In my opinion it is not the cure for oneself that is the problem, but all that is related to the action that is performed to do it. Being held on the ground for so long allows teammates to intervene both for and against, but the advantages are much greater against since if you end up on the ground for the bite 80% of the time it is an oneshot (in 4vs4), while the shaman risks at most a heavy one in 1vs2, but it's up to her to understand when to use it so no one in their right mind would use it in a similar context, while it is all too simple to use it in 2 / 3vs1. It also does not restore the energy of those who are hit, all that damage, selfheal, regeneration for the shaman and nothing for those who ended up on the ground? ok it's okay if it's considered punish, but as it is thought now it's a simple kit skill. Not broken in 1vs1, indeed easily countertable, but broken in 2 / 3vs1 and in for honor the most played modes are precisely 4vs4. In my opinion it would be enough to balance the regeneration of energy on the enemy and study something for the time that you remain on the ground, perhaps a reduction in damage by third parties.