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  1. #41
    Cadillac-Jack's Avatar Senior Member
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    Originally Posted by Sircowdog1 Go to original post
    Why tho? It's not even really all that good.

    I'd be really curious to see a direct comparison of how much damage it's actually inflicting vs a regular brand set piece with skill damage and status effects.
    Trust me i don't want anymore nerfs, had enough through 2000 hours in TD1 and 1700 hours in TD2, maybe i'm just tired of it all, constant nerfs and having to re-farm for gear stuff on the same old content to play the same old content.

    Maybe just maybe some nerfs wouldn't be so bad if we had new stuff to play if we have to re-farm.

    As for the Vile mask, it's popular and probably the core of alot of builds, (once something gets popular/wildly used and fun) we all know what happens next.
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  2. #42
    Sircowdog1's Avatar Senior Member
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    Originally Posted by IgotNerfed Go to original post
    50% of your concussion grenade damage and then gets higher damage when you build with status effects on top. It can get powerfully fun.
    I've tried it on a full status effect build uaing EP. On challenging and below it's strong. On heroic it's..ok. Heroic NPC resistance to status effects really has an impact.

    I'm not saying it's weak. Only that it's not so powerful to warrant a nerf. Compared to something like Coyote's Mask, that gives stupid powerful buffs to the entire squad, Vile isn't even on the same level.
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  3. #43
    Sircowdog1's Avatar Senior Member
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    Originally Posted by Cadillac-Jack Go to original post
    .

    As for the Vile mask, it's popular and probably the core of alot of builds, (once something gets popular/wildly used and fun) we all know what happens next.
    I would counter that by saying only that many things that are popular and wildly used are also often out of balance.

    Correlation does not equate causation.
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  4. #44
    Traditionally throughout multiple games its been the M1A but the Division 2 has made me just tired off that damn gun. I would say the FAMAS 2010 and most recently I am really enjoying The Mantis.
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  5. #45
    A lot of good posts here. That Vector is great for armored enemies as is most SMG's. The Super Marine 90 is a great shotgun. I have it on my tank build.
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  6. #46
    Socom MK16
    Mechanical Animal
    Bullet King
    Military P416
    New Reliable
    Mantis
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  7. #47
    Cadillac-Jack's Avatar Senior Member
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    Originally Posted by T0NY.HAYABUSA Go to original post
    A lot of good posts here. That Vector is great for armored enemies as is most SMG's. The Super Marine 90 is a great shotgun. I have it on my tank build.
    Yeah the Marine super 90 just clicked with me and haven't touched any other shotties since.

    As for the Vector i have the Tactical version (no stock) it's at 101K damage but with a 1233 RPM and it melts.
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  8. #48
    Originally Posted by Cadillac-Jack Go to original post
    Yeah the Marine super 90 just clicked with me and haven't touched any other shotties since.

    As for the Vector i have the Tactical version (no stock) it's at 101K damage but with a 1233 RPM and it melts.
    Exactly! I think I have 1 vector but not sure. Next one I get, if it's good i'll be using as a secondary.
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  9. #49
    NLxAROSA's Avatar Senior Member
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    Originally Posted by rustyangel13 Go to original post
    VERY interesting. I dig it if the handling is true. Can't wait to try one out.
    I find it hard to go back to other LMGs (which do more damage and have bigger mags but are harder to keep on target) after spending serious time with this one.
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  10. #50
    atm

    AKM - Killer
    Famas - Measured
    SIG 776 - Killer
    Ravenous
    M1A - Boomerang
    Mosambique...something...something^^

    Im lucky with those because i managed to get all of this weapons with God Rolls on it.
    i Love the AKM its shreds with 1.475 mils./crit, ist so much fun to play with.
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