the deck was worth 8.1 in the dying embers of last season....
I have changed decks constantly every month and got in, usually through events. and no I'm not exaggerating the effect when at 7.6 getting 7.2-7.4 for most of the matches makes a BIG DIFFERENCE to rank loss/gain, (30/60) funny how I face 7.8 today with weaker cards then I faced for the past week.... I'm not exaggerating, the effect, I want to earn the best caps possible for my team. I have loads of cards have blue or green upgrade arrows, because rewards are nerfed, I upgrade for tvt (where i dont get legs for doing well...) I have nothing left for upgrading those things I want to use, there is little point in spending as to actually get 1 copy of a legendary that way costs more then 2 decent games, and by loads I mean cards like BHK, CBB still not finished zen..... and all that doesn't matter because I have waited over 6 months for a single copy of Medusa to get her 4.
do you play EU? cos thats where the problems are.
Adventure is playable? yea if you have a level 4 Incan. all i see are people nullifying the game with adventure to the point its just 0-0 my only good adventure cards are poca and Swordsman... GL running those against fantasy
before Kite nerf I could get that to 8k.. but yea now only way to get SH to 8k is to whale... and even then 7.5 you find SH whales...
and why argue? I have found problems, they need fixing, denying they are not there means they don't get fixed, this happens EVERY TIME people moan about people daring to say negative things that need addressing to make the game better
Fair enough, I don’t play EU, and maybe it is different on those servers.
FWIW My most effective cards in the 7.5-8.0 range are lava (6), Tupperware (6), and General Disarray (5). If you know how to play them just right, it’s amazing. I can only imagine the number of people who report “bugs” when Tupperware is still standing after a SOMM blast, and Tupperware then proceeds to beat SOMM down.
In any case, I’m excited about chaos hamsters because Hamsters, Tupperware, and well placed lava don’t care about counters.
Call girl + Coon + hamsters + mosquito = 11 cost for Coon w +250 attack at L4, still doesn’t make Coon a 5 cost card. You can play this combo basically once, at the start, and then you’re done.Originally Posted by mitchconnor09 Go to original post
Coon is at best a 4 cost card masquerading as a 5 Cost card. He might see more play with Hamsters, I’ll certainly try it, but I’m not hopeful it’ll make a difference. I think OldScott said it, Coon is garbage until 5, and even then I’m not sure it will make much difference unless more SH cards are released that synergizes.
The developers are working? Or they take the whole year for vacations? Because is incredible who this game is broken.
The derankers are killing this game and you don't even care.
Other thing, whats the point to be so high in rank? Because I don't see any benefits, because the last time I received two call girl.... You really don't care about your old players, even a 5 years old child could do a better jod than you.
This game is like Kenny, you revived over and over but we all know that is going to be down (killed)
so yea i break away from 7.5 area.. what happens? oh yea 8k with a fingersnap.. whatever is going on needs to be sorted. and I know where my deck should be, the top 1000 is already 8.3, where my decks have been would put me 8.1 the decks in 7.5 should be in and around there as well.
go from seeing level 5 mr slaves to level 4s... more level 3 legends then 4's... this isn't right. and for those denying it, why, last season were there level 5 legendaries BELOW my actual floor last season.. a floor set from 2x weeks set at around 8-8.1? meaning these people have never climbed above 8k.. with the cards they have... thats silly.
Look, as you play 500 points below 'where your deck should be' the same can be the case for those whose deck should be at 8'500 but play at 8'000. Who say that x deck should be at x rank? Perhaps the brackets are not as you think. How big do you think is the population of this game? Enough to give you perfect matches at whichever rank at any given time?
I am not saying that this structure is ok, but that you might have a wrong conception of 'where your deck should stay'. Of derankers the game is filled, but deranking is sometimes not neither a choice, if I meet you at 7'500 or below I would probably call you deranker but the truth is that that's where you play because above that there are higher level decks. You think you should be at 8'000 but if at 8'000 there are people with higher level cards, because at 8'500 there are people with even higher cards, etc.. 8'000 is not where you should compete, and 7'500 is not where I should compete.
Last season I closed at 7'800, doesn't mean that a deck with lvl 2 legendaries and lvl 4 epics should stay there, would be silly for me to complain about it.
Far be it to defend these developers or the mechanics of this game, but also seems to me that you blame others for the world not being as you like it, guess what, we all play by the same rules in this game, what affects you affects others as well, you are pushed down, I am pushed down, I pushed down others.
I dont play 500 below where my deck should be, my deck is now where it usually is every season.
and who am i to say? well given you can use the deck tracker app to search for player levels in a set range... (such as level 25 NK in 6.5-7) and guess what, you see the same names people who have been BANNED for deranking for a week.. STILL DOING IT.
and yes that is exactly the problem, the chain effect, and one of the reason WHY it needs fixing.
Having played numerous games with the Hamsters, event leveled to 6, I wanted to express my initial observations.
1. I expected them to make Coon an actually viable card, but Coon is still a bad card at level 5 and Hamsters don’t really help all that much. Yes they give him an attack boost, but he hits so slowly he loses to pretty much all other tanks and big fighters. I just watched a Randy slap him in at about twice the speed rate. Coon health is okay for a 5 cost tank, but nothing special. For him to be viable and worth the 5 cost you pay for him, his attack needs to be a bit faster.
2. At first I liked the idea of two fast assassins with decent attack being immune to spell effects(I think Tupperware is greatly underrated). While it is still neat in theory, they reality is they move so fast that they make it to an enemy and then get slapped down in one hit each. Yes I know how to play assassins, and even when they go in to support someone in a fight, they seem to hit slower than gnomes or rats and this is not the value I was expecting. I’m just pointing out that this ability really only helps against spell cards (ex. Arrowstorm)/lava, and while it’s neat, in the dozens of games I’ve played so far, I haven’t found a situation where this was actually helpful or necessary. Yes they survive a SOMM blast, but then he 1 hits each of them and goes about his way.
3. Other assassins and swarms can make it to enemy NK and typically you have to deal with them or lose a large chunk or full bar of health. That isn’t quite the case with Hamster. Depending on levels of course, 4-6 NK zaps to clear them and they aren’t likely to take a full bar. That’s not the assassin threat I was expecting. The obvious comparison card is Gnomes, and even though they sum to about the same attack and health, the additional gnome makes a big difference due to the speed of enemy hits. Gnomes will just land more hits because the collective attack power will last longer, requiring the same number 6 hits to zap away. I’m not convinced the Hamster spell/ability immunity is worth the 1 fewer bodies. By quick calculation, the gnomes will land 10 hits in the same time the Hamsters will do 7 hits, a 30% higher number of hits, but the hamsters don’t do 30% higher damage per attack. Comparing each at max L4 shows Hamsters only hit about 12% harder. So for sake or argument assume gnomes do 10 hits at 70= 700 damage in their lifespan. The hamsters will hit for roughly 7 hits at 79 damage= 553.
Someone please check my math here, again I’m using a single card point-level, the results will vary a little using other level points.
4. The other comparison is Space Warrior Token who, at 2 cost of the same level, has an ability the generates far superior damage output, is a clear threat, and has a pretty substantial (op?) health that is high enough for him to take a full bar and still come back for more.
5. No synergy with Space Pilot.
To sum my initial thought after several dozen plays, if someone is going to slot a 2 cost in their deck, I don’t see hamsters as the choice. I don’t see them getting much play outside of Coon based SH decks, which already don’t see much play, because Coon is a lame card and not worth 5 cost