculous, instead of nerfing, it seems that their resistance and precision have increased, those robots in the black paw are ridiculous, especially the marathon runner with a machine gun. Razorback drones are also ridiculous, always chasing one or a few agents and should be destroyed with just one shot as they have no difficulty in taking down the agents, this would be more fair.
6) Enemies with a healing station or doctors should be nerfed or simply removed from the game, it is disgusting to see an enemy doctor raising practically all enemies that the agent has defeated or a healer facing the agent and when he is almost dying he runs to the station to regain life , this is boring, disgusting, frustrating, I don't believe there is anyone out there who plays seriously testing the game and lets an aberration like this pass the test, these new enemies that are creating are rubbish, very exaggerated in damage, the type of damage that only the bosses should give and not any NPC.
CONTINUE...
7) Several useless items, mainly legendary weapons, which should be the first option without thinking, these weapons should come with their own attribute and one more common, of those that could be changed at the workstation by the player.
8) Items such as mask, vest, backpack, gloves, holster and knee pads, should have the option of the player to exchange TWO attributes instead of one, as it is sad to get a "god roll" item, but with an offensive, defensive and one attribute technical being that the sets are already typified for only one or two different attributes, example: Airald Holdings = OFFENSIVE; Gila Guard = DEFENSIVE.
9) Improve the talents, eliminate some useless ones that practically nobody uses and upgrade others that can be useful, improve skills that are practically despised by the players: like the pulse, the firefly, the chem launcher, they are practically not interesting at all nobody uses, quantity is not quality.
10) Finally, I return to the point of enemies: decrease the accuracy and damage of the weakest enemies in the game (red) as there is no reason to be farming for tens or even hundreds of hours, build builds with god roll items that appear to be strong and see the weaker enemies in the game taking advantage of the agent, this is ridiculous and kills the game, which already has purple, yellow enemies and appointed to damage players, another point is the black tusk machines: they are very OP, the damage they do I even agree, but their defense should not be destroyed more easily with exposed weak points, after all the yellow robot that throws grenades, throws three at a time and accurately and still has a high defense, the same for the sniper robot, explosive drones should be eliminated with one shot to compensate for the damage they do when they explode on the agent.