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  1. #11
    Zathras23's Avatar Senior Member
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    Originally Posted by Mr8liner2020 Go to original post
    Generic mod slot meaning any mod would fit ? An i understanding correctly?
    Correct. No more color specific mod slots in TU11.
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  2. #12
    I sure hope this allows a mod library so we don't have to collect them in inventory anymore.
     1 people found this helpful
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  3. #13
    SHDLBC's Avatar Senior Member
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    Sounds like a positive change. I guess I should look at Twitter more often.
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  4. #14
    I'm still trying to understand the reasoning behind the overall of the gear system and the trashing of previous gear with WONY. It seems like they went from one extreme to another in terms of variety of gear. The first gear system had a lot of talents; if I recall correctly, every type of gear had talents. With the second gear system for TD2, just weapons and two gear types with one talent a piece.
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  5. #15
    SuspiciousPixel's Avatar Senior Member
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    Originally Posted by Razor001x Go to original post
    I'm still trying to understand the reasoning behind the overall of the gear system and the trashing of previous gear with WONY. It seems like they went from one extreme to another in terms of variety of gear. The first gear system had a lot of talents; if I recall correctly, every type of gear had talents. With the second gear system for TD2, just weapons and two gear types with one talent a piece.
    Read the responses in this thread
    https://forums.ubisoft.com/showthrea...s-were-removed
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  6. #16
    No YOUR pants are getting tight!
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  7. #17
    Originally Posted by SuspiciousPixel Go to original post
    Thank you for the link. Various takes on the topic. I'm going to search around and see if I can find something from the dev's. I play the game daily for a little bit each time, but am not active in the community so I might sound like a newbie on this matter.
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  8. #18
    This is wonderful news. Mod slots have been a bane to my builds for ages. Having those as neutral will allow more flexibility at the recalibration station.
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  9. #19
    Originally Posted by chicagolongball Go to original post
    I sure hope this allows a mod library so we don't have to collect them in inventory anymore.
    Literally nothing prevents mod library now except for the lack of order from managers to do it.
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  10. #20
    NLxAROSA's Avatar Senior Member
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    Good news, Being able to slot any mod was on my wish list for quite some time.
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