Originally Posted by
Echomute
Go to original post
3. Other assassins and swarms can make it to enemy NK and typically you have to deal with them or lose a large chunk or full bar of health. That isn’t quite the case with Hamster. Depending on levels of course, 4-6 NK zaps to clear them and they aren’t likely to take a full bar. That’s not the assassin threat I was expecting. The obvious comparison card is Gnomes, and even though they sum to about the same attack and health, the additional gnome makes a big difference due to the speed of enemy hits. Gnomes will just land more hits because the collective attack power will last longer, requiring the same number 6 hits to zap away. I’m not convinced the Hamster spell/ability immunity is worth the 1 fewer bodies. By quick calculation, the gnomes will land 10 hits in the same time the Hamsters will do 7 hits, a 30% higher number of hits, but the hamsters don’t do 30% higher damage per attack. Comparing each at max L4 shows Hamsters only hit about 12% harder. So for sake or argument assume gnomes do 10 hits at 70= 700 damage in their lifespan. The hamsters will hit for roughly 7 hits at 79 damage= 553.
Someone please check my math here, again I’m using a single card point-level, the results will vary a little using other level points.
I am not sure you have considered another factor which regards all swarm units, as they die they lose the damage output, obviously, so, for example, let's compare hamster, gnomes and another assassin vs any target that one shot one single unit and survive one cycle of their hits (anything but another swarm or the nk zap), and assume they had the same attack speed: while hamsters land one hit they get hit once, loosing half of their output, while gnomes only lose 1/3 of their output and another assassin loses 0.
This would look a bit like this, with numbers just to ease what truly matter is the percentage, if the real number are well scaled:
what happen to hamsters:
1.1 hamsters both attack for 20 damage, 10 each (100%)
1.2 they get hit, one dies
2.2 hamster left attack for 10 damage (50%)
2.2 gets hit, hamster dies
what happen to gnomes:
1.1 gnomes attack for 7 each, 21 damage (100%)
1.2 they get hit, one dies
2.1 gnomes left attack for 14 damages (66%)
2.2 they get hit, one dies
3.1 gnome left attack for 7 damage (33%)
3.2 gets hit, gnome dies
what happens with a normal assassin, Choirboy Butter for same cost but doesn't really matter, what matter is that a normal assassin can still land at least 2 hits:
1 Butter attacks for 20 (100%)
2 gets hit, doesn't die
3 Butter hit for 20 (100%)
4 gets hit, butter dies
If we consider same attack speeds and 3 attack cycles: hamster deal 150% damage, gnomes 200%, Butter 200%; if we count 2 attack cycles the only difference is in gnomes dealing 166%, still more than hamsters.
This 16% could be seen as the real worth cost of that immunity they have (which seems to be partial, less than Tupperware, I have read but not seen yet). This would sound fair to me, but then there is the attack speed factor which says its share, and hamsters are quite slow and probably manage to overall hit for less. Plus they do not fully benefit from Bradley, which today is a huge thing for assassins, sure it is something to consider when including them in the deck
END, unless..
The same could be applied vs nk zap: how much output percentage do the comparable units lose in the same time span due to zaps? Here also the total units health and attack speed matter a lot, but, ideally:
2 zaps do not kill hamster, -0%
2 zaps kill one gnome, -33%
2 zaps do not kill Butter, -0%
if by this time they have all hit once for 100% damage: hamster 20(2 hits), gnome 21(3 hits), Butter 20 (1 hit)
3 zaps kill one hamster, -50%
3 zaps kill one gnome and a half, -33%
3 zaps do not kill Butter, -0%
no additional attack
4 zaps kill one hamster - -50%
4 zaps kill two gnomes - -66%
4 zaps do not kill Butter - -0%
if by this time they hit a second time this look like: hamster did 150%=30(3 hits), gnomes 166%=35(5 hits), Butter 200&, 40(2 hits)
6 zaps kill two hamster - -100% or 4 hits=40
6 zaps kill three gnome - -100% or 6 hits=42
6 zaps do not kill Butter - -100% or 3 hits=60
if in this time they have all hit a third time this look like: hamster did 200%=40(4 hits), gnomes 199%=42(6 hits), Butter 300%=60(3 hits)
Here hamsters will be on pair with gnomes but then again, attack speed is a minus, immunity a plus, no full interaction with Bradley another minus.
(I am not sure I demonstrated anything with this but is done and I post it.)
My thoughts:
Not every card has to be op, as in every theme some are just filler and unused cards. Sure, will be better if every card had its place but since this isn't the case for any theme, SH shouldn't be an exception just because cards are coming anew, and they all must be made competitive.. or maybe it does, since after 1 year is playing with less options.
I like the new card, is usable, is decent, is ok, but they should hit faster, like other swarms OR funny thing, since they are immune to Bradley, 'if Chaos or Disarray are on the field their speed gets boosted'.
1 people found this helpful