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  1. #21
    fnally some love for grupo sombra backpacks and chestpieces, also good for golan
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  2. #22
    Now they just need to put mod slots on all the gear pieces. Who cares what they do to mods when we cant use em most the time....
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  3. #23
    T73s37K's Avatar Senior Member
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    ...would be even better the individual resistance mods are MERGED into one total hazard protection mods and buff the amount by triple at minimum.
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  4. #24
    Good, theyd have to mod for it, but still doesnt help the fact people can build specifically into full hazard, one entire gear attribute, to completely NEGATE Eclipse Protocol builds entirely, Ongoing Directive or firewall, get a high armor shield due to THAT many blues theyve rolled into and still hit hard with Lady death. 1 attribute, not one build, 1 attribute can shut down 2 builds by shielding and chicken dancing. If i have more status effect than someone has hazard protection, i should effect them even if they had 100% due to basic numbers, i invested MORE into the hazard protection. If they want utter prevention then they can run with a team carrying a skill build and stimulant hive to cap them off or take one themselves! You cant EMP their shield because hazard protection...What the **** is the point of the new gearset if you cant even use it due to the ******g meta?!
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  5. #25
    zigMAGNA's Avatar Senior Member
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    Originally Posted by SHDLBC Go to original post
    Sounds like a positive change. I guess I should look at Twitter more often.
    Twitter is actually good for keeping abreast current "buzz" or news.
    I am subscribed to my local region's police feeds for example..

    every week there is a someone speeding.. and missing person cases..

    but for a video game.. it's great to keep up with the going-ons..

    ================================================== =

    so like in a general summary what are the changes?

    so currently you can get a resistance mod from 1% to 10% yes?
    The highest I own is a 10% disrupt resistance..
    and the next highest are about 9.6 and 9.7% resist mods...
    So this means the change will bring it to 20% maximum yes?

    That means my current HZP builds that are 98%+ HZP can lose 10% from a brand bonus.. like 2 pc Ceska... or drop 3 pc 5.11s... and just slot in an 18%++ resist mod to make up the difference but I may lose that 10% HZP across the board for some specific resistance...
    And basically you can max out 3 specific resistances...

    One thing I noticed is there is no confusion resistance gear mod.. why is that?

    So we have:
    -Bleed
    -Blind/Deaf
    -Burn
    -Disrupt
    -Shock

    uh.. going off the top of my head.. did i miss any?.. but there is no confuse resistance mods.. so it's not consistent..
    Explosion is a different resistance.. also not in the mods..
    Pulse.. same deal.. (can wear sys corruption for that)..but it's more PvP thing...
    just spitting off the top of my head...
    -
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  6. #26
    Originally Posted by T73s37K Go to original post
    ...would be even better the individual resistance mods are MERGED into one total hazard protection mods and buff the amount by triple at minimum.
    So much YES!

    This game needs less buuu sheeit in the loot pool, makin getting good drops harder.
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  7. #27
    Wondering what happens with gear that we recalibrated a mod slot on, will we get to recalibrate something else on that piece once this takes effect?
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  8. #28
    xcel30's Avatar Senior Member
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    I just want them to make OD good again like they said they would in the PTS
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  9. #29
    zigMAGNA's Avatar Senior Member
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    Originally Posted by AIBot46 Go to original post
    Wondering what happens with gear that we recalibrated a mod slot on, will we get to recalibrate something else on that piece once this takes effect?
    your answer is there in the OP's post my friend.

    A refund on the recalibrate will mean it is an un-recalibrated item.. like new.. like how you got it originally..
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  10. #30
    Merphee's Avatar Volunteer Moderator
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    Let's hope they bring back ensare resist mods.
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